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Thursday, Feb 7, 2008
In my previous post I copped a lot of criticism for saying that just because something was simple, it wasn't necessarily dumb. So I decided to delve into gaming history and pull out some examples of games with amazingly simple controls which were anything but "easy" or "dumb".

But then I got distracted by a cockroach.

How many gamers here have actually played the game Bad Mojo, or the "Redux" version which I am now enjoying? Not many I bet. I remember overlooking it myself back in 1996 and indeed, until the Redux edition was released and I found it more to my tastes. It was a critics darling, but never sold well. Let's face it, the box art wasn't especially appealing and the actual concept sounds pretty damn odd.

For those not in the know, you can read the 1996 review of the game. You play as a cockroach trying to regain your humanity following an odd and magical event. The game opens with some really quite well produced and acted FMV, which continues to develop the really quite intricate and by turns sad, intriguing and heart-warming story throughout the game.

But in this game you had but 4 controls. No "interact" button, no jump button, no action button, no fire button or anything like that. You could simply crawl forward or back and turn left or right.

And I got to thinking - could a game like this get made today?

We see the effects of the commercialisation of the game industry everywhere - from the cookie-cutter approach to design, through to the issues with publishers throwing a whammy whenever someone tells them the truth (more on that later).

So how would a game with a really different concept, some genuinely creepy design and a mature story get published today? It may turn up on PSN or XBLA - but this is a bit more high concept and not nearly as family friendly as Flow or Undertow. Valve would almost certainly host it on Steam for the PC - but what about getting the money to develop in the first place?

The issues involved with obtaining financing for games have been well documented by people more informed than I, but I cannot help but imagine a modern version of Bad Mojo ending up being financed by JoWood who then demand that it be an MMO featuring a variety of insects armed with guns fighting Nazi Zombie Bugbears in Afghanistan. And then cancelling it a few weeks prior to release.

A game about a cockroach crawling around a dingy apartment block certainly is never going to knock Call of Duty 4 of the best seller list, no matter how good the reviews are. But if you have the chance to get a copy of Bad Mojo - do so, and play it. It is one of the oft-overlooked experiences of a time when games could afford to innovate.

And finally, in the wake of yet another departure from Gamespot (rats, sinking and ship are three words that come to mind) and Ubisoft's temper tantrum at Ziff Davis media I need to get something off my chest.

Attention: Activision, EA, Eidos, Ubisoft et al.

Re: Your BS

Turns out that occassionally you make shoddy games. Sometimes even bad games. And it doesn't matter how much money you throw at marketing, at least some people are going to be willing to call it like it is. So don't shoot the kid who has the balls to say: "The Emperor is naked!", instead take that marketing money and shove it back into development and make sure that your games don't suck.

In conclusion: Don't be petulant children.

Yours sincerely,

The world.

Category: Editorial
Posted by weemadando, 3:13pm
55 Comments | Post a Comment

Comments

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Good read.
Posted Feb 7, 2008 3:23 pm PT
Yes, common sence, thank you.

Roaches you say?

I'll have a look.
Posted Feb 7, 2008 3:31 pm PT
Very good read.
Posted Feb 7, 2008 3:33 pm PT
very nice read...roaches eh?
Posted Feb 7, 2008 3:38 pm PT
I enjoyed the read, though not gonna try the game, but yeah, I'm not stopping myself from playing games that aren't mainstream (Dynasty Warrior : Gundam someone? lol). Funny last part as well, That's what I'd do or would I keep the money? hard to talk when you're not the one involved in the situation and those big compagny must shove alot o' bucks in GS pockets.
Posted Feb 7, 2008 3:38 pm PT
great read, but because of my fear of roaches... i'm gonna pass on the game
Posted Feb 7, 2008 3:45 pm PT
That letter should become an online petition.

Great read. Sadly I must admit to overlooking bad mojo as well. That said I do think that the wii/ds have started breaking out of the normal mold in a lot of the ways you describe. (although i would argue it was as much by necessity as design) Beautiful Katamari comes to mind as another good example of a dev stepping out. Not dark and grungy, but equally risky from an american suit's point of view. I don't think that it's the end all to the problem your addressing but I do think that the savvy company's are taking notice. Also with the amount of growth shown in the industry as a whole this year and as a trend for the last decade I'm betting we'll see 100000 startups this year. (slightly exaggerated) Something good is bound to come of that.

