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Monday, Jun 15, 2009

I saw a blip on the GS front page this morning for an action/adventure/FPS game called Interstellar Marines. Starship Troopers and Halo and Gears, oh my, popped into my head. Because we've never seen a space marine epic before, right? But I am a total junkie, so I watched the video. Turns out the game may be less remarkable than the story behind it.

We all hear a lot of debate about mega-publishers vs. indie devs and how big business screws up creativity. One little Danish developer has decided to take on the world and go completely community-based, grassroots development and distribution. They're called Zero Point Software, and they're building the game on their own (they may have some capital funding; I don't know) with community donations.

The four guys behind it started off working in somebody's basement and have grown the team in the past few years. They issue lots of making-of-type videos and articles to keep the community involved and informed, including we the gamers in their development process. It's a very nice ongoing window into the game (unlike the big outfits that show up at E3 and GDC etc. and release snippets periodically to keep hype going). Now this is a reality show I can get behind! Plus, it's always nice to see a dev from a country other than the US, Japan, or England getting some love and providing a fresher aesthetic.

The game looks cool, if a bit derivative (some serious Star Wars influence going on there), but the premise/backstory is sound, and they promise unpredictable twists, so I'm giving the benefit of the doubt. Frankly, I just want to see if they can do it. So I decided to donate, fully realizing that they may never even finish the game, let alone the planned trilogy. I'm sure there are lots of folks trying to do this elsewhere, and I'd love to hear about it. This just seems like a fairly unique instance in the community and business model aspects of game development, and I am intrigued to see how it turns out.

Category: Games
Posted by tclvis, 12:50pm
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You and me both

Whenever the no-namers announce their efforts, I'm always interested in listening, supporting, and taking part in the gaming experience offered. Most gamers I've noticed prefer the standard big-wig garbage simply because they never grew up playing old crappy games... they only know about blockbuster quality and sequels/prequels. I say explore the new ip's, support them even if they come off unprofessional and unpolished... you'd be surprised where great ideas sneak about.
Posted Jun 15, 2009 5:58 pm PT
@Dreski83 Absolutely. I've edited terrific books for people who have a hard time shopping them around to publishers who are just inundated. The internet is helping to level the playing field and give voice to writers, game developers, artists of all stripes to have their creations seen or played. It's a great way to get their stuff out their for their target audience and let democracy rule whether it succeeds, so to speak. Plus, this sort of thrust, if successful, and I hope it is, could mean better, less expensive games for us all, because without a megapublisher, these small, truly indie devs aren't working on imposed deadlines (unless any bank loans stipulate such). They can make the games they want and release it when it's ready, rather than when the stockholders want to see a return.
Posted Jun 16, 2009 10:47 am PT
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  • tclvis
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