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Wednesday, Nov 28, 2007

On Trends:


Definition: Trend (n.) - the general course or prevailing tendency. A leaning towards, a fad, a novelty.

So why do trends exist? Because they are familiar, they enable standards, and they just make life easier. In the case of video games, trends help companies maximize sales while reducing costs because gamers will purchase what they are accustomed to. But easier isn't always better. Here are eleven reasons why:

11. The perfect woman.
She's as pretty as pie and as tough as any of the guys... in fact, she effectively is one of the guys, never mind the next-gen jiggle physics. Why do so many games depict females as flawless-looking, cleavage-flaunting, Uzi-toting killing machines? This bad trend is nothing much new, really, for an industry that has long marginalized women both real and virtual. The games industry isn't alone, of course -- Hollywood perfected this trend years ago. But it still sucks, and proves that this industry has some maturing to do.How about a regular average heroine with small breasts?

Chief offenders: Nariko (Heavenly Sword), Ada Wong (Resident Evil 4), Lara Croft (Tomb Raider Legend)



10. Bloom effects.
Ico for the PS2 was one of the earliest games to use bloom lighting effects, which creates a soft, glowing appearance to in-game lighting. The technique seemed fresh then, but now it feels more like an overused Barbara Walters camera filter than a way to build atmosphere. Bloom effects and blown-out HDR lighting are the lens flare of twenty-first century video games -- developers should employ them sparingly.

Chief offenders: Halo 2, Halo 3, Grand Theft Auto: Vice City, Fable



9. Supersoldiers.
You are an elite supersoldier, perhaps the last of your kind, genetically perfected in a laboratory to kick ass and...blah, blah, blah, you know the drill. The number of games that feature this cliched sci-fi premise is growing at an alarming rate. We blame Halo, which sold like hotcakes and apparently convinced game developers that genetically enhanced supersoldiers were the new black.

Chief offenders: Halo, Crysis, F.E.A.R., Metal Gear Solid 4: Guns of the Patriots



8. Regular soldiers, for that matter.
Grunts, SWAT teams, special forces -- enough already! Perhaps the glut of military-themed games is an artistic reaction to the real-life Middle Eastern conflict, or maybe it's just lazy developers sticking with a formula that works. But there's no law that says players need to star as a tough-as-nails soldier in every action game. Why not a fresh-faced street cop (ala Resident Evil 2)? Or a normal teenage girl (Silent Hill 3)? Soldiers are great and all, but can't we play as someone else for a change?

Chief offenders: Company of Heroes, Battlefield 2142, Medal of Honor, Ghost Recon Advanced Warfighter, Rainbow Six: Vegas



7. Using every button on the controller.
We're all for enhanced interactivity, but that doesn't mean developers should max out all 14+ buttons (counting the d-pad and analog sticks) on the Xbox 360 and PS3 controllers. Here's a hint for developers: less buttons is almost always preferable to more. You may have to sacrifice or consolidate a few game actions (such as the jump, crouch, and use buttons found in nearly every shooter). But the payoff, simplicity, is usually worth the effort. And the proof is in the pudding; Nintendo has already made intriguing -- and immensely profitable -- inroads on this front with the easy-to-use Wii and DS.

Chief offenders: Halo 2/3, F.E.A.R., Splinter Cell: Double Agent



6. Licensed soundtracks.
Popularized by 1999's excellent Tony Hawk's Pro Skater, licensed soundtracks caught on quick and never looked back. Sadly, gamers are left with far fewer titles sporting original (and memorable) soundtracks. Pop quiz: from memory, name one of your favorite original game soundtracks. If Zelda and Mario come to mind, remember these scores were written some 20 years ago... by a programmer, no less! We like pop music as much as anyone, but we miss original game scores more. Without them, The Elder Scrolls IV: Oblivion and Shadow of the Colossus just wouldn't be the same.

Chief offenders: Grand Theft Auto: San Andreas, Burnout series


5. Sequels.
Activision, EA, and other big publishers may think they're being smart be releasing overhauls of their cash cow franchises every year. But in reality they're signing a deal with the devil. When you make a commitment to release annual sequels, you're saddling your mega-brand game with a perilously short development time and soaring expectations. Over time, battle-fatigued fans may begin to lose interest in the yearly exercises, particularly if each sequel is merely an incremental improvement. Confusion is a major factor, too. Quick: can anyone name the key ways in which Tony Hawk's Project 8 is different from Tony Hawk's American Wasteland? What about Burnout 4 and Burnout 3? Fundamentally, they're all the same.

