In less than an hour, the biggest gaming event this year, opens its doors for the last time till next year. The strange thing is, I'm noticing myself not really caring as much anymore. E3 use to be this show full of surprises and mystery, but the conferences really sum it all up. I watched maybe 2 hours of E3 coverage that wasn't a conference. It's all gameplay footage of stuff I already know about.
Aside from that, I feel that there was a huge problem this year. That was simply motion control. When did we as a gaming community clamour for a different way to play games? When did we say, "this controller really takes me out of the immersion." If anything, I've always felt less immersed in a game without a controller. When I play the Wii, I feel like a raving lunatic, swinging my arms around as if I was some blind man who lost his cane. I like playing games on a controller, because it works. None of the guaranteed bugs of collision detection, not properly picking up motions, or just not being as good as they promised. I've never been against motion control either but, I'm against this contest all the Big 3 are having.
For instance, Xbox 360 showed us Milo. Why? It's not a game, I can only see it implemented in choice games, and I really have no interest talking to a little Brit. My friends say, "It's showing us how far we've come!" But I say to that, "no!" A good example of how far we come is live streaming TV on your console, or watching movies with your friends regardless of where they are. That is a testament to how far we've come. That along with our graphics, hell even our game content is a good example. But this does not show me we have come that far. It's a trivial thing, that is going to waste our money and never be used again, like another Xbox live camera I know of.
Like I said, if Milo was in a game, I may be more excited for it, but I'm not. That was something more appropriate for CES or something. This motion control contest is about as trivial and useless as putting, oh I don't know, trains in Zelda... wait.
