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Wednesday, Oct 17, 2007

This is an essay I wrote for my Mass Communications course a few months ago. Due to the annoying obscenity filter, I've had to insert a period in between certain words.

Headline

In less than four decades since its introduction into the mainstream market, video games have managed to become one of the fastest growing mediums in the entertainment industry with millions of consumers around the world dedicated to what has become a favorite pastime for many of today's youth. According to a study conducted by the Entertainment Software Association, nearly a third of those who actively play video games are under the age of 18. With the majority of the most popular games being aimed at "hardcore" audiences, particularly the hormone driven, adrenaline hungry teenage male, it comes as no surprise why titles like Grand Theft Auto and Gears of War become so successful. They are hyped at every opportunity and every convention long before their release date arrives. Eventually, word travels to the schoolyard and it's not long before every kid wants a copy. Gears of War, a mature rated sci-fi shooter for the Xbox 360, had the media and online community buzzing nearly two years before it came out in November 2006. Thanks to the exorbitant amount of funding Microsoft had allotted for its promotional campaign, Gears of War became an instant hit, selling out in several stores on the day of its release. It continues to be one of the most popular online games on the Xbox Live Network to date. This generation of gaming is also particularly noteworthy due to the unprecedented demand for realism. With the ongoing discovery of new technological advancements that are allowing developers to create increasingly lifelike 3D images, parents are becoming more concerned about what their kids might be exposed to, namely games that seem to glorify violence and mayhem. Noted professor, Director of Comparative Studies at MIT, and frequent columnist for PC Gamer magazine, Henry Jenkins, states that roughly one-fourth of players ages 11 to 16 show the most interest in games that have been rated M for Mature by the ESRB. With news reports of how a game called Doom played a significant role in the preparation and training of the two shooters involved in the Columbine massacre, the debate over whether there is a direct link between violent video games and youth violence has become one of the most controversial and widely discussed topics in the country today.

Legislation
"Grand Theft Auto: San Andreas" is displayed on a monitor at left
as Sen. Joe Lieberman and others look on during a news conference.

For those who are convinced of the negative influences violent video games have, the link has been all, but proven. However, despite the lack of hard evidence, researchers have still been able to determine through extensive testing that while video games may not be the primary cause of violent behavior, they still may play a significant role as a contributing factor. In a study conducted by the University of Michigan at Ann Arbor, young participants were chosen at random to play either a violent or non-violent video game for approximately twenty minutes. Afterwards, they were each asked to play a competitive s.tyle game against another person who would be joining from a separate room. Participants were also told that at the end of each round, the winner would be allowed to punish the loser by sending a loud blast of noise through their headphones with a volume range of 1-10. During one of the sessions, attendants made it clear to the players that the noise, if set at level 8 or higher, could potentially cause severe damage to their opponent's hearing, who did not actually exist for safety reasons. Those who had earlier been playing non-violent video games sent lower level noises than those who had just finished playing violent video games. In spite of the warnings, many of the subjects from the latter groupstill blasted their imaginary partners with high level sounds. Dr. Brad Bushman, a psychologist at the University of Michigan, states that the brain scans they took showed significant differences in those who played violent video games and those who didn't. Results taken from another related study at the Indiana University School of Medicine also support this claim as it was discovered that those who were engaged in playing violent video games showed a large amount of activity in the amygdala; a portion of the brain that becomes active in life threatening situations, initiating a fight or flee response.

Brain Scan

Other researches are more alarmed by the potential increase in aggressive behavior that can result from long term desensitization and isolation. Recent findings at the University of Missouri-Columbia have revealed that violent video games can actually trigger a reaction in the brain that causes players to behave more aggressively. Jack Thompson, a longtime attorney and moral crusader who has made his name fighting against the video game industry, agrees wholeheartedly. "The games are a training ground for aggression," says Thompson. "You actually grow neural pathways called dendrites that enable you to perform more easily the physical acts of violence. Plus, from a psychological perspective, to act out of virtual violence, in a virtual setting, is more damaging than just viewing it. You enter into the violence, you become the protagonist." In 2004, Oakland police apprehended a ragtag group of teenagers and young adults who took their experience from the living room to the streets and charged them on numerous counts for murder, theft, and trespassing. Many of the perpetrators identified violent video games as the main source of inspiration for their crimes. According to a CBSNews.com Q&A, the leader of the gang was also allegedly using Grand Theft Auto III as a training device for his partners. "We played the game by day, and lived the game by night," admitted one of the youths.