Chief offenders: TheTony Hawk, Splinter Cell, and Call of Duty series, among many others



4. Rising game prices.
This is probably just the anti-inflationist in me, but I detest paying the new-gen games tax -- $10 more for what is, essentially, the same game experience as last gen. Granted, games aren't the only products plagued with rising prices, but after being raised on the $50 price point, it just seems wrong to pay more. It's like turning the $1 store into the $1.10 store. Publishers: let's see if we can't reverse this progression. And don't even get me started on the ridiculously priced "special edition" games. No, I don't need to spend $130 for a flimsy plastic mask and a behind-the-scenes documentary that shows some programmer coding his life away.

Chief offenders: Pretty much every Xbox 360, Wii, and PS3 game



3. Microtransactions.
We appreciate episodic content when it makes sense. And we like digital distribution, too, when it's reasonable. We just don't want to pay for them if publishers keep pricing games at the $50-60 dollar mark... especially for a couple of new songs (::ahem:: Guitar Hero II) or a mandatory online map pack (::ahem:: Halo 2). Just because cell phone companies charge $2 for 30-second ring tones doesn't mean publishers have the all-clear to charge $6.25 for some karaoke version of Higher Ground. More consistent pricing would go a long, long way here.

Chief offenders: Halo 2, Lumines Live, Guitar Hero II (Xbox 360)



2. Gangsta themes.
The ingredients: give players a sandbox world, crowds of innocent bystanders, mini-objectives for when they get tired of robbing the same store for the umpteenth time, and viola! You have yourself a gangsta game. The problem is, most gamers don't find these themes to be subversive anymore, robbing them of their precious edginess. Take away the thrill of the controversial hook and all we're left with is a mediocre third-person shooting/driving game that would've look dated in 2003. If you like these kinds of games, fine; more power to you. But if you're sick of the gangsta game glut, blame Grand Theft Auto: San Andreas and its record-breaking sales.

Chief offenders: 50 Cent: Bulletproof, Saints Row, Grand Theft Auto: San Andreas, Scarface



1. World War II themes.
Since the dawn of video games, publishers have released roughly 350 World War II-based titles. I'll spell it out for you: that's 350 WWII-themed games all centered around a conflict that lasted six years, which averages out to about 18 games per year during the modern era of gaming. The Allies won. Can't we be done with it? Or at least bring the number of games down to no more than a half-dozen per year? Sheesh. At least Resistance: Fall of Man played with a fun sci-fi alternate WWII timeline. But so many other games have resorted to reenacting increasingly obscure skirmishes in the WWII European front*. Call of Duty 4: Modern Warfare gives us some hope...though it still transgresses on another pet peeve of ours.

Chief offenders: Company of Heroes, Call of Duty 3, Brothers in Arms: Highway to Hell, Medal of Honor: Airborne, countless others




This isn't to say gaming needs to be turned onto its head; far from it. It would just be nice if our culture embraced extra fresh ideas from time to time (nudge, nudge, developers). But to help with that, we as gamers need to "vote with your wallets" as they say. Get to it!

This also is in no way saying that I dislike an of the games mentioned. Many of them I do like highly, except for that Trend Flaw in each listed. So what do you all think?

Category: Editorial
Posted by oblivion-girl, 2:57pm
12 Comments | Post a Comment

Comments

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Great post OG! I totally agree with the ww2 and soldier trends, it seems every game out now is some kinda wargame or something, its so annoying!
Posted Nov 28, 2007 3:24 pm PT
A very good read, I agree with all thats there, a good example you used is Leon from RE2, alot more RE fans liked him and favoured him as the best male RE character, but in RE4 most turned against him, simply for the fact he had become a super-dupa killing machine agent guy who can dodge lasers and stuff, whereas in RE2 your just a cop, nothing more, he does what a cops meant to do, maybe making a bit more 'survival horror' as your not this super guy who can kill everyone with 1 touch, so some interesting points you've made. I think another trend you could maybe add to the list is realisim...im kinda getting sick of it. Whatever happened to the health meter?
Posted Nov 28, 2007 3:33 pm PT
Thanks Alli Hard to imagine over 350 WWII games alone.....

Tyzervirus, thankies I loved Leon in RE2. I missed him in RE4 That was so not Leon
Posted Nov 28, 2007 3:39 pm PT
Yeah me too, but theres always RE6 right?
Posted Nov 28, 2007 3:42 pm PT
You have some great points.

