Recently, the ESRB has assigned Manhunt 2 for the Wii an AO Rating. This effectively reduces sales by reducing the number of retailers that will carry the product. This made me think about how unfair the system in place really is. Video games keep being hammered by people who appear to be "caring" and lack rational thinking skills.
All of this starts by saying violent video games affects young children. I will grow tired of saying this but it's quite easily the most truthful statement you can make about this situation, it's the parents fault. Quite frankly, parents are supposed to lead a child in the right path. They should guide him or her and shape their child into what is to become responsible, rational thinking adults who will contribute something to society. Parents are not doing their jobs, however. Most parents have no idea what their kid is doing, and that applies to video games. Most parents let their children play violent video games and then blame it on the interactive entertainment industry. They criticise the sale of violent games like Grand Theft Auto and many Take-Two releases because they say it is too violent or inappropriate for children. What they have failed to see is that those games are not meant to be played by children. They are too busy complaining about video games that they fail to supervise their child when they play games and end up allowing their child to be raised by violent video games. Young children are said to be bad at distinguishing reality from fantasy and end up violent because of bad parenting, not because of video games.
Parents are not being smart, with the overwhelming amount of information that is displayed on "The Internet", you would think they'd have enough time to check up on parent resources and do their homework when it comes to raising their child. But they do not, they keep on letting their children buy violent video games and blame it on the stores not enforcing the policy, when they are the ones that have to enforce it, not some random guy who nailed a job at GameStop or Circuit City. Even though such companies do try to enforce it, by trying to educate parents, who refuse to be educated. Parents need to pay attention to their child, and to understand them and learn what they are like. If they know their child is easily influenced they might want to steer clear of inappropriate content the child might try to emulate. If they know however, that their child is intelligent, can differentiate right from wrong, and has a very logical and rational thought process then they should allow that child more freedom. Parents want to just open their mouths to tell government how to raise their children and then have government put laws that will effectively limit that kid's ability to play those violent video games, rather than the parent him self going up to the kid and being like "Get the hell off" That is not to say that parents are the only problems video games have.
The interactive entertainment industry, also called the video game industry is a very misunderstood business. People in general think of video games as "just games" for "kids". However, that is like saying all movies are for kids. Does that mean I should take my five-year old to go watch Hostel 2? Probably not. Video games have gone way past the "just for kids" target audience and now appeal to people of all ages. They're not "for the geeks" anymore.
The appeal this industry has is tremendous and our success is to be opposed by closed minded individuals. A fine example could be Jack Thompson, a Florida attorney who has fought a valiant and relentless battle against the sale and distribution of violent video games, this was after he gave up his war on rap. Of course I used Jack Thompson as an example because his stories are quite humorous and has been a complete failure as a lawyer, as the guys at Penny Arcade will tell you. Needless to say, I'll probably be sued by Thompson a couple of days from now just for this blog; he'll probably sue me for "harassment of character" or something similar. He is not the only one on that mission though, he's just the most popular example.
The fact is however, that a lot of people discriminate against the video game industry. They treat it unfairly and are holding it on a much more strict stick of judgement than other media such as movies or music.
It is just as easy for a ten year old kid to get into a rated R movie than it is for that same kid to buy a rated M game. Yet people don't see it that way. They see movies as a simple mean of entertainment and video games as a murder simulator. They are trying to make the levels of gore and violence in a game like Grand Theft Auto equal Saw III and I have to say, it is not.
You can't measure everyone by the same ruler you measure your self by. That means that not everyone thinks like me, and I accept that. Nobody has to be like anybody else. I personally am 15 years old. I've been playing Grand Theft Auto III since it came out. I can think logically. I realize not everyone is like me, some kids take it harder and can't differentiate what is right from what is wrong. Yet I still don't see why the industry I love should be bombarded with limitations that makes it hard for developers to make the violent video games I want to play. I don't believe in the old principle that if I let one person do it I have to let everyone do it. I think people are individuals and should be treated as such and not just grouped together in a huge stereotypical pool of thoughts that make all teenagers have problems with differentiating reality from fantasy.
To conclude I think video games are really getting a very unfair treatment and I am frustrated that parents blame their poor parenting skills on video games. Parenting is getting harder, but that's not an excuse to be a bad parent. If your not up to the challenge that parenting now represents with so much information flowing everywhere then do not become one.
I would like to hear your thoughts on this, also I am very much interested on comments or constructive criticism on the blog it self, and on my writing skills. I hope that through this blog I can increase my skills and experience and produce quality blogs.
Comments
From what I've seen Manhunt 2 is on another level. Sure, normal retailers won't be able to sell it, but that's the whole point of the AO rating. ESRB is only doing their job. It's not like the actual adults won't be able to purchase the game, and that's who should ONLY be buying the game anyway. There have to be boundaries and rules.