Despite the amount of evidence collected by various researchers, there is still overwhelming doubt and skepticism lingering in the scientific community. Whether the relationship between aggressive behavior and violent video games is a causal one has also yet to be determined. From the viewpoint of proponents like Henry Jenkins, video games have been unfairly targeted by the news media in an attempt to exploit and manipulate their audience. After the Virginia Tech tragedy in April 2007, both Jack Thompson and Dr. Phil McGraw incorrectly predicted that the authorities would eventually discover that the killer responsible for the attack had also played violent video games. The fact that so many experts reached this conclusion preemptively without show of evidence is not particularly surprising due to the number of times mass school shootings have been linked with video games in the past. However, according to the results of the Safe School Initiative set up by the U.S. Secret Service in 2002, only 12% of the attackers convicted in school shootings brought in for questioning showed an interest in video games. By contrast, 37% were discovered to be far more interested in their own writings and 51% acknowledged their interest in other forms of media such as books and movies. Even though these statistics seemingly point towards violent media in general as the main cause, the findings actually indicate there was no single characteristic or factor that tied them all together, except for the fact that they were all male. They had all come from different settings, ethnic backgrounds, family structures, and age groups ranging from 11-21. The traits they exhibited also did not fit in with the usual clas.sification that is often referred to by media analysts and experts.

Contrary to popular belief that all mass school shootings are committed by anti-social delinquents who roam outside the various social circles, almost half of those surveyed were actively involved in extracurricular activities, organized clubs, and sports teams. Only a third considered themselves loners and less than 15% claimed that they had no close friends. Dr. Cheryl K. Olson, who works as the co-director of the Center for Mental Health and Media at Massachusetts General Hospital, came to a similar conclusion during a study she conducted in 2007 with a sample group of 1,254 participants from two different states. "We found that children who play M-rated games are actually more likely to play in groups - in the same room, or over the Internet," said Olson. "Boys' friendships in particular often center around video games."

Group

The notion that violent video games can also increase the potential for aggressive behavior also comes into question. In a written publication for ScienceDirect, Christopher Ferguson, a Ph. D faculty member working within the Department of Behavioral, Applied Sciences and Criminal Justice at the Texas A&M International University, states that after analyzing numerous studies on the impact of violent video games, he concludes that although violent video games seem to cause aggressive thoughts, they do not necessarily result in aggressive behavior. "Observing that laboratory results for "aggressive thoughts" are much stronger than for 'aggressive behavior' is not unexpected," notes Ferguson. "It comes as no surprise that individuals just exposed to a violent video game in a laboratory should be thinking aggressive thoughts. The important question is whether these 'thoughts' then transfer to aggressive behaviors. For example, an individual exposed to a scene depicting suicide is highly likely to be thinking thoughts related to suicide topics, but will this necessarily increase the likelihood of that individual committing suicide, particularly if he or she had not been previously considering it." Henry Jenkins doesn't seem to think so, however. "Children at a pretty young age -- certainly by the time they reach elementary school -- are capable of making at least crude distinctions between more or less realistic representations of violence," Jenkins argues. "They can be fooled by media which offers ambiguous cues but they generally read media that seems realistic very differently than media that seems cartoonish or larger than life." He also points out that the experience of child's play is equivalent to the experience of playing a video game. Normal children can distinguish where the line that divides reality and imagination is drawn. Once they exit the realm of pretend play, they revert back to their usual selves.