Thanks for the read.
Posted Feb 7, 2008 3:48 pm PT
The best games are the ones that resonate with you personally, no matter how simplistic or complicated the graphics, controls, or concepts. Good read.
Posted Feb 7, 2008 3:53 pm PT
Makes sense to me.. don't worry about the criticism some people just don't get it.
Posted Feb 7, 2008 4:22 pm PT
Suprisingly i beleive i have played the game in question, just another game that all these new generation players wouldnt understand.
Posted Feb 7, 2008 5:51 pm PT
Suprisingly i beleive i have played the game in question, just another game that all these new generation players wouldnt understand.
Posted Feb 7, 2008 5:52 pm PT
The emperor is naked was my favorite story of all time.
Posted Feb 7, 2008 8:33 pm PT
For every "odd" and "unique" game that is fantastic but fails, there is 100 "odd" and "unique" games that are terrible and fail.

I'm not saying I disagree, and that uniqueness and ingenuity shouldn't be allowed. I want the opposite. I'm just saying. Unique and different very rarely means good.
Posted Feb 7, 2008 10:25 pm PT
I think what's been lost is craftmanship.
Posted Feb 7, 2008 11:24 pm PT
Nice closing! Well said.
Posted Feb 8, 2008 5:16 am PT
Um....Roaches...um...I'll give it a try i guess. Ulp.
Posted Feb 8, 2008 5:25 am PT
Great i find one of your Blog entries worth reading yet again i think i may Track you

Simple is not bad by any means i would have to agree, as for complicated thats not a bad thing either some of us like to spend time learning a game. Good stuff got me thinking
Posted Feb 8, 2008 5:53 am PT
Nice Read!
Posted Feb 8, 2008 7:16 am PT
Very well put. I'm always a fan of this topic. I am firmly in the camp of people who believe corporate mergers hurt innovation and trump up on the big cash-in (aka clones and sequels).

I personally was not aware of the cockroach game, but it is a perfect example of the kind of thing that would never come out of Activision/Blizzard, EA, or the likes.

There are still some unusual games out there, but you don't see as many of them that are truly in a new mold. You now actually get cash-ins on unusual games like Katamari Demacy or Shin Megami Tensei, which is okay, I guess. You want a few of those to keep things interesting.

Still, I don't think a brand new property is ever going to outsell Call of Duty FIVE or Warcraft FOUR. (which I've heard compared to Sex Part Five, something which you would never tire of) There still is some financial motivation to make a budget title that is a little different. I am probably going to pick up "Culdcept Saga" after work today. I know it's going to suck five weeks from now when no one is playing on Live anymore because they all went back to rehashes (Halo 3, CoD4). Still, it's nice to have something different.
Posted Feb 8, 2008 7:46 am PT
its the first time i ever heard of that game...
Posted Feb 8, 2008 9:00 am PT
Katamari, isn't that squid? no wait that's KALAmari or something.
over all, i agree.
btw, what's with the name?
Posted Feb 8, 2008 9:03 am PT
brilliant read
ive read all your posts till now but i find this the most straightforward yet appealing one yet!
please keep them coming!
Posted Feb 8, 2008 10:04 am PT
BRAVO! BRAVO! [CLAP] [CLAP] [CLAP] weemadando, you sir have finally done the one thing that seemed nearly impossible up until now, shed some light on the foul play going on right now in the industry with a near-perfect example!
Posted Feb 8, 2008 10:16 am PT
Good read. I'll have to try and get a copy of that game.
Posted Feb 8, 2008 11:32 am PT
Fantastic post weemadando!

It's scary these days that a developing team with hundreds of thousands of dollars could ship out products that are so dismal and uncreative that they are painful to play. I think the shift in the industry recently (from making imaginative, explorative games to rehashing old formulas and dragging consumers through the proverbial mud) has come from the fact that developers have started to get mixed up with pure capitalists. In this dog-eat-dog world, the only companies that survived this long are the ones that have economists and businessmen leading their development teams. Those that have creative and experimental leaders, through the natural process of our economy, have sunk to the bottom of the pan....

