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Saturday, Jan 10, 2009

After every game I play through I tend to look at what the game did right and what the game did wrong and then compare those things to other games I've played before and the gaming market in general. I think there can be lines drawn between almost every game and it's pretty easy to see why some games succeed while others end up littering bargain bins a few months down the road. This rant comes after playing Legendary and realizing that all games are not created equal which left me wondering, "Why are their prices?"

I say this only because I was shopping at a Wal-Mart when I came across Legendary in a bargain bin at a $30 price point. I knew ahead of the time the reviews that this game got were mostly average to poor but I picked the game up anyways. Before I even sat down to play the game I realized that a lot of people said this game is mediocre or even old fashioned because it doesn't break any new ground and that started me thinking of how my opinion might be swayed a little bit seeing as I'm paying half as much as they did.

I really think some developers are incapable of making great games and certain publishers are unable to fund great games and Legendary is an example of this. There was no way this game was going to be a hit and I find it even more damaging to the game's sales for it to come out at the busiest time of the year and priced the same as games that have a ton of hype surrounding them. They knew they had an inferior product so my question is why not sell it at a cheaper price to compete?

I imagine this being as if Burger King tried to compete with Red Robin's burgers at a price point level. It would be sheer lunacy if a Whopper meal ran someone $11 when the food is bargain level quality. So I don't understand why some game publishers or developers try to do the same.

There would be clearly some benefits of pricing a game less than blockbuster titles and I think reviews would be one of the first things to reflect this. Of course eventually if this price point is successful, there would be a huge flood of bargain titles competing against one another and reviews would once again level out but I think the first few average titles to come out sporting a below average price would rake in the benefits of being reviewed on a different scale. At $30, Legendary could have been in a league of its own instead of being compared to games like Half Life 2, and other better quality shooters. But no, instead they shot themselves, or more appropriate for this game, axed themselves in the foot by putting themselves in a race they would never win.

I'm also thinking of impulse buys. When I was at Wal-Mart that day, there was no way that $60 was going to be an impulse buy, but for the price of two new DVD's I could instead have roughly eight hours of entertainment instead of the average four hours of entertainment from DVD's. I actually put back a couple of DVD's and picked up Legendary. Now $30 might be a steep impulse by for some and it's not like I'd make buys like this too often but a recent release at that price that I was somewhat interested in was too good to pass up.

In the end, I did my review, posted it up here on Gamespot and then looked at the other reviews of the game. The average was 5.1 for critics and a bit lower from gamers that were probably thoroughly pissed over paying $60 for this game. My score ended up being a little higher than the critic average but not too high.

In theory, the smaller price point worked for me. Would you react similarly in this situation?

Legendary: I can't say they didn't warn me when I looked at the scores for this game and read some blurbs about how average it is. It is very mediocre but at a discounted cost, it's a good enough time. My review of it is right Nyeah.

Category: Editorial
Posted by smerlus, 3:19pm
87 Comments | Post a Comment

Comments

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The problem with that is when consumers see a brand new game priced at half what all the other games are priced, they will immediately assume the game is not worth playing. If it was, they'd sell it for full price.
Posted Jan 10, 2009 3:50 pm PT
To me $30 still seems a bit high for the game. But I'm the kind of person who decides not to buy Sacred 2 for 12 euros.
Posted Jan 10, 2009 4:17 pm PT
Games are not like other mediums. A crappy game is not like B movies, a crappy game is a crappy game across the board, no matter what price it is. The fact is such game developers should be removed from the industry since they clog the industry with crap. Game developers that focus on fun games regardless of whether they are budget titles or not are the ones that deserve our money.

We should not encourage too much crap, ATARI and it's craptastic games lead to the video game crash in the 80's because of the lack of quality, luckily Nintendo came in picked up the pieces.