comic

Due to the fact that research into the influence of video game violence is still in its early stages, it's impossible to determine the true extent of the effects. However, that still does not excuse the misconduct of the news media and all other political groups that are guilty of oversimplifying the nature of several youth crimes in order to get a rise out of millions of worried parents across the country who are looking for easy answers. By placing the blame primarily on violent video games, they are essentially taking away a killer's responsibility to account for his/her own actions. Many critics cite that imitation is a form of learning, but to suggest that any mentally healthy person would apply the rules of the virtual world in real life situations, simply because repetition has engraved it into their mind, is a bit of a stretch. What we learn in one particular video game may be applied to other similar video games perhaps i.e., when playing a light gun game, one must usually point outside the arcade cabinet to reload, but there isn't any evidence to prove that someone would interpret this as the proper way to reload a real life firearm. A child or teenager would have to be deeply disturbed and troubled to begin with in order to react to a real life incident, such as a mass murder, the same way he/she would if it happened in a video game. Just as we know for a fact that guns don't kill people, neither should we believe that video games do either.

Sources

"Game Player Data." Entertainment Software Association. ESA. 9 Aug 2007 http://www.theesa.com/facts/gamer_data.php.


Jenkins, Henry. "Reality Bytes: Eight Myths About Video Games Debunked ." The Video Game Revolution. PBS. 9 Aug 2007 http://www.pbs.org/kcts/videogamerevolution/impact/myths.html.


Sohn, Emily. "Video Game Violence." Science News for Kids 24 Jan 2007: p1-1.


Leblanc, Warren. "Playing with violence." Irish Times 10 July 2007: p3.

Worthy, Kym. "Why violent video games may be worse than other media violence." Michigan Chronicle 11 Oct 2005: p A1.


Jenkins, Henry. "A Few Thoughts on Media Violence...." Confessions of an Aca-Fan. 25 April 2007. Massachusetts Institute of Technology. 9 Aug 2007 http://www.henryjenkins.org/2007/04/a_few_thoughts_on_media_violen.html.

Vossekuil, Bryan. "The Final Report and Findings of the Safe School Initiative: Implications for the Prevention of School Attacks in the United States." May 2002 28-31. 9 Aug 2007 http://www.secretservice.gov/ntac/ssi_final_report.pdf.


Wencis, Valerie. "Most middle-school boys and many girls play violent video games." Massachusetts General Hospital: News and Information. 29 June 2007. Massachusetts General Hospital. 9 Aug 2007 http://www.massgeneral.org/news/releases/062907olson.html.


"Researcher Finds Scant Evidence Linking Violent Games With Aggressive Behavior." Gamepolitics. 19 Feb 2007. Gamepolitics. 9 Aug 2007 http://gamepolitics.com/2007/02/19/researcher-finds-scant-evidence-linking-violent-games-with-aggressive-behavior.

Images used in this editorial were found at:
MSNBC
(
http://www.msnbc.msn.com/id/6569186/)
(http://today.msnbc.msn.com/id/16099971)
ParentsTV
(http://www.parentstv.org/PTC/videogames/reviews/studies.as)
Aeropause
(http://www.aeropause.com/archives/2006/08/violent_games_a.ph)