Yes, the violent games get the terrible stereotype, but ESRB's rating is pretty much unrelated to that issue. If they saw the game as AO, then you better beleive it deserved it. The fact that parents today are stupid and ignorant, giving their kids anything they want isn't ample reason to change the rating of a game.
First, your article is well written and makes interesting points about the way society views video games. True, there are many parents out there who really do not care and this makes other people afraid of that because it only takes one to pull a gun, but you’re right most of it’s unfounded. People are just lazy and feel the need to place the blame on something.
However, I’ll just sum up my entire rant with two words: Fear Sells. The news media is a perfect example of this. Currently in America, or so I would assume, that more people are afraid of being killing by a terrorist then being hit by a deer in a car accident, despite the fact that the chance of you getting killed by deer is greater. Jack Thompson knows this and uses it. (paragraph break) Jack Thompson blames video games for the reason why a violent crime happened with his “evidence” and people who do not understand video games very well buy into this, because people are lazy and do not want to form their own opinions. (paragraph break) Why is this? Well, people feel safe with the familiar and are afraid on what they do not understand. Since most adults have little experience with video games they can easily become afraid them. This is how a stereotype forms and it has been with us since the beginning of time. Cavemen learned from one another that tigers will attack them if they do not attack or runaway, and the ones that didn’t became the tiger’s diner---although most today do not have to worry about becoming a tiger’s dinner, the same human mindset continues. (paragraph Break) Currently, the average age of a video game player is about thirty. Eventually, video games will be accepted by society for what they are, but do not see this issue to go away anytime soon.
The ESRB did its job, which is to give a rating based on the content of the video game. Unless there is actual proof that the game was given an AO rating because of parents putting lawsuits on video game companies, or that ESRB is actively trying to censor the video game industry those points have nothing to do with the actual rating of the game. For all we know the game did deserve its AO rating. Has anyone actual thought hey maybe this game really is that bad. Maybe Rockstar went too far when it made this game. Maybe it is interactive murder. None of us have actually played the game, and its unfair to immediately start pointing fingers at everybody, and not at least ask maybe it deserved its rating.
Good for the kid, though. Pimp My Ride sucks, both the show and the game.
The ESRB tries do a great job educating parents. There's only so much they can do though; they can't go into every house and try to educated parents when they refuse to accept the information given to them.
Manhunt 2 is getting the perfect treatment. This is how games of this nature should be treated, it made my stomach turn reading the previews. However it's not impossible to find and Rockstar knows its got a game that will sell on its hands so the supply will be there.
Parenting though is a rough issue. I mean I think a lot of this has to do with people say 30 and under growing up in a completely different generation than our parents.
We all know how many people have an unwillingness to change, they call it their character or it makes them unique, laziness... whatever it does for them it prevents change. They won't accept video games, they are our generations form of entertainment. (not that people over 30 haven't caught on cause some definitely have.)
We all know Hillary Clinton hasn't sat down with a game and took the time to evaluate truly how she felt it affected her.
One last example, my dad. Now it might be just me but I feel if you're a Forza or GT kinda guy/girl (can't be sexist now that the industry is expanding into so many new demographics) you're likely going to have an interest for Halo or Socom or at very least GTA. Now my dad accepts Forza and says this game seems kinda cool but then sees Halo and gets disturbed when I play it for hours. Claiming I'm just killing and being violent.
Personally I see Halo as a sport, not one of violence but one of strategy and team play. I tried explaining to him these types of games go together if you're a gamer. He didn't get it at all.
I's just a huge generational gap that we can't expect parents to understand so while all this content has become viewable to us parents are left with very little options other than giving up what little time they have to make sure their kids are doing the right thing.... 30 years ago they'd just say go out and play and since you had nothing better to do inside you went out and played and that was safe and worked for everyone...things are changing though.
When the first generation of kids started playing video games (my generation) this was largely the case. It remained the case for years. The video game industry has exploded growth wise in the last decade to the point where it is a normal mainstream activity. However, because it was something else for a lot of years, it still hasn't reached the point of being treated like a mainstream form of entertainment. (Like movies you mentioned.)
Once the stereotypes fade, I think it will start getting the same level of scrutiny, no more and no less, than the movie industry.
As an avid gamer, I understand the need for them: there's no WAY I'd play Company of Heroes or Doom3 in front of my kids. I understand the content is WAY too disturbing for my 2 little ones, and I won't let my teenage son play them due to the fright factor of D3 and the language in CoH. The problem is, the boxes really don't tell you much beyond M or T (Adult Language is WAY too vague).
I've watched my son play games that I wouldn't have bought him if someone had said, "It contains language you wouldn't use around you parents." But Destroy All Humans doesn't REALLY warn you about it's content.