We're left with the trash-heap games that you mentioned. But, I think that you're on the right track in changing this trend. The true controllers of this community are the buyers, and my plan for changing the industry is not to buy a single game that reeks of rehashed formulas and worn-out concepts. I'm gonna put my dollars on the developers that stick their necks out to try something dangerous and new, even if it doesn't quite work out. It's ok developers, if you don't get it right this time, I'll still support you for another attempt.

Anyways, what I really mean to say is, brilliant post. I'm gonna track you honey!

Posted Feb 8, 2008 1:46 pm PT
Well I enjoyed the read and suprised I never even heard of that game you mentioned.

Yet designers/publishers deserve more credit than what is given in the article.
Posted Feb 8, 2008 4:13 pm PT
That game Bad Mojo cam out before the N64 came out in Japan. Look at the graphics. Truly a pinnacle of gaming in 96.
Posted Feb 8, 2008 8:15 pm PT
Doom was pry the game that most people realized wouldn't get as big as it did. It had no story really when you get down to it. It was full of violence and blood and lots of satanic imagery (lol wikipedia) with basically endless mazes for levels. Parents hated it on the outisde but loved it on the inside. There are games out there that look just plain stuiped but turn out really good. Like RE. I thought that it was going to be stuiped and beat it in 3 days and thought it was one of the creepiest and coolest games I ever played. Those who don't know read my blog at the bottom to find out .
Posted Feb 8, 2008 11:16 pm PT
MORE high-concept then flow? Have you actually read the thesis paper attached to flow? The game has some surprisingly deep concepts working under the surface. Here's a link to it:

http://jenovachen.com/flowingames/

It's well worth a look.
Posted Feb 9, 2008 12:36 am PT
I remember seeing that Bad Mojo game in bargain bins EVERYWHERE around here. Always looked a little too wierd for my tastes.
I really enjoyed reading this, especially the notes to Activision, EA, Eidos, Ubisoft etc. There's a lot of issues with the gaming industry these days, and it's always great to hear gamers speaking out.
Posted Feb 9, 2008 2:57 am PT
i have bad mojo. great game
Posted Feb 9, 2008 3:13 am PT
"... instead take that marketing money and shove it back into development and make sure that your games don't suck."

Now we're getting somewhere. Time for people to stop buying shoddy games they see in commercials. Only buy the good games that are worth supporting.
Posted Feb 9, 2008 7:22 am PT
thanks Weemando... no matter how much money these big wigs have, they always seem to focus more on marketing than solid production. Not like I don't enjoy watching commercials and seeing magazine ads every few minutes for a game I'm passing on, but the sense of priorities seems a bit off at times...

It may hurt the bank account, but I appreciate the ones willing to speak their mind fair and openly, especially when it comes to games with flaws worth addressing!
Posted Feb 9, 2008 2:41 pm PT
the mainstream is always going to be easier to fund develop and indie will always be indie. so just enjoy the gems when they come around
Posted Feb 9, 2008 11:31 pm PT
I'd still like to see your examples of good / simple games. Katamari Damacy would eb a suggestion. I think Games companies are still willing to listen to success ( i hope) after the likes of PORTAL made a big impact. But then business will always triumph over art for the big houses like EA.....
Posted Feb 10, 2008 3:29 am PT
what I find so funny is how we all MOSTLY play mainstream games(whether they flop or not), and in this blog people are pretending that they play "indie" games also.. look people 99% of us have never heard of bad mojo no matter how long we've been playing games for or how much we know about gaming history. Anyways gaming is different from music in a sense that usually the best games sell the most. Rarely do poopy games ever sell(yes I know 50 Cent Bulletproof wah wah shut up). So stop trying to follow this guy just because he said we should play the game. It doesn't make you "cooler" or more of a video game expert and I'd say most of the time not even the best indie games can compete next to the average/good games of mainstream.
Posted Feb 10, 2008 7:46 am PT
is it just me? or do we need more god damned RPG's. i'm sick and tired of waiting for the next completely different world with a huge and involved single player storyline to come out. everything has gone online multiplayer FPS or MMO or whatever, and as fun (not sarcasm, i have been enjoying COD4 and WoW for some time now) and easy to make as those are, sometimes im just in the mood for a story with cheesy ATB style combat and a hell of alot of text based dialogue

bit of an angry rant with a few blanket statements tossed down, but oh well, it's been gnawing at me for a while