Category: Editorial
Posted by trifuzion, 1:42am
109 Comments | Post a Comment

Comments

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Wow a very good read mate and one that i agree with entirely. What did you get for this piece?? I'm very impressed by it.
Posted Oct 17, 2007 4:18 am PT
[This message was deleted at the request of the original poster]
Posted Oct 17, 2007 4:36 am PT
[This message was deleted at the request of the original poster]
Posted Oct 17, 2007 4:36 am PT
Thanks a lot! I'm really glad you enjoyed reading it. I actually don't know what score I received for this paper, but the e-mail my teacher sent me back was very positive so I'm assuming that I at least passed. lol
Posted Oct 17, 2007 4:44 am PT
Oh well i know if i was marking it i'd give it a big fat A+ ^____^
Posted Oct 17, 2007 6:51 am PT
Fantastic
Posted Oct 17, 2007 11:06 am PT
Wow. Good Stuff man. Soapbox!
Posted Oct 17, 2007 12:25 pm PT
Yeah why didn't you mark it as editorial? This would have been a guaranteed SoapBox editorial.
Posted Oct 18, 2007 12:00 am PT
Yeah? I had no idea. I changed it to an editorial, but I'm guessing it has to be a new submission in order to qualify. Although I can always resubmit, maybe? Anyway, thanks for the vote of confidence, guys. Much appreciated.
Posted Oct 18, 2007 2:21 am PT
No, go to the Ask GameSpot board and state your case, do it in question form and mention that you think it will be overlooked; you worked hard on it etc. That's how i got into the SoapBox.
Posted Oct 18, 2007 7:18 am PT
Too bad I can't create a new topic in there since I'm not a subscriber. No worries though. I'm going to keep trying to get this featured or at least read by more people.
Posted Oct 18, 2007 9:17 am PT
Awesome read. Most impressed.
Posted Oct 18, 2007 10:34 am PT
That's a great paper, and presents some really interesting information. You brought forth many different sources that show that this an area of study that really needs to be more thoroughly investigated. As much as I want to resist bashing on Jack Thompson, his comment about growing dendrites made me laugh, whether it's true or not. I highly doubt he can correctly interpret any biological data and apply it logically. Oh, and welcome to the Soapbox!
Posted Oct 18, 2007 10:46 am PT
Good read
Posted Oct 18, 2007 10:51 am PT
Really nice paper. It's very balanced and fair, while still showing the idiocy of ppl like jack Thompson =). I was actually surprised by some of the stats from the Safe School Initiative...that is the kind of concrete info needed in the discussion about video game violence. Seriously, thanks for sharing this!
Posted Oct 18, 2007 10:58 am PT
Epic most man, really good. Youve certainly done your homework. Very good conclusion too, i really enjoyed it, great read.

lol yea and welcome to teh Soapboxxx. There is coffee by the door you came in. Give your ticket to Bozananimal and he'll stamp it for your parking
Posted Oct 18, 2007 11:04 am PT
Very enjoyable read, and u've just helped me out with my paper for WR123, and sources as I was going to write on this particular subject as well. Good job, and the professor should've given u an A if he hadnt already.
Posted Oct 18, 2007 11:21 am PT
@rolliepohlie
Thanks!

@Poost
I'm glad you enjoyed the post. As for Jack Thompson, he does it well enough to fool a lot of people into taking his side, unfortunately. The same goes for Dr. Phil.

@xDestroyer666x
I appreciate you saying so!

@MinPinz
I was very surprised when I came across the results too. I usually don't hear it mentioned in televised discussions or debates, but it's been referenced by gamepolitics users for a while. That's also a great website to check out if you're interested current events pertaining to the video game industry.

@dannyodwyer
Thanks for the warm welcome!

@XturnalS
I'm glad it helps!
Posted Oct 18, 2007 11:34 am PT
Interesting read - it will be interesting to see what the scientific view is in 10 years.
Congrats on the Hot Fuzz avatar!!!
Posted Oct 18, 2007 11:54 am PT
I really don't read long post but the title caught my eye and I had to read it. Really good. You didn't just write up on it you looked into in. So Congrats.
Posted Oct 18, 2007 11:54 am PT
No problem, you deserve it.
Posted Oct 18, 2007 12:02 pm PT
wow dude you make me fell stupid lol but none the less a very good read and i think you should send this to jck thompson just so we can mock him some more and make more good soapbox reads
Posted Oct 18, 2007 12:16 pm PT
Wow, that was one fantastic read. Unfortunately by it being here, you are kind of preaching to the choir. Nevertheless this was great!
Posted Oct 18, 2007 12:24 pm PT
Very nice paper and I do hope this received a good grade. I do enjoy the ending of this post since it really pointed out some great facts about media, social groups and others that love to point the blame at things that really don't 'cause' people to pull a trigger. The whole "the game made me do it" should be a sentence we throw out the window and focus on improving parenting, families spending more time with their children and so on...
Posted Oct 18, 2007 12:29 pm PT
Good paper