I really think games are just not comparable to other mediums, since a game is about the gameplay experience.
Posted Jan 10, 2009 4:47 pm PT
I somewhat agree. But I think some developers are just happy to make a cheap game and release it for 60$, just to rip-off people. That pisses me off. And just for that, even if I saw Legendary for, say 5$, I`d stop to think and say; ``Oh no, you ain`t gettin`my money.``
Posted Jan 10, 2009 5:19 pm PT
CrashMacKenzie is exactly right. There was a very interesting New York Times article about how people automatically assume a lower price means lower quality, and thus companies sell cheap products at higher prices to create an illusion of good quality. It also doesn't help that many game buyers aren't actually gamers, but rather people looking for a present for their friends or family.
Posted Jan 10, 2009 5:39 pm PT
10 dollars for king kong. played it 5 minutes....
Posted Jan 10, 2009 5:49 pm PT
i kinda agree with your arguement but at same time it does not excuse a company from bringing out a crappy product. There have been plenty of pc games that have come out in the 20 dollar range and made with less resources. Games such as, Harvest, I-fluid, and Defense Grid just to name a few. These have been great non company name games and they sell for 20 dollars. I understand your statements but when A game is bad due to bad testing, glitches, bad shooting mechanics, bad story, etc. , it should be released at all or atleast fixed before releasing.
Posted Jan 10, 2009 6:33 pm PT
I think they were just hoping to trick stupid gamers.
Posted Jan 10, 2009 7:38 pm PT
It comes down to a business point of view. We all want to work a job that includes our favourite hobby or something we actually want to do, but we also want to get paid to do so. Companies don't want to believe they've made something worth $10, so they price it in comparison to what the average/steady price point at the time is. Pricing their merchandise too high is guaranteeing small sales, pricing too low to start would also see poor sales. Sure, competition will always be an issue too. It's almost why popular computer manufacturers can produce more laptops/desktops in mass production at smaller prices than struggling companies who have to mark up their products just to stay in business. In the case of Legendary and other games not well received, they have to start high and even stay high until they end up in the bargain bin for the company to maybe break even on the production costs. I certainly think mediocre games are a lot more tolerable at lower prices but it simply isn't worth it sometimes.
Posted Jan 10, 2009 7:40 pm PT
Interesting concept by saying pricing effects a person input on reviews. For me it doesn't really matter. Since I try to wait till prices lower on some games since I rate them on how much I enjoy them and how much I will play them. But I only say how much I am willing to pay for a game after, demos, trying it at a friends house, etc. For a example take left 4 dead and Little big planet. I said I will not buy those titles till they drop under $30 or unless they are given to me. Sure others can say its worth the high price tag since they only buy a few games every so often. But for me I don't see myself constantly playing them because I buy games constantly and gotta make room for all the ones I haven't even touched or haven't played in years.

And even if a bad game is given to me for free or along with a purchase. May I know about it or not. I know right away what I think the game deserves for money and its review score as I play. Its like when I got Pariah along with a xbox I bought from a friend. I played through it to give the game a chance to prove itself to me. Since I read alot of reviews on it. Unfortunately it fell on its face 2/3 of the time to tell me never to play through again. But there is still that remaining 1/3 of the game that kept me interested enough to actually finish it.

Though there are times where I will make a random purchase of a game may it be bad or good. Since I find it interesting to take a plunge once in awhile into something I am unsure of when I start.
Posted Jan 10, 2009 8:05 pm PT
For a long time I've sat on an editorial I've been working on regarding the difference of value for money and value for time in games (I can't seem to word it properly). I think for the most part, reviews should be about value for time. By that I mean how enjoyable is it to play for the time you will spend playing it. I think reviews should be about whether the game is worth your time, not your money. I've seen some reviews where price is mentioned (e.g. Rock Band) but it doesn't have a bearing on the review.

As for pricing issues in general, you could consider that there is a divide already between retail releases and games released on PSN/XBLA/Wiiware and online PC services. Take Castle Crashers as an example. That came out at about quarter the price of a full game, but I got more hours and fun out of that than some full priced games. Those are the two criteria that really matter with games, yet no-one probably would have bought it at full price because it didn't use 3D graphics or other such fancy effects.
Posted Jan 10, 2009 9:54 pm PT
CrashMacKenzie Posted Jan 10, 2009 11:50 pm GMT The problem with that is when consumers see a brand new game priced at half what all the other games are priced, they will immediately assume the game is not worth playing. If it was, they'd sell it for full price.
------------------------

No, just no. That's NOT the case. When I go shopping and I see two bargain games for $30 that got alright reviews, and one game for $60 guess which ones I pick up? I love bargain games. Just b/c they get bad/average reviews does not make it worthelss at all.

