After every game I play through I tend to look at what the game did right and what the game did wrong and then compare those things to other games I've played before and the gaming market in general. I think there can be lines drawn between almost every game and it's pretty easy to see why some games succeed while others end up littering bargain bins a few months down the road. This rant comes after playing Legendary and realizing that all games are not created equal which left me wondering, "Why are their prices?"
I say this only because I was shopping at a Wal-Mart when I came across Legendary in a bargain bin at a $30 price point. I knew ahead of the time the reviews that this game got were mostly average to poor but I picked the game up anyways. Before I even sat down to play the game I realized that a lot of people said this game is mediocre or even old fashioned because it doesn't break any new ground and that started me thinking of how my opinion might be swayed a little bit seeing as I'm paying half as much as they did.
I really think some developers are incapable of making great games and certain publishers are unable to fund great games and Legendary is an example of this. There was no way this game was going to be a hit and I find it even more damaging to the game's sales for it to come out at the busiest time of the year and priced the same as games that have a ton of hype surrounding them. They knew they had an inferior product so my question is why not sell it at a cheaper price to compete?
I imagine this being as if Burger King tried to compete with Red Robin's burgers at a price point level. It would be sheer lunacy if a Whopper meal ran someone $11 when the food is bargain level quality. So I don't understand why some game publishers or developers try to do the same.
There would be clearly some benefits of pricing a game less than blockbuster titles and I think reviews would be one of the first things to reflect this. Of course eventually if this price point is successful, there would be a huge flood of bargain titles competing against one another and reviews would once again level out but I think the first few average titles to come out sporting a below average price would rake in the benefits of being reviewed on a different scale. At $30, Legendary could have been in a league of its own instead of being compared to games like Half Life 2, and other better quality shooters. But no, instead they shot themselves, or more appropriate for this game, axed themselves in the foot by putting themselves in a race they would never win.
I'm also thinking of impulse buys. When I was at Wal-Mart that day, there was no way that $60 was going to be an impulse buy, but for the price of two new DVD's I could instead have roughly eight hours of entertainment instead of the average four hours of entertainment from DVD's. I actually put back a couple of DVD's and picked up Legendary. Now $30 might be a steep impulse by for some and it's not like I'd make buys like this too often but a recent release at that price that I was somewhat interested in was too good to pass up.
In the end, I did my review, posted it up here on Gamespot and then looked at the other reviews of the game. The average was 5.1 for critics and a bit lower from gamers that were probably thoroughly pissed over paying $60 for this game. My score ended up being a little higher than the critic average but not too high.
In theory, the smaller price point worked for me. Would you react similarly in this situation?
Legendary: I can't say they didn't warn me when I looked at the scores for this game and read some blurbs about how average it is. It is very mediocre but at a discounted cost, it's a good enough time. My review of it is right Nyeah.
Comments
We should not encourage too much crap, ATARI and it's craptastic games lead to the video game crash in the 80's because of the lack of quality, luckily Nintendo came in picked up the pieces.
I really think games are just not comparable to other mediums, since a game is about the gameplay experience.
And even if a bad game is given to me for free or along with a purchase. May I know about it or not. I know right away what I think the game deserves for money and its review score as I play. Its like when I got Pariah along with a xbox I bought from a friend. I played through it to give the game a chance to prove itself to me. Since I read alot of reviews on it. Unfortunately it fell on its face 2/3 of the time to tell me never to play through again. But there is still that remaining 1/3 of the game that kept me interested enough to actually finish it.
Though there are times where I will make a random purchase of a game may it be bad or good. Since I find it interesting to take a plunge once in awhile into something I am unsure of when I start.
As for pricing issues in general, you could consider that there is a divide already between retail releases and games released on PSN/XBLA/Wiiware and online PC services. Take Castle Crashers as an example. That came out at about quarter the price of a full game, but I got more hours and fun out of that than some full priced games. Those are the two criteria that really matter with games, yet no-one probably would have bought it at full price because it didn't use 3D graphics or other such fancy effects.
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No, just no. That's NOT the case. When I go shopping and I see two bargain games for $30 that got alright reviews, and one game for $60 guess which ones I pick up? I love bargain games. Just b/c they get bad/average reviews does not make it worthelss at all.
The argument I bring to the table is money here folks. The burger king analogy was a superb one b/c it truly explains why consoles like the Wii sell so great. It's a fine system but what really pushes the demand for it is its price point, and it comes with a game to boot! When consoles were $300+ dollars with no game, and a console for what 150? 250? I can't remember the price but suffice it to say it was cheaper than the rest. I digress. "CrashMacKenzie" needs to understand that when I go to the auto dealer I would LOVE to buy the Dodge Viper. Been my favorite car since I saw it in a "Boys life" mag when I was a wee lad
Especially when it comes to video games, hell, Bioshock had a sale 3 weeks after release at my Best Buy for 39.99, did that mean I shouldn't have bought it? I love going through the bargain bin, b/c.....wait for it......it's a bargain! The last thing I would like to say (excluding legendary cuz it really did suck) is that I'm tired of games getting bad reviews b/c it SHOULD have been just like this game or that game, or this game did it better and bla bla bla. I like to play a game and feel out what the developers wanted you to experience and what kind of game it is. Kind of like a Bollywood movie, the people making the movies know they suck, we know they suck, they why is there a market? Think about that for a sec. I sometimes buy AAA titles or I buy games that did horrible just to experience something differ. I know I'm digressing from my main point here and I apologize, but it's like a yin-yang/balance of harmony. How are we really supposed to know how great games are if we didn't play crappy ones? But at the same time, I love the bad b/c I don't want ever single freakin game to play EXACTLY like gears 2 just b/c there shooting/art direction/duck and cover mechanic are considered the best......I'll shut up now......