but honestly all you have to ever say to someone who says video games turn people into killers is shut the **** up. In every single case of a school shooting or any sort of killing that was in some way related to or influenced by a violent game, the shooter has been mentally unstable.
Posted Oct 18, 2007 1:23 pm PT
very good paper
Posted Oct 18, 2007 1:52 pm PT
Holy cow, check out the references! What a thorough job, and a great read. And by the way, congrats on the Soapbox emblem!
Posted Oct 18, 2007 2:00 pm PT
i think truely that only mature people (being over 17 AND mentally mature) should play these games. anyone who is attracted to games because of gore or the amount of violence should not be allowed to play.

i want to play games cuz they are fun, sure i get a little excited when i see ryu hyabusa do an ultimate attack that completely annihilates some dude, but i had not known about that prior to buying it.

very educated post. i agree, some people in my school who play a lot of videos games online (i.e. mostly fps) are jerks for no reason quite often.
Posted Oct 18, 2007 2:22 pm PT
Great read man, just curious, what did you get on the paper?
Posted Oct 18, 2007 2:32 pm PT
very well written. fair, balanced... very impressive. this paper entirely represents my views in a much better worded fashion. great job.
Posted Oct 18, 2007 2:40 pm PT
There is no denying that games helpl aggression, but alot of your stories were based on kids that should not have even played the game in the first place. It was a fantastic read and there was nothing wrong with it. I just wanna say that I still don't believe that games will create a killer. I believe that a natural born killer would naturally be drawn to games like these. Go into a killers library of games and books etc. Do you think he is going to be playing Barbies fun house if he likes to kill people? NO matter how much we see violence caused by people due to video games the percentage of "idiots" who are screwing it up for the rest of us doesn't even break 3% of the WORLDS gamers.
Posted Oct 18, 2007 3:27 pm PT
jack thompson thinks all M game make killers.
wat kinda crap is THAT lets name some Jack the rippers,omethin Manson
cant think of like any at the moment but there were horrible kilers b4 videos games yeah video games are the blame. Have u seen teh movies lately Jack like hostel um w/e games are always teh target there has been diff studies some say that it didnt cause diff brain patterns and didnt affect them just stop playin the blame game jack.
Posted Oct 18, 2007 3:31 pm PT
Great read, awesome job.
Posted Oct 18, 2007 3:32 pm PT
totally awesome essay. one of the best reads ive ever seen on gamespot. nice job dude.
Posted Oct 18, 2007 3:57 pm PT
Good read, but video games don't make killers and I'm tired of people blaming it on the one thing that we find enjoying as kids and most adults don't bother with. You ever notice that the parents always blame the tragedy on video games, probley because it's something they're not familiar with and just want some money from Rockstar and don't think that they might be the problem and not Grand Theft Auto.
Posted Oct 18, 2007 4:06 pm PT
great read man, that was an amazing job
Posted Oct 18, 2007 4:33 pm PT
Kudos to you for making a good article.

Beating up video games is nothing new, comic books, movies and books took their lumps too. Comic books took some nasty lumps.

Too bad its hard to pick out the folks who really care from the ones that are using this situation as an opportunity for more fame and glory. If games were not getting that much interest would the name "Jack Thompson" mean anything?