The argument I bring to the table is money here folks. The burger king analogy was a superb one b/c it truly explains why consoles like the Wii sell so great. It's a fine system but what really pushes the demand for it is its price point, and it comes with a game to boot! When consoles were $300+ dollars with no game, and a console for what 150? 250? I can't remember the price but suffice it to say it was cheaper than the rest. I digress. "CrashMacKenzie" needs to understand that when I go to the auto dealer I would LOVE to buy the Dodge Viper. Been my favorite car since I saw it in a "Boys life" mag when I was a wee lad But do I buy it? Even if I had the exact amount of cash to purchase will I still buy it? Not with the insurance/gas bill I have to pay cuz the thing only gets 6 miles or so to the gallon. So what do I buy? A Toyota Carolla, a 12 galloned tank that lets me travel approximately 400 miles.

Especially when it comes to video games, hell, Bioshock had a sale 3 weeks after release at my Best Buy for 39.99, did that mean I shouldn't have bought it? I love going through the bargain bin, b/c.....wait for it......it's a bargain! The last thing I would like to say (excluding legendary cuz it really did suck) is that I'm tired of games getting bad reviews b/c it SHOULD have been just like this game or that game, or this game did it better and bla bla bla. I like to play a game and feel out what the developers wanted you to experience and what kind of game it is. Kind of like a Bollywood movie, the people making the movies know they suck, we know they suck, they why is there a market? Think about that for a sec. I sometimes buy AAA titles or I buy games that did horrible just to experience something differ. I know I'm digressing from my main point here and I apologize, but it's like a yin-yang/balance of harmony. How are we really supposed to know how great games are if we didn't play crappy ones? But at the same time, I love the bad b/c I don't want ever single freakin game to play EXACTLY like gears 2 just b/c there shooting/art direction/duck and cover mechanic are considered the best......I'll shut up now......
Posted Jan 10, 2009 10:43 pm PT
Looking at the other posters I just wanted to say that crashes point wasn't exactly moot, but all i was really trying to say is, if I see a game on Gamespot get bad to average reveiws, well then I'm not going to rush out to buy that game for 60 dollars! But if I KNEW that the starting price was maybe say 30 dollars??.....and it had bad to average reviews.....well maybe I would be a little more inclined to purchase it. In this day in age, I just don't think parents or friends go out to the store and buy games for their kid/friend without knowing that they wanted it in the first place.....
Posted Jan 10, 2009 10:48 pm PT
I would absolutely agree. Just bought Genji for £5, is it a great game? No. Did I get more than £5 worth of enjoyment out of it? You bet. I'm more than happy to pay full price for games as long as I believe they are worth it, MGS4 for example. If I had bought say the chronic port of Iron Man (not a great game on next gen consoles, but a travesty on PC) for full price I would have been seething. The developers knew full well they were delivering a sub par game and should have priced accordingly, the fact that it was released at full retail was just ridiculous.
Posted Jan 11, 2009 12:57 am PT
You are right. Problem is with the pricing, there are tons of games that I would be willing to buy if they were sold for a lot less. Another example of this may be Blacksite Area 51. I got it on the super cheap for PC, and while it is not out and out terrible I would be pissed if I bought it for full price. It feels like it was made on the cheap and even somewhat unfinished, also the port is real bad. The only options for performance tweaking is resolution and it is full of bugs. If this game was released at the $25-30 price point it probably would have sold a lot more not to mention that the people picking it up on the cheap now most likey are buying pre owned which the dev doesn't get anything for. The $20 game range did start poking it's head about late in the Xbox life span with titles like Pyschonaughts and that one RPG that I can't remember the name of. The problem is that the consoles respective company takes a cut of the sales of the game so the dev has good reason to price the games they make a little higher. Not to mention the price of creating a half decent current generation game is expensive at least more so than last gen. I think now all the budget titles we are likey to see will be as downloaded through Live and PSN. That being said none of these rules much apply to PC games then again I would suspect most people would rather be playing on the console.
Posted Jan 11, 2009 1:15 am PT
I just wanted to add something. Some of you are pointing out that people simply wouldn't buy a game if they knew it was a budget title. First off I bet there is loads of games you would have bought IF you could buy it cheap, games that you might only play through once, or something. Another thing is budget doesn't equal bad, are all Live and PSN marketplace titles bad? None of those are priced as a full retail game. Which really bring me back to my original point, this generations version of the budget titles is one released over Live and PSN. Which is kind of a shame because there is very little choice on there if what you are looking for is a new story driven solo campaign sort of game and not something arcade like.
Posted Jan 11, 2009 1:23 am PT
Banjo Kazooie: Nuts and Bolts came out priced slightly lower, and if I'm not wrong it got a price cut after it was released. Sadly, its not doing spectacular in sales, yet its a spectacular game for about 40 bucks. (Sorry if I'm wrong with the price thing.)

