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Monday, Oct 16, 2006
Last night I had the chance of playing: Lost Planet multiplayer, Double Agent multiplayer (full version) and Call of Duty 3.

I mainly want to talk about Call of Duty 3. When look at it, it'll remind you of CoD2, graphics wise. But when you actually start playing and using your weapon's sight. The area you're not focusing on get a nice soft blur, making it a little easier to target and hit your enemy. The overall gameplay felt much better than it did in CoD3 though. One part you even get to -drive- a jeep instead of sitting in the passenger's seat.

Lost Planet multiplayer was rather interesting. The map was the second mission in the SP demo that was released a while back. At first they had team-deathmatch, but team-mates kept shooting each other (I was killed a few times), so I suggested they change to standard deathmatch, which made it a little more enjoyable. Overall it was pretty fun, the map even had some mechs you could control. The only thing that wasn't too great was the sensitivity, the speed you turn at was just a little too slow of my liking. Maybe you'll be able to tweak it in the final build.

Double Agent multiplayer is the exact same as the demo, just a different map. So no explaining needed there.

They also had BioShock and The Darkness behind closed doors with the developers, one playing and one talking about it. All I can say at the moment, is that BioShock....is freaking awesome! The Darkness is awesome too, I'm going to type up a bit more detailed article about the two and will post it here when I'm done.

And for PS3: Full Auto 2.

Game I played (mostly) was Full Auto 2, the sequal to one of the Xbox360's launch titles, Full Auto. The gameplay was exactly the same, you had to do a race and win. Nothing much to it, on the floor they had both single player and multiplayer demos, I focused on the multiplayer because I've played Full Auto SP. Anyways, they had a nice selection of cars and weapons, so customization is pretty cool. Now to the important part, graphics. Overall it's a nice improvement on Full Auto 2, but not enough to warrant a $600 console.

Full Auto 2 also had some frame-rate issues when things get a little hectic, which worries me because we were using the final build of the game. Hopefully they might work it out between now and then.

They also had Ridge Racer and Gundam on the floor, but I didn't get to , nor want to, play any of them.

My final opinion on the console has changed though, positively. The bluetooth controller was much lighter than I originally thought it would be. The console itself is pretty large though, they had both the developer PS3 (which looks like a huge VCR) and the final hardware of the PS3.
Posted by retrosepa, 1:16am
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  • retrosepa
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