I don't know how I managed to miss this for so long but last December a new entry to iPhone snuck in there which was an instant no brainer for me to buy. $5.99 will get you a complete port of an old Mega CD RPG called Vay. Now back in the day I was one of the few loyal hardcore Sega fans that raced out and bought the bulky add on. I sold my Teac CD player at the time to help fund it! LOL But games were few and far between. Sega did a rubbish job of distributing titles and once again it was up to my contacts at the time to help me out with grey importing. One title that escaped me all this time was Vay. If I had of known of it's existance I would have snapped it up immmediately.

Vay is your typical Japanese RPG. I say that in a nice way as this form of gaming is my bread and butter. The game starts off with a video manga intro (not the best animation by far) showing a prince marrying his mysterious bride. But the whole shebang is interupted the land is under attack and you lose your bride to be and your parents. Bummer eh?
So we start by trying to work out the controls. The original game was brought out by a little known comany called SIMs. But this re-release has been midified immensely to bolt onto the iPhone. Controls are now achieved by tapping to where you wish to move to on the screen. Sounds clunky but it works surpringly well. All text is retained from the original game but is now displayed in the iPhone font. You tap the message to scroll through dialogue. Also all menu screens, such as weapons, inventories, etc, are displayed via iPhone menu screens. Kinda strange at first and yes you do lose that 90's retro feeling when you see the iPhones crisp text. The in game screens are all the original Mega CD screens but the battle screens (turn based btw) are totally reworked by SoMaGa (the company doing this port).

Check out Youtube and type in Vay, iPhone and I'm sure you'll find a review or two there.
Personally I am wrapped that a company has taken on such a project with some attention to detail. It's a shame thay they didn't revamp the graphics in any way but the music from the CD, which was always Mega CD games biggest drawcard, has been faithfully brought over to the iPhone experience which is a real treat. All the video animation sequences play out via the iPhones video capabilities. You get to quickly get out of the game (say if a call comes in) and you can pick up where you left off with no hassles. HOORAY! Save points have always been a gripe of mine with RPG's. But you still need to save often as you'll only be able to return to your last save point if you should die in battle.

I hope Sega take a look at this game and get motivated to re-release some old Mega CD titles. Also I hope Lunar (which I have!) gets the iPhone treatment and Lunar 2.
Top points to SoMaGa for bringing back the old skool!

I don't usually write about anything else here on this Gamespot blog except games but this got me all worked up.
"Some people are simpletons. Stooges who don't like change. If it were up to them we'd be all still on dial up. No... scratch that... we'd be still using tin cans with strings... no... scratch that... we'd be dragging our knuckles along the ground.
I SAY BRING ON THE CHANGES! GO FACEBOOK! Make it happen!"
Seem like Facebook really do have a challenge on their hands. They try to be nice and explain their changes that are coming up. Really simply, small changes like a minor modification of their homepage. But the reaction is nasty. It appears that most folks on Facebook are mutants. But I know that not to be the case. These are just the ones who are triggered to react and reply. I believe that there is not enough study on internet behaviour. How the masses react to change. It's only been THANKS to sites like Facebook that when a change now occurs it not only sparks a backlash but that backlash is now heard. When sites changed in the past. That was that. It just was a change and the radifications went unnoticed. But Facebook have had it tougher than most sites. Their critics are some of the harshest on the net right now. In fact it was the first time that a site making a change to their layout made news headlines thanks to the reaction online. People starting up groups, protesting by changing their status to say something negative about Facebook. I personally think it's been unjust. But not totally. Facebook should offer people what they want. If there is a large group of slow adapters who resist change then Facebook should offer a "Facebook retro". If they whine and moan that they like the way it use to be then give 'em that option to switch back to retro mode.
Facebook will continue to change. Just like the internet has done so since my time online. But maybe it's time the guys making these changes also listened to the general public and offered that option to keep 'em quiet?
Personally I am happy with what Facebook are doing so far and hope to see them improve things more. We'll see.
Not my usual style of entry but I figured it may either interest you or make you curious as to what your list would look like. Here is my top 10 most played games according to www.360voice.com and their fantastic stat tracking, 360 blog making website. Now I've been a member of that site since almost day one of me owning a 360 so it's 98% reliable for numbers.
Before you say something... yes I know, Halo 3 puppet. But it's mostly a social thing. All my mates play it and send me annoying Social Slayer game invites while I'm trying to slug through an RPG or something.
What would your top 10 be you think?
Halo 3 1/15/2009 2:05:56 AM 930/1750 (53%) 124 days
Pinball FX 12/21/2008 6:31:59 PM 140/250 (56%) 36 days
NHL 07 1/28/2009 5:31:53 PM 750/1000 (75%) 35 days
UNO 2/14/2009 1:22:42 AM 145/200 (73%) 29 days
PGR 3 5/12/2008 1:29:37 AM 525/1000 (53%) 28 days
Puzzle Quest 5/21/2008 5:25:49 AM 100/250 (40%) 27 days
Blue Dragon 2/25/2009 4:07:03 AM 60/1000 (6%) 25 days
NHL® 09 2/12/2009 12:03:13 AM 345/1000 (35%) 25 days
Bejeweled 2 8/24/2007 6:17:43 AM 0/200 (0%) 22 days
Bankshot Billiards 2 7/14/2008 12:49:11 AM 50/200 (25%) 20 days



