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Monday, Nov 2, 2009

I wanted to give my take on the whole airport scene controversy – a certain level in Modern Warfare 2. Now I'll start off by saying that I support it, and I'm not going to give you some lame reason like "It's just a game", it's statements like that which simply demean this medium and the messages it could offer. I also wont' downplay just how serious a scene like that is, its terrorism displayed in one of the most realistic ways imagined and it's interactive to boot. To put it simply, I've been waiting for a developer to make a bold move like this for a while - a game that tackles a highly controversial topic in a way that only a videogame can. It's clear that the minds behind Infinity Ward wanted to create a scene that would portray terrorism in a way that we don't often see to an almost emotional degree. As viewers or individuals we are largely used to the aftermath of most tragedies – almost completely desensitized by them.

We hear about people getting killed but rarely ever witness it as it happens. It's one of the reasons why 911 was such a powerful event; many of us were given the unfortunate opportunity of witnessing the horrors as they happened. I've read arguments from all sides, many saying that this scene could have been handled differently. I'll simply support my argument by stating how I felt when I first watched it. Disturbing summed it up pretty nicely, and the fact that you had little control over the outcome, the subtle use of music in the background along with the screams and realistic scenes/movements of people crawling for help as these guys casually mowed down civilians with bullets helped illustrate this. I have my doubts that I would have felt the same way if this were simply a scene from a movie. This is a perspective we rarely get to witness and it's why I found it so disturbing.

Now the question brought forth is, whether or not it was necessary to give the player the choice to participate. I think it would have lessened the impact if it were a passive role (flashback) and it would have removed the unique ways in which videogames can separate themselves from a film that would try to portray the same experience. Gamers for this scene or neutral to it have compared it to the likes of GTA, but this is a ridiculous comparison to begin with because the two have completely different tones. One is going for realism and another is going for humor - different mindsets all together.

The main negative that'll come from this one scene is all the attention this game will attract from the people ignorant of the rising maturity of videogames and the parents who'll choose to blame a game before their own parenting. The fact is that difficult scenes like this (with an actual purpose) must and should be present in gaming, it's the only way this industry can truly mature. Quite frankly I'm an adult gamer and I won't have my videogames dumbed down for the kid that isn't old enough to play this title or take in the subject matter.

For a great opposing argument check out Brad Rice's post on Destructoid. I'd love to hear your opinions about this if you've seen the scene, whether you're for it or against it.

Category: Opinion
Posted by visionary, 1:31pm
7 Comments | Post a Comment

Comments

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I for one can this being another media bandwagon. It's like when someone criticises one of the current consoles, two sides build up. I for one am wondering whether this "leak" was not in fact a stunt. I'm sure every right-wing news bulletin will be filled with more dribble about how games are immoral, and that we're all going to re-create this scene at the nearest Hilton Hotel.
Posted Nov 2, 2009 2:42 pm PT
I refuse to take a stance for or against this scene until I see it in its proper context. And I can only do that by playing the game.
Posted Nov 2, 2009 3:46 pm PT
No problem with it. Though I do have a problem with the no party chat in multiplayer. I should be allowed to talk to my friends who aren't playing the game while I am.
Posted Nov 2, 2009 3:55 pm PT

@tyzwain
Well it's inevitable, only time will tell whether or not the risk was worth it but as it stands I think it does alot for the industry.

@johnsteed7

Fair enough, based on Activision's own description of the level and the actual vid I thought there was enough information to form an opinion for myself though.

@GearHead3000
Supposedly it was to eliminate cheating which I understood, I'm not sure I care either way.
Posted Nov 3, 2009 6:30 am PT
I read your blog the other day and couldn't muster the words to comment. Even now, I'm still unsure of my stance. Although I am of the mindset that games should explore the boundaries. Then again, when have you crossed the proverbial line? I'm with Dan on this one, as I really need to experience the scene/level for myself before I can give my opinion on the matter.
Posted Nov 4, 2009 4:36 am PT
@MSCortana

That's completely understandable. I really had to picture myself playing this level within the context of Activision's own reasonings and explination for this stage of the game to formulate my opinion. It's based how I personally respond to certain images (the desensitised argument) so my opinion could very well be different from others. But I felt so strongly about it that I couldn't resist @_@.
Posted Nov 4, 2009 6:12 am PT
Hi, I came across your blog from johnsteed's profile.

I couldn't agree more with you on this one. After over three decades of being seen as a children's pastime, gaming is finally breaking those barriers and moving on in the same way that other mediums have before. Seriously, how on earth is gaming going to rid itself of the "kiddy" stigma if not by including stuff like this. If you watch any crime investigation show (especially "Criminal Minds") or any R-rated movie you're bound to see stuff like this, probably worse. In most cases it's not included for shock value, it's done to convey a sense of dread, to spark some genuine feelings from the viewer. When I watch a criminal commit a heinous act, I want that person to pay. I get emotionally involved. That's what a mature form of entertainment can and should do.

While we've seen several hints of maturity over the past decade or so in several games (and in a few cases some really good examples of how mature content should be handled), it's time to push things towards the next level.

I applaud Infinity Ward for their decision to include such a thought provoking and gut wrenching sequence in one of the highest profile games of the year. No, this won't turn kids into terrorists (besides, it's a mature game, kids shouldn't play it) nor will it desensitize people, so the paranoid crowd can take a chill pill. Mature gamers on the other hand can rejoice at the fact that our medium is starting to reach its full potential.
Posted Nov 11, 2009 9:02 pm PT
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  • visionary
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