Nice read btw.
Posted Jan 11, 2009 1:35 am PT
Some company should hire you for a video game marketing job.

Good point about the comparison with the fast food burgers. If a video game knows off of the bat that it can't compete I guess price cutting is a way to hedge against it not being a favorable product. Then we have to ask ourselves a whole new set of questions in regard to what some video game developers are trying to do.
Posted Jan 11, 2009 5:46 am PT
the reviews dont need to give scores for price cause after 2 years 60$ game will cost 30$ or lower so ther will be no point for the price score
Posted Jan 11, 2009 5:58 am PT
It's funny that someone should write this 2 days after I went bargain bin shopping for games, (something I never do). I share CrashMacKenzie's opinion in that if a game has a lower price, it's because the quality it lacking. But with January being, (as always) a crap month for games, I figured I'd try something different. I picked up 3 games for $50, (NBA Live 07', Gun and Dark Sector). These are games that at a normal price point, I would have never touched, but at $10, $20 & $20 (respectively), I figured why not. To my surprise, the games aren't half bad, and I think the low price points made me feel like, well, if it sucks, it's pretty much the price of renting it. I would have been skeptical of the Original Poster's opinion until actually doing this myself, but lower price points really can change your opinion of a title.
Posted Jan 11, 2009 7:27 am PT
You know it is discussions like this which make me wish for a VoIP forum where people with half a brain could actually intelligently discuss stuff like this without dim witted 12 year olds screaming down the mic. But we all know that could, would and will never happen which is a shame. Anonymity and mics do know mix well.
Posted Jan 11, 2009 7:43 am PT
Crash - Or uninformed buyers would see a lower price and pick up the game, or if these games did start trickling out they could get decent scores for being decent lower price games and the informed would know to pick them up.

RK-Mara - In the end, $30 was still a little too pricey for Legendary. There was no way I was giving that game higher than a 5.5

XTS3: Games are exactly like other mediums sometimes. It's how you can get crappy games like 50 Cent's game to sell over a million copies, or Too Human could sell as many copies as it did. The only way gaming differs is i've never seen fans of movies say "I don't watch any movie under a 4 star rating" but I do know some people that don't play games under a 8.0.

There's always going to be crap developers but they should evolve and try to sell their crap at a lower cost and maybe it wouldn't seem like such a bad game.

Onething: That's what i figure game companies do. They put it out at top price hoping people buy it because they can alway cut the price later on and get the discount buyers.

Commando: There are also bargain shoppers that look at box art and price tag and pick up games not knowing what the case contains for their children. I think with the right advertising, an uninformed mother could walk into gamestop, see a $30 new release and think it's a new game, it won't cost me much, I'll buy it.

Jedikevin: In a perfect world, games would all be at least decent but i seriously think some companies lack the money and/or talent to actually polish their games before release.

