I was really excited about the COD4 engine being used for a Wii game. I only got to play COD4 once at a friends place, but it was really good, despite my inability to use a console controller to play first person shooters. I've never got a hang of the aiming thing, I much prefer a mouse. However, having said this, COD:WaW was released for the Wii which takes advantage of the IR of the Wiimote for aiming... I believe the correct gaming term is "woot".
World at War has turned out to be so much better that what I thought it would be, and I was expecting alot, so I am very pleased. I haven't finished i yet because I've spent the majority of my time (and holidays) playing online.
World at War on the Wii has a stripped down multiplayer mode (when compared with the PS3 & xBox360), it supports 4v4 team death match with varying settings OR a 8 player free-for-all on 7 or 8 maps. While that all sounds a little dissapointing, the Gamespot review got it spot on, what keeps things interesting is the upgrades and perks available. For me personally, I just like that you retain your xp across sessions and that you have an overall rank. I'm currently a Major which is level 41-43... once you hit level 65 you open up prestige mode, being only a major, I can't elaborate on that, but so far, I'm loving the game.
The campaign has also been a blast, but whenever I fire up the game, the multiplayer menu option is just too tempting ![]()
B.

Etchy-A-Sketchy
Etchy.