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Monday, Jan 12, 2009

I've been playing through Gears of War 2 recently, and though I have finished yet, I'm definitely not quite as impressed with Gears 2 as I was with the first one. This is surprising because video games are the one medium where sequels are usually an improvement over their predecessor. I'm not the only one either, I've heard a lot of people seem a little down on this game (case in point, the outrage that it not be nominated for Game of the Year, or even XBox 360 game of the year.)

I have enjoyed Gears of War 2, which is why I'm continuing to play it, but there are a lot of things that it does that takes away from what made the first Gears of War great. Here are my top 5

Note: I hid any MAJOR spoilers, but there are still some things that might be considered spoilers. You've been warned.5. The characters are getting even worse.

Let's face it, the characters of Gear were never that great. They were mostly just over done caricatures and action stereotypes, but at least they were consistent. You had Marcus, the rough-edged leader, Dom, his loyal friend, Cole, the cocky, arrogant, super athlete, and Baird, the whiny, annoying tech guy. They weren't original, but they were entertaining for the first game. Right off the bat in Gears 2, we get two new characters- Tai, the spiritual Samoan, and Carmine, the inept rookie- and none of them really suck you in. Of course, it seems the creators of Gears noticed this as well, as they wasted no time bringing Baird and Cole back into the equation. And now for some spoiler-rific character rants:


***SPOILER***
4. No Berserkers, barely any Hammer of Dawn?!

My favorite parts of the first Gears of War were the awesome battles with the Berserkers, and defeating them with the Hammer of Dawn. Granted, I'm not finished with the game, but I'm the majority of the way through, and there hasn't been a single Berserker battle. Also, I've only recently gotten to use the Hammer of Dawn, and there hasn't been anything truly epic to use it on, though I'm sure that will change. Of course, the majority of the game you couldn't even use the Hammer if you had it, because of the setting. Which brings me to...

3. Just a little too Lord of the Rings-ish for me.

Am I the only person who thought that the ascension of Mount Kadar and looking for an entrance to Nexus was a little too close to Mt. Doom and Mordor? That, you know, two guys sneaking around armies of big, ugly, freaky looking dudes who look like they were born from mud seemed a little to familiar? That's right, I just compared Marcus and Dom to Frodo and Sam, what of it? There's one particular scene where they look down on an army of soldiers marching by that feels right out of Return of the King. It could just be me, but the entire setting of this game felt a little off, and this level is a prime example of it.

2. We get it, there's a cover system.

I love the Gears of War cover system. I love that stop-and-pop style of game play. I think the addition of a cover system to GTA IV, while not implemented to perfection, was a great idea. But Gears of War 2 is trying to drive this great little game play idea into the ground. Let's remember why the cover system mechanic works so well in games like Gears, Rainbow 6: Vegas, Uncharted, and even GTA IV: because it forces you to attack enemies strategically, it increases the sense of desperation in intense fire-fights, and it raises the sense of immersion in the game. Gears of War 2 gets this wrong by throwing millions of things to take cover behind at you. The Palace level where you have to continually pull levers to make miniature walls pop up and other miniwalls is a prime example of this. First of all, there's no explanation of what the things popping up are, or why they're there, except that the original architects of the Palace were planning on an invasion, and set those up beneath the ground in for the defense to hide behind. It's too bad that this section of the game makes absolutely no sense, because it's one of the best battles and the constantly switching cover points makes for interesting game play, but in creating exciting game play, the game's internal logic is sacrificed.

1. Ther first Gears never made me walk through a giant worm.

Honestly, I'm surprised I kept playing after the journey through the giant worm. Outside of being pretty gross (You're crawling through a giant worm, why are there tickers?), it was basically a level of mediocre platforming and timing puzzles (two things Gears ain't great at to begin with), while having very limited actual shooting (you know, the thing Gears does extremely well?!) I want to be in the meeting where they thought up that level (note: this conversation contains spoilers.)


***SPOILER***
So there you have it. Gears of War 2: fun game, not anywhere close to the original. Or maybe I'm just being too hard on it, and being nit picky. I don't know. I'm not hating my time with Gears of War 2, but I just think the game itself could be better.
Category: Games
Posted by phil315, 8:31am
4 Comments | Post a Comment

Comments

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I can understand your points, and agree with some of them, but I actually liked the campaign, despite it's flaws. My problem with the game lies in the multiplayer, which, aside from horde mode, sucks.
Posted Jan 12, 2009 9:08 am PT
I enjoyed the 2nd gears more than the first. The story i thought was more compelling, and whats wrong with the worm level? if anything it should be the science lab level that contributes as much to the story as much as chewbacca did to star wars episode III.

I will agree with you the characters are unoriginal mainly because there all steroided up men with testosterone leaking out of every pore and could lay waste to a building with just their chins
Posted Feb 3, 2009 4:04 pm PT
My problem with the worm level is this: Both Gears of War games excel because they both have completely perfected the shooting mechanic. Whatever criticisms you have about the game having a bad story or flat characters is completely wiped away by the fact that shooting is done so well in this game. Even the science lab level, which felt completely out of place to the rest of the story, was fun because you get to shoot stuff. The rift worm level, however, takes this away from you and replaces it with crappy obstacles and platforming, and chainsawing through a bunch of tissue and arteries. Outside of being pretty disgusting, it took away the best part of the game.

That's what is wrong with the rift worm level.
Posted Feb 6, 2009 12:20 pm PT
I agree, there were parts that just made you go "why did they put this in the game?". Don't get me wrong I enjoy playing the game its just that i had a better experience with the first Gears.
Posted Mar 7, 2009 4:37 am PT
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  • phil315
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