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Saturday, Feb 3, 2007

This is purely opinion, but it seems like a fair assesment of a sorely missing feature from the new Vanguard game.  This "new" game from Sigil and Sony Online Entertainment does not allow for full screen anti-aliasing.  I don't know about you, but this feature has been in video cards long enough that I don't see why it was missed in this otherwize great game.  Nothing to me is more distracting and removes me from the game than to see pixel poping and shimmering of objects due to artifacts caused by shifting pixels in a 3D environment.  I just want to know why they did this.

Here's my thought.  One BIG supporter of Vanguard is nVidia.  We all know that nVidia cards don't do the new HDR lighting and FSAA well, or in most cases, not even at all in games.  Since nVidia is trying to "look good" here I bet they asked Sigil to not allow FSAA in this game so they wouldn't look bad.  HDR is nice, but I can do without that any day.  FSAA is much much more important in a game that is attempting an immersion of the player.  Would you want to watch a class A movie on the big screen if you saw pixel popping in the CG?  What would Lord of the Rings look like?  GAHDS!

nVidia is a great company and makes some great cards, I own a few and like them.  But, since they are paying out the nose these days for game content it seems to me they are getting to powerfull in the say of how these games work, rather than working on their own technology to make any game, no matter how programmed, look better.

Again, this is just speculation, and I hope it's not true.  But, if it even holds a slight bit of reality, oh my, where's the industry going??

  • scottwilkins
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