
Every time I install a game, the installer install things I already have on my system, whether it be Games for Windows Live, micrsoft visual C redistributable or Directx - why is that necessary? Developers really need to streamline this process, and all they have to do is have the installer check for already installed components - and if they are there or better - shut up and stop istalling uselessly. Just my one cent...
Need For Speed: Shaft
Release Date: Whenever a new hardware cycle begins.
Genre: DLC racing
System Requirements: Whatever you don't have in your PC right now x twice what you think you will ever pay.
Other Platforms: Xbox 720, PS4, Nintendo Wii-Wii
Need For Speed: Shaft defines not only a new day in racing games, but a new day in how you play games, period. It will have the same gameplay, the same models, the same story, the same characters, the same graphics as it's prequels - but this time EA has ratched up the exciting DLC / Pay to play mode to exciting levels!
No more signing in to download stuff - you will be signed in constantly, even when you aren't playing. The revolutionary "Every day DRM" will monitor your real life actions and conversations so you will have the opportunity to purchase the right to speak, sing and act any portion of the game. With EA by your side 24/7, 365 days a year, you will have the resources necessary to stay legal in every aspect of your life.
But you want to know about the game!
What is exciting about NFS: Shaft is that every part of the game only requires a small micro-payment after our initial $120.00 license fee payment. A low monthly maintenance fee, interest adjusted by inflation accompanies your ability to play at any time.
And what do you get for your money? As much or as little as you can afford of course. As long as you keep your account in good standing, you will have access to thousands of great DLC. Want to race against other cars? Want to have round wheels instead of square? How about paint, doors, steering wheel? It's all just a micro-payment away!
Buildings, streets, sounds, sky, colors, intros, outros, cut scenes, control schemes, race modes, tutorials, tracks, subtitles, words and the elimination of most ads are as easy as a micro-payment. Want to win a race? How about notifiaction that you won? You can even easily pay to see your stats, if you have paid for the EA "Stat User Connection Klub Subcription" (EA SUCKS). Mix and match your game needs. Want a blank screen nagging you to go online and purchase something? Well THAT'S COMPLETELY FREE (after initial purchase)! and why are we nagging you to go online when you are there already? Just because we can!
EA is inviting a select group of 50 million to download and try it's newest racing game at the low special entry price of the game price + all of the other fees. that's right, kids, you get all this for the same price you are going to pay when it comes out - but you get it FIRST!
EA would like to thank you future racers and we will see you on the track... if you paid for it...
I just finished the Singleplayer mode Gofather II game, and I had some thoughts about it I'd like to share. Some of it might have been expressed in the forums and reviews by others, so it may be just a matter of agreement, some of it will be completely subjective.
I agree that Gofather II should not have been given a high review score - but not because of the gameplay. The story was nice and long, ad a couple time it went frther tan I thought it would (I was surprised about the Almeida mission, I thought it was game over before that). But the game after the Almeida mission felt like something else could have, or should have happened. You get the last Level 3 weapon in the last compound - and you really have no use for it. It felt incmplete.
Also, after game it tells you to continue tobuild your empire - how? Where? At that point you already own everything! That made no sense. And there isn't "stuff to do" outside of the missions, like GTA (where you can play the game for hundreds of hours witout doing missions) - so what was the incentive for continuing play? It was referring to multi-player, I'm sure - but the singleplayerwas left out in the cold. Even the DLC coming on April 23rd doesn't raise any interest for te sngleplayer - it only pacs a new multi-player map. It seems that EA has cut this game off at the needs (as it has been doing a lot lately) in order to treat multi-players like a cash cow.
Somepeople expressed how the graphics were not that high end. The reson was because EA made the game to appeal to multi-players. With low-end graphics you have less worry about lag and other speed issues playing online. Personally I didn't have a problem wth the graphic quality, I just pushed it as far as it ould go with every thing at the higest levels. I did have a problem with the draw distance, though. I noticed that the siper rifle could only be used in the immediate area. In Cuba, where you can get on the wall I tested the sniper rifles viewable distance - from the wall to the streets (about a two block difference) there was nothing. Nobody walking around, no enemies - nothing but street. Beng that the sniper rifle is one of my favorite action game weapons, this was very disappointing. Imagine if you could use it to clear out an area before you were ever in the vicinity? Isn't that what a sniper rifle is for?
The targeting system did not work. In GF1 you could lock on to different body parts - GFII tells youyou can do this but I never saw it happen. There was no locking and no red circle (like GF1 had). Anoter area that felt unfinished.
Driving was horrible and car selection was even worse. There was way too much swing on the turning of the cars, and the camera had to be constantly massaged so you could see where you were going. The camera should have been made to pull out at least a little bit so you could gat a better view - but EA didn't take time to tweak that.
The worst was the fact that the game had elements you could never get in-game. Most glaring was master level weapons. Why EA didn't include master level weapons in the game is beyond me. They also would not let you upgrade your crew's weapon license unless you went online to "earn honors". I am playing a singleplayer game - so what part of singleplayer do you not understand EA? It's simple, singleplayer = by myself + OFFLINE; multiplayer = with others + online. I dont think it was fair to rip half of the game out for people playing the singleplayer game mode, and charge them the same amount. Not being able to complete the game 100% with all levels of acheivement, bonuses and secrets without having to go online was a rip-off, and as I stated earlier is becoming a sick pattern with EA and let me add, Microsoft games.
So the game had a lot of potential, but once again EA's greed to get the fast buck from multi-players caused them to ship an inferior, incomplete product that is actually a "buy stuff on EA live" advertisement disguised as a game. Unfortuantely, many multiplarer gamers have been fully seduced by this campaigned, and will even defend it as "EA's right to make money however they see fit". How about EA making money for online access only, and stop making expensive games that you have to pay more money to fully complete? How about they leave the modding community alone and stop trying to franchise modding as "DLC"?
Just as GFII was half a game, I enjoyed it half as much as GF1.