Myols: I agree with your sales point but the fact is a game like Legendary would see more sales when it's at a used or bargain bin price over being full priced. Why not put those advertising dollars to work, with the hype of being a new release and just toss a lower price tag on it to begin with?
Posted Jan 11, 2009 7:43 am PT
oblivion is very low priced, but it is my favorite game of alll time.
Posted Jan 11, 2009 7:45 am PT
Wula: I think most reviewers do keep prices in their head. I've seen in mentioned in Braid's review in Game Informer where they didn't know the price plan and they mentioned that if it was a certain amount, they might "correct" the score they gave it and mark it down a few points.

I also look at the opposite side of the coin and see that those holiday sales were driving up the hype of many games. Left 4 Dead was reaching some low prices of $25-30 dollars and people were going insane over the deal. The game that impressed me most in recent memory was Fallout 3, and I think if I would have picked up this game brand new for $20, that would have had made a change in how I reviewed it. All of that game for just $20 would have been very impressive.

Bacchus: I think time and money value are both important. Take any game you've liked and try to imagine paying way more or way less for it. Think if Gears of War 2 came out at a $90 price point. I'm sure there would be reviews that state this game does nothing to warrant such a high price tag, then bring it down to $30 and I'm sure reviews would mention that the quality of the game is well worth that price.

Roustabout: The Wii is a perfect example of a lower price point especially when it comes to the games on that system. I bet the millions of people that bought the Wii and games like Wii Play, Animal Crossing, and Mario Kart weren't worrying about the scores the games got, they saw well advertised games at a lower price point than anything else (Wii Play is a perfect example because that game is terrible but comes with a remote)

Maybe Legendary is a poor example because the game is pretty meh, but I could see this working for games like Fracture, Dark Sector, Haze...These games aren't horrible and broken, they're just not great quality games.
Posted Jan 11, 2009 8:02 am PT
The only issue with that is you are sort of giving this game its own advantage agianst its competition. You see, when all these games are released, you are supposed to review your game like it was released on that day. LEGENDARY originally cost $60 and should be reviewed as if it was at that price, not $30. Say I have HALO 3 in one hand for $45 and GEARS of WAR 2 in my other hand for $60 (assume that this is GEARS 2 release day retail price). If I argue that HALO 3 is cheaper than GEARS 2, I have given HALO 3 an unreasonable advantage over GEARS 2 because HALO 3 didn't cost $45 it costed $60 when it was released on its first day to consumers. Yet SMERLUS has argued that given the time since the game has been released, the game should benefit from its price cut in the review. But it shouldn't, if the game had a $30 retail price on its release day, the game would benefit from its lower price.
Posted Jan 11, 2009 8:17 am PT
Personally I hate the $60 price fixing bull that currently happens. What defined that $60? why must games start at $60 and go from there? Why can't FFXIII sell for $150 seeming everyone wants to play it on release day?

Well, there are plenty of reasons... but I at least believe that if a game gets bad reviews that should merit a price drop right away... it's not like the developers are going to lose face by dropping it so soon seeming they already have by making a mediocre game.
Posted Jan 11, 2009 8:43 am PT
I don't see any reason for price to lower expectations. Truly exceptional current-gen games like Assassin's Creed, Mass Effect, Bioshock, and Medieval 2: Total War can all be had for about $30. Money doesn't lower my expectations unless something's free. The last new game I bought (Quantum of Solace) was a disappointment no matter its cost given its source material, software base (CoD4 engine) and proven developer.
Posted Jan 11, 2009 8:56 am PT
A low price on a game doesn't imply that the game is low quality at all.
Games receive price cuts when they don't sell, not when they're bad.

Many outstanding games sell poorly and get price cuts early on.
Of course, many terrible games sell poorly as well...(some bad games sell very well)

The point is there is no clear relationship between price and quality in the videogame market.
It comes down to inventory, or poor sales, or how rare a game is period.

