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Wednesday, Apr 11, 2007

 

Thanks to a controversial member at neoGaf forums (at http://www.neogaf.com/forum/showthread.php?t=142786)
I found this little gem for PSP and DS):

Puzzle Quest: Challenge of the Warlords for PSP Review - PSP Puzzle Quest: Challenge of the Warlords Review

I really need to recommend to you, guys, Puzzle Quest. For either the PSP or DS, doesn't matter. Both versions are great.
The highlights are (PSP version):

  1. (1) Excellent pace. The perfect handheld game and an example of how PSP niche game should fare
  2. (2) Nostalgic, "Might& Magic" overworld map system
  3. (3) Addictive puzzle-based combat system which evolves into a fully fledged strategy game (not without its share of exploits)
  4. (4) Outstanding soundtrack and great sound effects
  5. (5) very good artwork (as usual, looks astonishing in the PSP screen). Interestingly, with a certainly anime-ish influence, with contrasts with its deep routes in the traditional 90's PC WRPG foundations

 

The best way to describe this game is as an old school PC WRPG (it reminds me of the oldest Might and Magic games) with a unique combat system based on a puzzle game not much unlike bejeweled/zoo keeper. The nice thing about the mechanics is the fact that achieved puzzle blocks generates you either gold, mana, damage or experience. Mana is in turn used to cast spells which may affect the board or the stats of the players.

 

 

While the puzzle part, at the beginning of the game, suffers from being a little bit luck-based, soon after you start level grinding, you get offered with a wide selection of tools to change the combat from a skill/luck based showdown to a clever and addicting strategy game where a war of attrition is placed over the adversary, and many trade-offs need to be evaluated beyond the obvious implications of every move.

 

Another very nice thing about the game is the puzzle variations that are involved with the different aspects of the game. Some
examples:

  1. (*) You can capture creatures you have already beaten a certain number of times. This is done by a puzzle challenge where you have to eliminate all the block pieces on the board with a certain number of moves
  2. (*) You can train mounts by playing a version of the puzzle with time limits. This has obvious parallelism with fast check matches as it changes radically the way you play the game
  3. (*) You can learn spell from captured creatures by being able to create a wish-list of blocks from a static board
  4. (*) You can create new items (which nice bonus) by being able to match together special symbols on the board

Summarizing up, I can understand that this is a niche game that fills some particular tastes. Nevertheless, I firmly believe that its scope widely fits the needs for what a good portable title should be. Slow paced mechanics with fantasy settings and a outstanding level of strategy gameplay have been some of the ingredients of the receipt for many of the best handheld titles I have ever played (like IS products: Advance Wars and Fire Emblem)

It's ironic that this is first real instance of such concept on PSP (as MGA was an interesting spin of the concept, yet flawed,
and Field Commander was a terrible let down). Maybe, recently, Devil Summoners was close, too. And I really believe it's a luxury to have such value regarding artwork, soundtrack and presentation for what it's basically a low budget handheld game.

 

 


Posted by milikito, 1:50pm
6 Comments | Post a Comment

Comments

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Wow! Nifty...I may have to go shopping.
Posted Apr 12, 2007 4:06 pm PT
Hope you find a copy

http://www.penny-arcade.com/comic/2007/03/26

I bought my DS copy this week, so I will try it this weekend and compare. It will be nice to play as two different character types concurrently

From what I have read, the DS pros are the touchscreen (some people claim is a little bit too sensitive) and the lack of the companion bug. The downsides are that it's difficult to distinguish the green blocks from the yellow ones and the obvious downgrade for the soundtrack.

This other reference from penny-arcade is awsome:

http://www.penny-arcade.com/comic/2007/03/28
Posted Apr 13, 2007 9:03 am PT
Cool Milikito, you made me want to buy the game. Tell me wich version you think is better when you have played them both for a while.. I'll pick up that one since I 2 have both the DS and PSP (oh gosh, remember the good old days psp vs ds, lol)

that is if I can find the game somewhere, coz apperantly its not so easy to find it.
Posted May 11, 2007 2:31 am PT
Hello Crovax

Both versions are great (yet they do both have bugs). PSP wins in overall presentation (and audio, which is amazing). DS wins in overall controls.

I finished the PSP game with a wizard, and I am gonna play the DS version with a Druid.

I don;t think you will have problems getting the DS version in Europe. Seems it's more common.

>oh gosh, remember the good old days psp vs ds, lol)

Those were the days
Posted May 14, 2007 6:51 am PT
I got the PSP version in the end for the better quality sound and the presentation, the controls don't bother me at all, its not like you are on a time limit. (besides the fact that my PSP library needs expansion)

Oh en DS is > PSP so I guess I won
Posted May 21, 2007 10:55 am PT
Good decision, Crovax. 40 hours of play guaranteed

> its not like you are on a time limit.

Well.. you are when training mounts. In that regard, DS version wins.
I did not have problems to rise my giant spider to level 30 though.

> so I guess I won

Yes you did, indeed
Posted May 22, 2007 12:10 pm PT
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  • milikito
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