Nice read btw.
Good point about the comparison with the fast food burgers. If a video game knows off of the bat that it can't compete I guess price cutting is a way to hedge against it not being a favorable product. Then we have to ask ourselves a whole new set of questions in regard to what some video game developers are trying to do.
RK-Mara - In the end, $30 was still a little too pricey for Legendary. There was no way I was giving that game higher than a 5.5
XTS3: Games are exactly like other mediums sometimes. It's how you can get crappy games like 50 Cent's game to sell over a million copies, or Too Human could sell as many copies as it did. The only way gaming differs is i've never seen fans of movies say "I don't watch any movie under a 4 star rating" but I do know some people that don't play games under a 8.0.
There's always going to be crap developers but they should evolve and try to sell their crap at a lower cost and maybe it wouldn't seem like such a bad game.
Onething: That's what i figure game companies do. They put it out at top price hoping people buy it because they can alway cut the price later on and get the discount buyers.
Commando: There are also bargain shoppers that look at box art and price tag and pick up games not knowing what the case contains for their children. I think with the right advertising, an uninformed mother could walk into gamestop, see a $30 new release and think it's a new game, it won't cost me much, I'll buy it.
Jedikevin: In a perfect world, games would all be at least decent but i seriously think some companies lack the money and/or talent to actually polish their games before release.
Myols: I agree with your sales point but the fact is a game like Legendary would see more sales when it's at a used or bargain bin price over being full priced. Why not put those advertising dollars to work, with the hype of being a new release and just toss a lower price tag on it to begin with?
I also look at the opposite side of the coin and see that those holiday sales were driving up the hype of many games. Left 4 Dead was reaching some low prices of $25-30 dollars and people were going insane over the deal. The game that impressed me most in recent memory was Fallout 3, and I think if I would have picked up this game brand new for $20, that would have had made a change in how I reviewed it. All of that game for just $20 would have been very impressive.
Bacchus: I think time and money value are both important. Take any game you've liked and try to imagine paying way more or way less for it. Think if Gears of War 2 came out at a $90 price point. I'm sure there would be reviews that state this game does nothing to warrant such a high price tag, then bring it down to $30 and I'm sure reviews would mention that the quality of the game is well worth that price.
Roustabout: The Wii is a perfect example of a lower price point especially when it comes to the games on that system. I bet the millions of people that bought the Wii and games like Wii Play, Animal Crossing, and Mario Kart weren't worrying about the scores the games got, they saw well advertised games at a lower price point than anything else (Wii Play is a perfect example because that game is terrible but comes with a remote)
Maybe Legendary is a poor example because the game is pretty meh, but I could see this working for games like Fracture, Dark Sector, Haze...These games aren't horrible and broken, they're just not great quality games.
Well, there are plenty of reasons... but I at least believe that if a game gets bad reviews that should merit a price drop right away... it's not like the developers are going to lose face by dropping it so soon seeming they already have by making a mediocre game.
Games receive price cuts when they don't sell, not when they're bad.
Many outstanding games sell poorly and get price cuts early on.
Of course, many terrible games sell poorly as well...(some bad games sell very well)
The point is there is no clear relationship between price and quality in the videogame market.
It comes down to inventory, or poor sales, or how rare a game is period.
Good read, and good point. Many average games could benefit from lower price range.
It's time the industry takes a look at their old moldy economics textbooks...
Review scores should not be influenced at all by price, either if a game is $10, $30 or $60. Yes I know that there is the argument of "you get what you pay for" that doesn't hold true for videogames once these reach the bargain bin. If I find say Ninja Gaiden 2 for $9,95 at a store I know it is because it's shelf life is over not because it is a bad game.
By boycotting the games, the stores will less likely pick up more copies of the game, and will more likely not order as many when future games are released by that company.
The problem with your theory is this. Katamari Demacy or downloaded games are made at a cheaper price too. It doesn't cost them millions of dollars to make these games so they can charge less and still make a profit. When it comes to games like Legendary they put much more money into it (whether it shows or not) so to sell this cheaper they would never make a profit and so you see it released at the normal price point. Games like this will always come out at this price because of the money they put into it.
king kong was actually good...... although i guess im assuming it was the ps2 edition
The second, more significant point lies in the inherent differences of the gaming industry when compared to other entertainment industries. As xts3 stated, in most cases a "bad game" is just that--a bad game. B movies and "cult hits" are not the same as a bad game. The former caters to a certain niche, while the latter is, more often that not, just poorly made. Playing a game is in most cases a more interactive experience, making it much easier to get frustrated, fed-up, angry, etc. In the case of a "bad game," even the audience it was attempting to cater to is left disappointed. In such a case, there is no price at which the game would be a bargain, because there's simply very little to be gained from spending any money at all on such a purchase. That said, I don't think this necessarily applies to every game and every circumstance, which is why I think your idea definitely has merit.
The only problem is that this is the logic for us hardcore gamers that check reviews and such, but the general public and casual gamers do not do that as often and by a half priced game could, like CrashMacKenzie said, assume the game is not worth playing.
Despite all that, you are free to choose which game to buy, and which games to hate. You should always read reviews from people that played the same game before buying it. And for the bad games being released, well...........just take a look at how many bad movies are out there. Tell yourself they feed the demand, and people continue to buy bad games. I'm sorry, but the consumer has it's share of the blame.
Use your judgment before buying a game.
CrashMacKenzie