11- In the Dead or Alive series the breasts just keep getting bigger >_> It looks like they created an engine just to work specifically on that.

10. Bloom effects. Now commonly used to hide visual problems.

7- Simplified controls are the way to go, MGS4 is learning from its mistakes with MGS3 in which you had to press multiple buttons just to perform one simple action, but you also have to be careful when relying in one button to do multiple actions, for example Gears of War: you had to press A to get in cover, get out of cover, run over objects, to run faster….as you might have guessed that caused some problems for example when trying to run for your life press A but instead of letting you run faster to a safe place you would end up getting stuck to an object…getting yourself killed…specially frustrating in multiplayer.

6- Metal Gear Solid has my favorite vg soundtrack, I feel like when games only rely in Licensed soundtracks they lack personality if you know what I mean.

5- That's what creates genetic games, with AE games…just play one of their games, mainly sports and you will feel like you have played them all.

4- I don't get that, for example developers that make the same game for multiple systems…PS3, 360($60) while the PC version (usually the best version) costs $10 less, why is that??? Most games that try to charge you more for some extras are just stealing from you, I have yet to buy a special edition game that has been worth it.

3- Microtransactions. Always overpriced, and its even worse when developers make their games with that in mind from the beginning, for example MotorStorm, its biggest problem was the lack of content, now we see add-on for it on the PSN that should have been on the game when it was released to start with. 1- World War II themes. There have been so many of them…do we really want more, I'm glad that COD finally decide to move on, change is good.

I really enjoyed reading your blog there are many other things that I would like to include but it would take me quite some time, maybe later I could comment a little more about each point.
Posted Nov 28, 2007 3:47 pm PT
Oooh I particularly agree with #3, I hate paying over two dollars just to get one song.
Posted Nov 28, 2007 5:44 pm PT
Hey BB Wowies;shock: That is a LOT of writing from you Thanks Feel free to add anytime

Watch_Me, hiya there I absolutely despise the buy this buy that gimmick
Posted Nov 28, 2007 6:48 pm PT
The breast physics were not made as a way to make a game, but entertainment to barely teenage boys *throws up in mouth*. The soldier stuff is probably because there is a war going on. Not all sequels are bad though, Call of Duty series has made numerous sequels but they've all been good, they haven't cut corners. $60 for games is just sickening, thats why I check reviews before I buy. Mass Effect has button problems, its not bad but I hate to have to press the Back button to throw a grenade, it all depends on the button mapping to me. You can use all the buttons, not the Back one preferably, just matters how easy it is to play, all companies should listen to Valve, Half-Life 2 has the greatest button mapping. When it comes to buying extra content, its just simple, I DON'T , it must be some really good content and it has to be cheap, I download free stuff. Back to the sequel issue, I also agree, SPORTS GAMES, I bet I'm gonna get a lot of crap for this but I'm gonna say it.... MADDEN SUCKS, I'm sorry but the first Madden I played, Madden '04, I liked it quite a bit, but Madden '05 came out. Hey, its still pretty fun, but ITS THE FRIGGIN SAME, people now pay $60 for same s**t they could have gotten for $5 used. You give me 10 differences between each of them and I'll shut up, I mean BIG differences, not like "oh, hey, his catching ability is up 1 stat thingy" or "he's a year older now so he can't throw as great" and my favorite, this one is really stupid "this guy is on a different team now" BIG WHOOP, HE'S STILL THE DAMN SAME, good blog
Posted Nov 28, 2007 7:41 pm PT
Lawl i miss the old days where original soundtracks weren't a rarity and 2-D characters were the norm. Didn't have to 'pay out of the nose' either for games. Controls were simple and originality reined supreme. God I sound old
Posted Nov 28, 2007 9:15 pm PT
You brought up some great points there ... I don't mind the first point in videogames though .. >_>

Nah not really , I dont buy games to perv at pixillated women
Posted Nov 29, 2007 8:41 am PT
I agree with MOST stuff up there.... I do disagree on 6. Licensed soundtracks, some of my favorite artists happen to be found through games. I also like when you have to use all the buttons on the controller, it makes it harder and more complex, but when you get the hang of doing it, it's worth it in the end.
Posted Nov 29, 2007 3:04 pm PT
The gangsta theme is too attract the "ghetto" people into buying the game and that's pretty much it, but I listen to Guns N' Roses and Pantera when I play those games anyways so it doesn't matter, but GTA and Saints Row are extremely fun games, the talking is just cheesy.
Posted Nov 29, 2007 5:47 pm PT
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