It's finally here. Some video footage and pictures of my first game EVER:
Four months of hard work and the concept version of my game is finally done. I honestly am more then happy with what I have developed for its a true joy to see the fruit of my labor. Game development is definetly something I want to do for the rest of my life.
Some of you may want to know how much effort it took me to develope this game, so in the fallowing I will be briefly discussing the number of different aspects of the game such gameplay, animation, music etc.
Gameplay
This is the aspect I spent most of time developing (about 3/4 of the time). As you can see, my goal was to integrate a targeting system to this 2D fighting game. I believe the aspect of targeting the player gives you a sense of 'touch' which further immerses you into the given battle. I think I have succeeded in integrating the targeting system in way that makes it challanging and fun.
Unfortunately, I did not have enough time to develope some complex combat moves for the game. As it is, the game consists of very simple moves of striking the player. On top of that, I was not able to add a jump move to the game because I couldn't get it feel right. And do to time constraints, I decided to remove the jumping aspect. Nevertheless, these aspects that I was not able to integrate into the gameplay is something I will be developing the months to come. So you can definetly expect a more diverse and interesting combat system in the final version of the game. But even as the game is right now I think it is extremelyfun to play, well for me at least.
Animation
This is the second thing I spent the most time on, and its definetly the most difficult one. I'll be honest, I have no animation experience whats so ever. So it was a real struggle to learn how to animate. I mean, I constantly had to redo a bunch of animation because I just am never satisfied with it. Even with animation as it isright now, and I think it looks great, but I plan to redo them all because I think I can do way better.Well that what Iget for being aperfectionist.
I would say that animation development is very very time consuming.One frame takes about 30 mintues to draw for me. So I couldn't develope as much of the animation as I wanted. Nevertheless, I believe that animation is a very important aspect for such a game as I am developing. So I plan to put a lot of focus and work into it.
Art Direction
Since I am making a 2D game, I wanted it to feel like the player is playing within a painting. Thus the reason the setting itself is painted. It was very difficult developing that setting because I rarely ever paint, so its something new to me, something that I find rather interesting. In fact, I will be taking painting courses next semester to further improve my painting skill.
This setting is actually my 3rd one. The first two that I developed I was just not happy with. As you can tell, I redo a lot of my work. I believe in this kind business, you have to redo a lot ofyour work for the betterif you want to succeed in developing something trully worthwhile.
Music
The song that is played through the game is called "A Knight's Promotion" by Justin R. Durban. The song is about 5 years old and I have managed to get permission from Mr. Durban to use the song in my game since the song is freeware. Justin R. Durban is a film composer and his latest work was next upcomming Harry Potter film. For more of his music, check out his site which is pretty awsome.
I really like this song and fits my game perfectly. If I ever get funding for my game I would love to hire Justin R. Durban to compose music for my game, even though his a film composer.
The Future
Ah, what am I planning for the future of my game? Well, I plan to continue making the game for at least 2 years more. And yes, my focus is still mostly on interactive storytelling even though it was not apparant in that trailer.
Also, I hope to release a demo of my game soon so everyone can play. Anyways, that's it for my blog. Please, let me know what you guys think of the game so far.