In short: if I'm supposed to understand that my children aren't supposed to play it by the sticker on the box, at the very least the sticker needs to tell the truth.
Other than that, I totally agree with most everything you say. In summary: Rating systems = Good, Censorship (as in banning games entirely) = Bad
I enjoyed the first one and because of this ban in the uk, I will be importing it from a different country. I don't even play games that much anymore, but because of the ban i find this game more intriguing, just to see what all the fuss is about really. This controversy will probably inspire so many imports of the game. They would have been better off leaving it at an 18 rating and just kicking up a little fuss about it.
kids watch news and they see real violence in the real world not in a virtual world , I mean when a kid buys a game he knows that its just a game for entertainment , but what is going on in the real world that is what affects both kids and adults .
If they did, the rating might have a positive effect on sales. As it is now, with the AO rating, it is a "mail-order-only" or potentially a download piece on the next-gen consoles (if Sony and Microsoft allow AO content to be downloaded).
To judge how "bad" the game might be, to be gleaned by the banishment in the UK, is a highly suspect thing to do.
I don't believe that videogames alter people's behavior in a tangible way. If they did, we'd have a world full of car thieves looking to hunt down zombies near football stadiums! These are the same arguments used against the classic Bugs Bunny cartoons for being "too violent". Cartoons, I might add, that the people arguing against them for being "too violent" grew up with, probably consumed a ton of, and turned into intellectual eggheads making the "too violent" argument!
The answer, in my opinion, as always is --> less censorship; more parenting. Parents won't take the time to do their job, so we have to have Government Censorship of "questionable" material to do it for us.
Morhavoc- I really think your thought is pretty much the truth, eventually the people making the decisions will be from our time and it won't matter.
Several people mentioned that their parents play video games with them, that's great. It really not only strengthens the relationship between parent and child but it also makes sure that the parent is up to date with what their son is doing, and that the parent understand just what video games are, represent, and can be.
Platearmor6- thats really the thing, every child is different and should be treated that way. Not just a huge mob of "Young kids regardless how mature they are cannot play violent video games."
While I agree with your statements, my thoughts on the AO rating are:
1) Manhunt 2 deserves an AO rating, and
2) ESRB is doing their job
That being said, I believe the problem in this case is that some major retailers do not carry AO rated games and movies. I think we as adult consumers should be writing to the retailers to show that there is a market for AO titles and encourage them to carry such titles.
And to the people attacking parents, just STOP. Yes, there are bad parents out there. However, for the most part, it's a case of people not having as much trouble with this sort of content as the obscure nanny groups would have you think. It's worth remembering that what's "appropriate" differs from home to home. A horror shooter like DOOM 3 might be more objectionable to some than a sci-fi shooter like HALO, for example. It goes back to that whole replacing the ratings with better content descriptors thing. Not every M rated game is the same, just as not every R rated movie is the same.
Second... Here's my two cents on the matter...
I agree with you. A large part of the whole 'children playing violent games' problem is due to parents not paying attenion. I'm only 20 and not yet a parent myself, but I'll be damned if I'm not smarter on this matter than a lot of people who are parents that just let their kids play violent games. Games like Grand Theft Auto, Gears of War, God of War... Those games aren't for young children. They never were intended to be in the first place. They have the rating they have for a reason. Mature audiences only. If those games were meant for kids, then they'd have an 'E' rating (or 'K-A', if anyone remembers that). Of course, they'd also be a completely different game. However, just because a game carries the rating of 'M' and says it's only supposed to be played by people ages 17 and up, that doesn't automatically mean it's a profanity-laden trigger-happy gore-fest. And this is where parents should really be paying attention to the actual content of a game. I remember playing several M-rated games (the original Diablo and Red Faction come to mind, maybe even the original Unreal Tournament) a few years before I was 17 and technically "legally allowed" to play those games, but not without my dad deciding that it was okay for me to play those games. When I'm eventually a parent, I'll do the same thing, because I know what how to judge what is and isn't appropriate for a kid to play based on my experiences spending a decent amount of my time playing games. And I already do things along these lines anyways; if my 10-year-old brother decides he wants to sit down and watch me play God of War, I'll send him away or turn the game off and play it later when he's not around.
In conclusion to my little rant here... I think the game industry is going to be taking this kind of flak for a little while. Efforts are being taken to educate parents on what is and isn't appropriate for their kids to play, but it doesn't seem like it's enough to me. It's still the easiest thing to do to just blame your kids games when they misbehave in some way. I think we'll have to wait until the current generation of intelligent gamers that knows how to use the rating system is having kids and becoming parents, and eventually buying games for their kids. When that happens, I think people will start to let up on the industry (I hope...).
hullo12