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Saturday, May 12, 2007

I'm looking at this ad for World of Warcraft (great ad by the way), and I'm so impressed by the graphics and level of detail that's been put into it...to get your attention and everything.  So I'm hooked by now.  Well when you go to open the game, where does all of the over-the-top cinematics go?  Am I the only one that has an issue with this?

Not to complain or anything, but this has got to be a serious pet peeve I have with video games.  Developers put all of this talent into the into, and then the game itself isn't quite so aw inspiring.  Believe me, not that I'm a developer myself, but I have a very good understanding of what goes into the game, and stuff like this is a bit of a disappointment.  There's a disconnect between intro and actual show - kind of like you're at the Christmas tree opening a present that's in the shape of a video game you've been eyeing but it turns out to be some book.

This was more of an issue in the past than in the present with more powerful consoles / PCs, but it's still here and I think should be dealt with. If anything, I'd like to see either the gameplay graphics amped up or the intro movie dumbed down.  Good example, God of War.  The intro is just as powerful as the gameplay itself, something that's continuous throughout the game.

 

Category: Games
Posted by mskittykat, 12:03am
5 Comments | Post a Comment

Comments

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Good post. I never really gave much thought to the disconnect between stunning, action-packed CG intros and the games that follow them, but you're absolutely right. Presumably that (and the ever-increasing power of gaming platforms) is why many developers now choose to produce their cinematics using in-game engines. This is definitely becoming less of an issue over time, though, because in-game graphics are advancing at a much greater rate than those in CG movies. I guess something like Final Fantasy VII would probably be when the divide between the two was most noticeable for me.
Posted May 30, 2007 4:59 pm PT
Hahaha, yeah, World of Warcraft is not an exciting game by any means but the cinematics might fool you unless you've played the actual game. I don't think there was anything too exciting about their cinematic for The Burning Crusade besides it was done well but many people thought it was incredible. I guess because of blood elves and Illidan's appearance near the end. Blizzard's cinematic artists have always been extremely talented, that's all I can say. The rest of the game is bleh.

I'm intrigued by the Warcraft motion picture (due out next year I believe) otherwise I'm honestly not a fan at all.
Posted May 31, 2007 12:35 am PT
I think one of the best / worst examples of this is when Ninja Gaiden came out for Xbox. Now don't get me wrong..graphics were top notch... with the typical pull out all stops intro, but towards the end of game, the videos started coming through ALA game engine. Not that they were bad, just disappointing, again, all thrills in the beginning...much spills in teh end. I love the thought of the movies taking place through game engine alone that Justice mentioned...the disconnect will be totally blown away give the technology.
Posted Jun 13, 2007 2:01 pm PT
[This message was deleted at the request of the original poster]
Posted Jun 13, 2007 2:02 pm PT
Trailers....i hate trailers...all they evr do is take a concept from the game and just make it look so much bigger and better. Trailers are never something to get excited over imo. Theyre just showing how awesome their game *could be*.
Posted Jul 1, 2007 11:30 pm PT
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  • mskittykat
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