Good read, and good point. Many average games could benefit from lower price range.
It's time the industry takes a look at their old moldy economics textbooks...
Posted Jan 11, 2009 9:23 am PT
I agree to a point, but like some others have said, a cheaper price point will usually equate to a less quality product in the consumers mind, in particular those buyers who aren't themselves gamers. Which is really the point, but a dev or a publisher wouldn't own up to that. Pricing their product less than others is more or less slapping a "poor quality" label on their product right from the get go. It's not so much about competing against other titles, although that is obviously a factor - it's more I think about cashing in on a minimal effort.
Posted Jan 11, 2009 9:27 am PT
Just to reiterate my previous; point budget doesn't always equal inferior.
Posted Jan 11, 2009 10:21 am PT
i agree with you 100%.

your analogy to burgers was a very good one.
Posted Jan 11, 2009 11:28 am PT
A bad game will be a bad game regardless of price, there is absolutely no advantage at buying budget priced game if the gameplay experience is not gonna be a good one. There has been a long tradition of this in Japan with the "Simply 1500" now "Simply 2500" series of budget games. Those games are not to say bad, but are no good either, (I don't know, maybe there is a group of people out there that get a kick out of playing crappy games, just for the chuckles)

Review scores should not be influenced at all by price, either if a game is $10, $30 or $60. Yes I know that there is the argument of "you get what you pay for" that doesn't hold true for videogames once these reach the bargain bin. If I find say Ninja Gaiden 2 for $9,95 at a store I know it is because it's shelf life is over not because it is a bad game.
Posted Jan 11, 2009 12:59 pm PT
I very rarely buy games for more than $20 and would never even dream of paying a full $60 for a game, no matter what it is. As you said, for that price I could have three older games, an investment which is surely worth it. Especially since hyped games invariably come down in price rather quickly.
Posted Jan 11, 2009 1:20 pm PT
yea its just something that developers never do
Posted Jan 11, 2009 4:32 pm PT
good ideas i dont see how games like those can compete against games like gears of war 2 fallout 3 etc with th same price
Posted Jan 11, 2009 5:30 pm PT
Price point would sway my overall score by maybe .5 or 1 point but not enough to unjustly slam a decent game for not being great. But God I love the bargain bin shopping, cause that just means I got my moneys worth most of the time.
Posted Jan 11, 2009 6:46 pm PT
I agree with xts3. People will still watch a B movie, heck some people will intentionally watch movies that they know are bad just because it's fun to do so. The same isn't true for games, people don't want to play bad games, at least not until they are considered retro (playing E.T. the Extra Terrestrial on the Atari 2600 is a huge guilty pleasure of mine).
Posted Jan 11, 2009 7:47 pm PT
Legendary started wutg a good premise, but somewhere they screwed up with the game. Tis the sad tale that plagues most promising and dissapointing games. They screw up with design choices that sound good on paper, but aren't good in practice, but by the time they get to practice, the release date is awefully close to go back and change it, so now they are stuck with a crappy design choice. That and some developer/publisher teams just try to make a quick buck, and fail at it.
Posted Jan 11, 2009 9:58 pm PT
you guys are getting it wrong, when you see a copy of a crappy game in stores on the shelf, the creators of the game already got their money, when we pay our 60 dollars it goes to whatever store you went to.

By boycotting the games, the stores will less likely pick up more copies of the game, and will more likely not order as many when future games are released by that company.
Posted Jan 12, 2009 10:46 am PT
Katamari Demacy was my first experience with cheap titles coming out that got good reviews simply because it was cheap. If that game had come out full price it would have been abysmal, but for $20, the short game met your expectations. This has been done before and is now done by downloaded games.

The problem with your theory is this. Katamari Demacy or downloaded games are made at a cheaper price too. It doesn't cost them millions of dollars to make these games so they can charge less and still make a profit. When it comes to games like Legendary they put much more money into it (whether it shows or not) so to sell this cheaper they would never make a profit and so you see it released at the normal price point. Games like this will always come out at this price because of the money they put into it.
Posted Jan 12, 2009 12:17 pm PT
Great read mate. I also think that consumers don't equate a low-priced game with poor quality. I know lots of single mums who would be more inclined to buy the cheaper game for their kids than the more expensive one, even if the expensive one is more popular. I love the bargain bin as it gives me a chance to try out all the slightly inferior games that sound interesting but fail as a finished product. I definitely think that inferior games should be sold cheaper than their superior competitors from release date.
Posted Jan 12, 2009 1:42 pm PT
@poonthenoob
king kong was actually good...... although i guess im assuming it was the ps2 edition
Posted Jan 12, 2009 4:37 pm PT
A pretty good point..thanks for making me realize this, smerlus. I'd never thought of what you just said before.
Posted Jan 12, 2009 7:22 pm PT
Definitely an interesting idea and something that I've never really thought of. This type of pricing, I would think, would definitely make a difference in terms of sales for less-capable developers/companies one way or another. I do, however, think that two points previously brought up by others deserve mentioning, one more than the other. The first is the idea that people will instinctively think less of a cheaper game. While this is not totally invalid, I think that any game worth its salt at a cheap price will get the recognition it deserves. Maybe the inclination to think less of a cheaper game would be true in a situation in which said gamer had no idea what to think of a game and had heard nothing about it, but that's why we have professional reviewers.

