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Friday, Sep 1, 2006

As many of you know, I go to a private Arts and Science college known as Rollins College here in Orlando. Considering that I want to be a game designer, director, producer, and art director of game development, this school was a perfect fit for me.

I don't know why I didn't do this early but I have just decided to add the Studio Art Minor to rest of my academic years at Rollins College. I am already taking a Film Minor and Business Minor along with my Computer Science major. But this art minor will set me in the right path of applying art to my game designs. Here is the list of classes that I will be taking for my Studio Art Minor:

-ART 131 Studio Foundations
-ARH 201 Introduction to Art History I
-ART 221 Drawing and Composition
-ART 243/343 Human Figure Drawing
-ART 251 Painting I
-ART 351 Painting II

The first three are required, but the second three are electives. These has got me really excited because I will be fallowing in the footsteps of my faverite game developer, Fumitu Ueda, who was the game designer, director, art director, lead animator, and one of the character designer of Shadow of the Colossus and ICO. Apart from that I also want to be a producer, director, and writer like Hideo Kojima. So I guess you can see I will be something that is a mix between Fumitu Ueda and Hideo Kojima. However, I am leaning more toward Ueda then Kojima.

Other then that I would like to show you guys a sketch that I made for a game I am making at Reanimation Studios. The game is called The Farthest Land, and though I will not give out any details as to what it is about just yet, I will say this. That sketch below is from the beginning of the game where you play a female who is riding a horse through a white/blue forest while holding a baby in her hand. As you can see she is being chased by a pack of wolfs. So you as a player will have to fight off those wolfs and eventually escape. Basically, escape is the main theme of the game.


Click to Enlarge

Other then that I will be doing several critical analysis of many of my faverite games and I will post here as blog posts. Basically what I will be doing is playing the games with my head turned on in which I analyze how the game was designed. Critically analyzing games is very important if you wish to become a game designer and it looks very attractive on your resume.  The first game I will be critially analyzing would have to be my faverite game Shadow of the Colossus.

Comments

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Art history can be boring but I am sure you'll manage. How much art experience do you have? (I don't know much about schools in America btw, so is it even optional at high school?).

Anyway, I hope you enjoy your Studio Art. I know I would Make sure you show us some of your images when you've done some work
Posted Sep 2, 2006 2:19 am PT
Art is kind of optional at High School, at least for me. You have to have 1 credit of an artistic class, but I took band instead of art because art is very boring IMO.
Posted Sep 5, 2006 10:52 am PT
My high school fortunately had a good deal of art classes. I took a drawing course and a painting courses. I also took animation 1 & 2, which where the most fun classes I ever took. It was in that class when I first was introduced to photoshop. Although the classes do not teach animation they just teach how to use animation software and allow you to apply your creativity right into it.
Posted Sep 5, 2006 1:21 pm PT
Oh yeah! I almost forgot I'm taking a photoshop class this year!
Posted Sep 5, 2006 3:21 pm PT
Godspeed Oblivion, Godspeed.
Posted Sep 7, 2006 1:52 pm PT
Oblivion, I reccomend breaking down everything in your critical analysis of SotC. Gameply for example, you must explain why every effect is there to keep the game's balance. Story you need to explain why each part is there. Just some tips as I have done a few game breakdowns.
Posted Sep 30, 2006 6:22 pm PT
Yeah, definetly. I don't think I would be able to do a good citical analysis of the game if I don't break it down. I have taken a number of film classes where we had breakdown shots, scenes, and at times, the entire the film itself and then write a critical analysis of that shot, scene, or film. I'll do my best with SotC. I think I will be able to do is sometime this week. I just need to find a few hours of free time to do it.

Edit: I have actually decided to do the Critical analysis after I beat Vagrant Story.
Posted Sep 30, 2006 6:59 pm PT
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