Mii's Special Move set + FS and Smash Moves Special: Baseball Bat - With the baseball bat Mii can reflect projectiles. The longer you charge up the baseball bat the stronger and faster you reflect projectiles. He can also do damage with the bat. Up Special: Tennis Serve - Mii tosses a tennis ball in the air, shortly after doing so the Mii jumps up to spike the ball. This works as Miis recovery move with great vertical range and poor horizontal range. Anyone who touches the ball or Mii (when jumping to spike ball) get damage. Side Special: Golf - With this move Mii hits a golf ball to inflict damage. You can charge it up to make the golf ball fly faster, farther, and stronger. You can also be damaged by the golf club when Mii swings it. Down Special: Bowling Ball & Basketball- In this move Mii will bring out a either a bowling ball or a basketball. The bowling ball does more damage but also makes the Mii move slower, The basketball does less damage but doesnt hinder the Miis speed. If used in the air the Mii will drop the basketball or bowling ball to the ground inflicting damage. Also the bowling ball disappears when it touches the ground, but the Basketball does not and can be picked up by other characters and your Mii. Final Smash: Dogfight Plane - The Mii jumps in a dogfight plane and starts to fly around shooting projectiles at the other enemies. If an opponent gets hit by the plane or the projectiles they will recieve damage. You can control the plane and when it shoots the projectiles. Special Abilities/Attributes - The Miis weight ****and power ****will be determined by how it is made in the Mii Channel. There height will be taken from the channel and there power and wieght ****will have to do with how big they are. Fat Miis will be stronger, slower, heavier, and not jump as high. Skinny Miis will be weaker, faster, lighter, and jump higher. Up Smash: Upper Cut Side Smash: Sword Swing Down Smash: Cycling Donut
I thought of my own and I wanted to get your opinion on it and if it would be a good one to have in gen 5 of Pokemon.
So without any more delay I present my Battle Frontier.
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Returning Facilities
1. Battle Tower - This would work like it does in the other Pokemon games where you pick 3 (single battle) or 4 (double battle) Pokemon, and they all have to have different items. 7 trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.
2. Battle Factory - This would work like in the other Pokemon games where you pick 3 (single battle) or 4 (double battle) rental Pokemon, and you get to switch them after you beat an opponent with their Pokemon. 7 trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.
3. Battle Palace - This would work like the one in Emerald where you pick 3 (single battle) or 4 (double battle) Pokemon and they do there own battling, you have no control over them, just watch them battle. 7 trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.
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Facilities I made up
4. Battle Office - Pick 5 Pokemon, they can have same items. You then do a K.O. battle where you and you opponents Pokemon go head to head. If your Pokemon wins you get a check, loses it gets an X. You need at least 3 checks to go to the next trainer, 3 Xs you lose.7trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.
5. Battle Store - Pick 3 Pokemon (single or double) with diferent items. In the battle store you start with 20 points. These points allow you to buy things for the next battle. You can buy items to help your Pokemon, items to hurt your Pokemon, a wheather condition, status condition on your opponents Pokemon, heal your Pokemons PP and HP, and skip a battle. Several things will cost more points, like skiping a battle or putting your opponents Pokemon to sleep. Several things will cost a fair amount of points like healing your Pokemon or giving your opponents Pokemon a bad item like toxic orb. Several things will cost less like having a certain wheather condition happen or getting a berry for your Pokemon. 7trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.
6. Battle Train - Pick 3 Pokemon. You will then face an opponent in a 3-on-3 battle where you and your opponent send out 3 Pokemon at once (6 Pokemon on the field). Pokemon can have same items. 7trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.
7. Battle Plaza - You will be given 3 (single) or 4(double) random Pokemon per match. You do not pick these Pokemon or see them before hand, you are just given them to battle with. After that battle those 3 or 4 Pokemon will be switched with other random ones you dont pick. So assuming you make it to the end you will have went throught 7 randomly generated teams. 7trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.
8. Battle Day Care - Pick 3 (single) or 4(double) Pokemon that are first evolutions (otherwise known as baby evolutions) that have different items. Second Evolutions, final evolution, and Pokemon without evolutions are not allowed. 7trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.
9. Battle Maze - Pick a full Pokemon team, they can have same items. You will then enter a maze, in the maze there are 7 trainers. You have to find the first trainer and beat them to get a hint where the next trainer is, then you have to beat the second trainer to get a hint where the third trainer is and so on. When you beat the last trainer he will tell you where the exit is then when you find the exit and leave you win that go throught. Each trainer has4 Pokemon. 7trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.
10. Battle Nonagon - Has the same rules as Battle Tower but Pokemon banned in B.T. are not banned in B.N. not counting eggs. While Pokemon not banned in the B.T. are banned in the B.N. 7trainers per go throught, 21 to reach F.B. first time, 49 to reach F.B. second time.
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So what do you think of my Battle Frontier?
3. SMASH BROS BRAWL
Why, because its epic on so many levels. Just the thought of a bunch of Nintendo characters, fighting on stages inspired on the franchises, with 4 players is awesome! I also like how instead of tring to get rid of your opponents health you have to knock them off stage and I lke the wide variety of moves you can use. I also like how they tried to make story modes for the series even though they are not that great. Lets also not forget the awesome music they have on the game and the fun, mini game type modes that come with it. They also never overpowered the bosses but never made them so easy to where you feel like you got a free win. Finally, it also has the most replay value of any fighting game I ever played.
2. Pokemon
Why, because its so fun and requires so much strategy. Unlike most RPGs you can have so many different types of team combinations and there are so many different types of moves. There are different types which adds a rock, paper, scissors element to the game and so many tactical strategies to where nobody really uses the same one. Even the concept of having monsters battle each other, training them, and catching them is awesome. Lets also not forget the amazing replay value and the fact that there is so much to do once you beat the game and some much side stuff to do. Finally, is the 2 on 2 battles which is probably the most important change to the Pokemon games next to the new types and wi-fi.
1. Mario
Why, because he does everything. Sports, RPGs, Platforming, Racing, Fighting, Party,the list is endless for Mario. Mario is a franchise that will never die and will always make great games!