The second, more significant point lies in the inherent differences of the gaming industry when compared to other entertainment industries. As xts3 stated, in most cases a "bad game" is just that--a bad game. B movies and "cult hits" are not the same as a bad game. The former caters to a certain niche, while the latter is, more often that not, just poorly made. Playing a game is in most cases a more interactive experience, making it much easier to get frustrated, fed-up, angry, etc. In the case of a "bad game," even the audience it was attempting to cater to is left disappointed. In such a case, there is no price at which the game would be a bargain, because there's simply very little to be gained from spending any money at all on such a purchase. That said, I don't think this necessarily applies to every game and every circumstance, which is why I think your idea definitely has merit.
Posted Jan 12, 2009 10:44 pm PT
a bad game will stay a bad game, no matter the price. From what I played, $30 doesn't justify a purchase of this game.
Posted Jan 13, 2009 7:38 am PT
i have not played legendary but the thing is it doesn't matter the price of a game it like the master card commercial legendary $30 xbox $300 having a good time priceless this is also like rock band i thought no one would spend a $180 for a video game but it proved me wrong it was fun and if so many of my friends didnt have it then i would of bought it
Posted Jan 13, 2009 2:16 pm PT
I totally agree with you.. when im getting games i always look at a few games that i know are not worth the normal price but i would still love to have, yet at the end of the day i hesitate on shelling out money for a below average game yet if it was at half price or less i think i would be really swayed!
The only problem is that this is the logic for us hardcore gamers that check reviews and such, but the general public and casual gamers do not do that as often and by a half priced game could, like CrashMacKenzie said, assume the game is not worth playing.
Posted Jan 13, 2009 7:19 pm PT
Damn, I almost never consider the price point of a game. A good portion of them are gifts, and that's something I should focus on more. *rushes to GameStop's website to check Nuts & Bolts prices*
Posted Jan 13, 2009 8:18 pm PT
You are partially right. The problem is not the price. For instance, I paid 65$ CAN for Fallout 3. I love the game so much that I would have paid 100$ for it. The problem with bad games is in fact the developers and the people that created the game. There is absolutely no excuse for releasing a bad title. If you are good at your job, you'll do the best you can, no matter what. Sure they can be short on time, lack of resources. But then there is ingeniosity. A bad game simply means there was poor follow up from the people in charge of the project, and they should be fired. But then again there is another aspect. The $$ factor. You make more money by releasing a variety of titles instead of releasing one single good game. It's all marketing. Let's just look at good games being released before christmas. Or the interpretation of an action movie into a game, which is developped in 4 months, is full of glithes and has a poor storyline and bad gameplay. Tomb Raider's publicity which only shows Lara Croft's luscious body. We have also different tastes when it comes to games. I personally look for a good storyline when I purchase a game. Most people only want good graphics. And for the price problem, I remember the NES 8 Bit games being sold at 50$ no tax yeaaaaaaars ago.

Despite all that, you are free to choose which game to buy, and which games to hate. You should always read reviews from people that played the same game before buying it. And for the bad games being released, well...........just take a look at how many bad movies are out there. Tell yourself they feed the demand, and people continue to buy bad games. I'm sorry, but the consumer has it's share of the blame.

Use your judgment before buying a game.
Posted Jan 13, 2009 8:25 pm PT
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  • smerlus
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