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Friday, Dec 28, 2007
What a crazy start to this gen. The Wii has shot ahead at a incredible pace. But one can agree that it does not have the content close to the 360. But thats only natural giving that the 360 is the oldest machine. But one can also argue that its line up is not even close to the PS3s rising strong lineup. Yet its sales are off the chats. Thus developers will have to take notice. And things are starting to sway all kinds of ways, with now 3 systems racing, compared to one by itself. And the craziness of what goes on behind the scenes of this systems race, is even more nuts. But thats not what will talk about now.

I want to talk about the games maybe trying to much. And by doing so, were getting the dreaded next gen issues all over the place. More so than any other gen before. I blame alot of this on under educated developing. But I have also been doing some math.

Lets say the PS3 is 40 stronger than the PS2. Which is about what most say. Add in the fact that most developers are using as low as 30% of the cell this early in the game. So that lowers the PS3 rate to less than 20 times that of the PS32"as far as how games are developed now, early in the systems life. Around 20 times the power of the PS2, mot 200 times.

But when we look at some numbers at what their putting on screen. One GT 5 car is 40 times the polygon count of a GT 4 "ps2" car. Add in the fact that you have many more cars on screen at one time. And many more polys in the background. And your way above the 40 times more powerful area of the PS3, compared to the PS2. In basic doing more than what the system can do. And many games have done this. In basic how can you make a game have 100 times the polygon count of a good PS2 game. With a system 40 times as powerful. Im no expert on this. But,,,, Is this where their running into trouble. I know the multi core element. And how that works. But I say BS on that. I know its way better, but still. I see sports games run fine in practice mode. With noother team and weak backorunds. But when in certain stadiums. Those same animations and frames, fall apart. Or else their just not ussing the multi P's right?

Basic math would tell you. That if your using 50% of the PS3. And that would be 20 times more than the PS2. that your polys per screen count should be 20 times as much, to get a good running game. And thats a good leap, running smoothly. Anything above that could get ugly. But many are going way above that. Is this the problem were running into. More detail then needed? It would take someone a tad more educated in this than me, to say yes or no. But it seems like to me everyone pushing to much.

When I look at a Sports game or anything. I can count hundreds of useless polys, that are not needed to get a high quality game. "I mean, who needs a moving 3D high poly count metro rail, 2 miles behind a stadium?" Also you have to add in animation and stuff. But the math just does not add up to me. 20 or 40 times more. To me it just does not seem like it would work for a game trying to do 200 times more. And,,, is it so bad to make a game that has 40 times the count, "on screen in full with animations" than a PS2 game. Unless they find some cool tricks latter. Which im sure they will. As a team I would use 40 times as max, wen compared to what that team did on a ps2. And thats not for one object. Thats for what displays on screen at one time "animations and all." It just seems like that would at least guarantee vary good running games. That look much better than last gen. And it would equal out to how much more powefull the new system is.

Of course their are the speculations of did some developers take dives. Were bad codes added. "Ala input lag lol." But keeping those conspiracy out of the way for now. My 10 cents to this is, use basic math. Intill you know if you can do more. Thats what Uncharted did. They stayed within themselves for the game. And made a good looking game. Its a game in where you dont see a rock detailed 500 time more. But what you do looks great. So who knows, Just a thought? Cod4 same thing. I fyou really look at that game. it has great areas, but noting is detailed more that should not be. But will see what comes out of 08.

Comments

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I just read tidbits of your post, but I think the problem you're running into is that the PS3 is probably much more than 40% more powerful than the PS2, with all factors considered.
Posted Dec 29, 2007 7:54 am PT
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  • truenextgen
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