Edit: Post Script

as an afterthought though, please for the love fo god stop blaming the "big companies" for only wanting to make money. thats a reality and it's not a bad one at that. profit is the basis for a democratic market system, adam smith describes it as an invisible hand that will direct buyers to sellers and make sure that costs find market equilibriam. it also ensures that video game companies will cater to those willing to give out the most money.

some simple truths:

no company will ever care about you, only what you can give to them

a company has a responcibility to it's shareholders and others with invested intrests in it's profits and costs.

you buy from a company, but you are not doing it a favor, just because you gave them money doesn't mean they owe you anything (except what you gave them money for)

comapnies are not evil, they are simply entities created to generate profit for goods and services

and finally, it's easy to blame them for the current situation, but in reality they are only reacting to signals from the market, change starts with YOU. and if you happen to be outside the box and can't get what you want, it's tough luck, because thats the dark side of democracy
Posted Feb 10, 2008 12:32 pm PT
I've heard of Bad Mojo on X-Play once on their "Weird Games" segment. I think it aired sometime before they were acquired by G4. I never really gave it a second thought after hearing about it, but if I see it I might try it.

Actually Josepiphus, I consider Beautiful Katamari to be an example of a developer NOT stepping out, as it's virtually identical to the two PS2 games and one PSP game that came before it in gameplay and in graphics, which is pretty sad for a 360 game. The original Katamari Damacy for the PS2 is a great example of an original game, but countless sequels to a game that relies on it's originality can ruin it.
Posted Feb 10, 2008 5:57 pm PT
is this game reminiscent of Kafka's The Metamorphisis?
Posted Feb 11, 2008 1:07 pm PT
good read
Posted Feb 11, 2008 3:30 pm PT
"Low production values!"
First thing I thought when I first saw Bad Mojo. Without a second thought I went on and looked for another game. Then I bought Might and Magic 7(it had a better box shot!), which looked slightly better but far less weird(good buy though).

But then again, after years of trying to dodge "OMG I just wasted 20+ hrs on this sh...?!!", how can you blame me.
Posted Feb 11, 2008 9:51 pm PT
Hey! I actually did play Bad Mojo just recently!

I made a big blog about it with screenshots and everything: Check it out

Bad Mojo was a fantastic game. I wish someone would make something like it with modern tech - I would buy 10 copies.

Oh and yeah, the game got a mere, "wtf?" out of me back in 1996 when it came out.
Posted Feb 12, 2008 12:07 am PT
If i remember correctly Bad Mojo was also eclipse (at that time) for D a survival/horror game that had all the hype back, and it was darn bad.

But, anyway, thanks for revitalizing old memories, i had forgot about that game, which was "disgusting interesting". I wouldn't mind seeing the gaem brought up again along with Realms of the Haunting, but then again, the feeling wouldn't be the same.

Nostalgia can't be replaced.
Posted Feb 12, 2008 5:52 am PT
Well said

SolidBrix: "The best games are the ones that resonate with you personally, no matter how simplistic or complicated the graphics, controls, or concepts. Good read."

Also well said, great article. so many great potential games must be turned down because they are different, that just sucks. I would get this Bad Mojo if I saw it, sounds fun. Definitly one of the best venues for this sort of innovation are mods, there are a lot of innovative HL2 mods on the PC, if anyone has HL2 for PC they should go look up some, the're free generally. One thing that bugs me though, I'm not blaming this article or anyone in particular, but sometimes I feel like people say a game is shallow or a horrible mainstream cash-in just because it has shooting, or its realistic, or has high-tech graphics, and some people just turn down whole genres because they think no games in the genre are creative at all.
Posted Feb 13, 2008 4:56 am PT
very very good read
Posted Feb 13, 2008 6:17 am PT
all hail to the mighty weemadando
Posted Feb 13, 2008 6:25 pm PT
very nice read makes alot of sense
Posted Feb 14, 2008 1:39 pm PT
blah blah blah I've played that roach game it sucks, wheres the fun? just no 3D,no action, just plain horrid the critics were correct
Posted Feb 15, 2008 5:47 am PT
Holla at your letter man, well written.
Posted Feb 15, 2008 10:53 am PT
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