It seems that when some people mention games and children, it causes a -50% hit to their critical thinking. In Germany, someone wants to propose a law that would punish people who do harm to digital people. I don't remember the details but I did hear about it at gamespot.
Posted Oct 18, 2007 4:54 pm PT
Both thumbs up, one of the best reads I have had on the subject.
Posted Oct 18, 2007 5:04 pm PT
Excellent essay. Looking forward to more of your posts.
Posted Oct 18, 2007 5:05 pm PT
Video Games are becoming a scapegoat because if they were that bad, every person who played would commit these crimes. These people who do things because of video games have some sort of other problem that makes them commit the violent act.
Posted Oct 18, 2007 5:08 pm PT
wow trifuzion if you got an E-mail form your teacher about a report you did a really god job seriously, or that teacher really digs you
Posted Oct 18, 2007 5:16 pm PT
I dont like the study study with the brain scans, or the test of punishing their opponent with loud noise. Sure they are valid in the confines of the test, but are they valid or more importantly meaningful after the person has stopped playing for an hour or so. I think you could get the same response from watching a movie, or reading a book.

I know when I was young I would get really hyped up and aggressive after watching wresteling. Im sure my brain scans would have looked just like that. Parents need to judge how their children respond to any form of media.

We forget or like to think we are not animals. We arent ment to be emotionless robots, everyone has to learn to deal with their emotions, and make pratical judgements. Everything I have ever seen, your friends and social/family environment, and any underlieing mental illness are the largest factors in violence. Someone may choose to act out violently copying something they have seen, but that is more of a form of expression of their pain, and not the cause for why they did it. If you are mentally stable a no media ever caused you to kill someone. People wont take the blame for themselves, and god forbid the parents do, so then rather face their peers with their guilt and shame they listen to teh BS lawyers feed them as their defense. Lawyers ARE proffessional lairs....
Posted Oct 18, 2007 5:41 pm PT
They do, dispite the facts you have mentioned.
Posted Oct 18, 2007 6:12 pm PT
Very interesting. Thanks
Posted Oct 18, 2007 6:40 pm PT
That was a good read. Luckily I'm one of the people who can play violent games and not be violent. Kung-fu training might have something to do with that.
Posted Oct 18, 2007 7:02 pm PT
Wow...very beautifully written, very professional. I like how you made your point without turning it into Thompson Bashing. Personally I think that your whole "paper(?)" sort of runs with my idea of how the M rating should be: 17+ is only a suggested age that most stores follow, and younger children can obviously still get these games. The first M-rated game I played was 3 years ago, when I was 13. "THIRTEEN!?!?" you say? My mom bought the game for me, when I wasn't 17, because I was a very MATURE child. She knew that I knew the difference between life and a game and had no intent of trying to recreate what I saw. A good point that you made, trifuzion, was about the arcade shooters. No child is going to play an arcade shooter and then expect to be able to auto-reload by shooting outside of the screen. In reality, it takes a hell of a lot longer to reload a gun than it does to shoot outside the screen or hit the X button. NO ONE WOULD ARGUE THE POINT!!!! (except maybe the best of the best who serve our country that can do that stuff crazy-fast) I must admit that I think it would be entertaining to see a bunch of 13 year-olds who play too much GTA pick up a shotgun for the first time (at a firing range, of course) and get knocked flat on their backs.

LOL @ soldjango
Posted Oct 18, 2007 8:45 pm PT
I applaud you for taking into consideration the other side of the argument. The comic at the end, "I've seen tons of violence and I'm ok" is relevant in so many ways because it applies a lot, especially on GS where people are so quick to take offense and attack people. Hey i love video games, but if a person surrounds themselves with violent media, it is going to have an effect.
Posted Oct 18, 2007 9:00 pm PT
[This message was deleted at the request of the original poster]
Posted Oct 18, 2007 10:49 pm PT
"Video Games are becoming a scapegoat because if they were that bad, every person who played would commit these crimes. These people who do things because of video games have some sort of other problem that makes them commit the violent act."

But if video games are what are setting off time bombs, and are setting off many time bombs, then they are something that must be investigated. Now, video games don't turn somebody in a horrible violent monster, but they make increase aggresive behavior. I've read a fair amount of journal articles, stats, etc. for psychology and criminology classes that tend to state likewise. Aggresive doesn't mean violent neccesarily, but it is still something that sould be closely monitored.
Posted Oct 18, 2007 10:53 pm PT
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