have you ever tried to review your favourite game, or a game you really loved? having managed to get out all the words and articulate exactly what the game is about, have you ever gone back to that game afterwards and tried to play through it again? for me, it doesn't work.
just put in super metroid. didn't last 10 minutes. the last time i played through it was just before the time when i reviewed it. tried to play ico again about a month ago, and the same thing happend; after i reviewed it, the game wasn't letting inside again.., as if to say.. "no, no.. that's enough for you!"
i had trouble playing rez again, as well.. ;-(
maybe i should just quit reviewing games. or maybe i should eventually make a game where it is literally impossible to define, or for it to have any kind of end. because it seems when i define something, i immediately lose interest in it..not for all things, but for some at least.
i don't think we should be told the rules to all games. if you keep the rules hidden from the player, they'll be more curious. problem-solving is fine, but the win/lose scenario shouldn't define games, especially not computer games, because they're a lot more diverse.
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as for an update on what stuff i'm playing... wellllll, i wanted to play noby noby boy again, but noooo, because i wrote a ton of stuff on it, i 'magically' haven't picked it up in the last couple of days. so instead i played street fighter 4, online. i got my arse kicked and felt humiliated. learning moves in that game is like doing homework; it takes loads of practice and revision. it's sweet when you win a fight, i love that.. but it's not the easiest genre to get into. :/ but can't play action-adventure all the time..
linger in shadows is billed as an 'interactive movie', and it's weird. normally, that is a kind of sticker of approval for me, but it kind of felt like i was watching a video that i had to rewind and fast forward, and shake the 'sixaxis' around like a baby shaking its rattle. the PS3 motion controller does not feel natural at all.
and symphony of the night! that is the game that keeps getting away. it's almost as if no one wants me to play it. okay, so here's the story: got interested in SotN. went to amazon. saw the ridiculous price it was going for. didn't buy it. waited. found the japanese version for a fraction of the price. played the japanese version. couldn't read the text, and had to stick a god-awful import disk into my PS2 every time i wanted to play it. abandoned it. got a PS3, thought i could now download SotN from the store. found out that they only put it in the american store, and not the european one. created an american ID, tried to buy it, but was forced to put an american billing address. oh, one option left... buy a PSP, or a 360. forget it! i don't care anymore!
so, sod games. it's just not worth it sometimes. this is what happens when you play too many games.
Comments
do you lose enthusiasm or interest when you read other people's reviews? when they detail every bit of what was amazing about a game?
That is totally impossible.
I don't have that problem, but I do see your point and I think you shouldn't review games anymore for the sake of protecting their awesomeness.
I prefer reviews which explain how to play and its significant functions, but I hate spoilers.
When I do my own reviews though I always feel like I have to play every inch of a game to feel like I am allowed to comment in such a 'official' method.
Users can, however, take all the time they want with their reviews. If you find that you can't review games, then keep trying until you can find a nice balance - you have all the time in the world to do so.
But enough of my sarcasm...
I usually find it very difficult to review a game that I feel strongly about, so since I never get around to actually completing the review, my feelings about the game don't really evaporate the way you described.
Some games are hard to return to because of obstacles. The first time playing a game, after you just payed 60 dollars for it, you tend to trudge through all obstacles to finish the game. However, once the ordeal is over...you don't really feel like ever going through those same obstacles ever again. Sometimes the second playthrought becomes a chore, you know?
It is more likely that, once the game is defined in your mind, the magic of the game just evaporates. It's like learning music. When you learn how to play a melody that you really enjoy listening to, well the melody's magic just disappears. Defining, confining, objectifying...demystifying, deflating, debating...forgiving, forgetting, regretting...just play and enjoy. No need to be a cowboy.
Unable to forgive. And we're sinking deeper.
Defining, confining, sinking deeper.
Controlling, Defining, and we're sinking deeper.'
lol. it's scared of me. ;p oh well, one day it will be mine. hehehehe.
hey, wait a minute.. you were supposed to do that SotC review, remember?? oh well, i never managed my psychonauts review (never managed to get into level 2).
maybe it's like a form of closure... say if you feel something for someone, you'll keep feeling those emotions, until perhaps they say one day that they're not into you, or they forget about you, and you move on. ;p
once i learn how to draw something, the exploratory feeling kind of goes away..but after that comes invention and just more creation. it's different with a game though, because you can't create content, you just explore it.
cowboy? lol.
i never used to play SF back in the super nintendo days. i think i did play it once, but i was so rubbish at it, that i never played it again. i know my friend was so in to killer instinct at the time; he always showed off his 'ultra combo' (23 hits)."ultra! ultra! ultra!"
my first time proper, with a fighting game was soul calibur 2 on the GC. it was such an exquisite game. i think it had an easier learning curve too.
yeah, it's kind of like if you sit down with a psychiatrist and you tell them about all your problems in life... and it makes you feel better that you 'got it all out'.. and you can 'move on'.
i think it has something also to do with how words 'pin down' meaning and limit and control the ambiguity of experience. but more on that when i've finished reading lacan!
but sometimes you need to return to older ideas.. with games, it's more about fun, variety, and challenge. if there is enough of that, you tend to keep playing - especially if it is produced well. story-type games like RPGs (as waZelda pointed out), are similar to art in that it's a journey to find, or seek something. there is no reason for me to go back to a game like xenogears for instance.
when i was younger i used to re-play a lot more of my games.. maybe that had more to do with not being able to afford, or not knowing about, any other games. i also think it had to do with just loving those worlds - it wasn't something for the concious mind to analyze and forget about. it was pure experience.
i kind of review games now, seemingly, for this community and to tell people about a game that i liked, or thought was cool. there is also a great pleasure in defining the essence of a work, but obviously there is a downside to doing that.
maybe this marks the boundry between player and critic. maybe this is why critics often sound listless and disinteretsed.
i'm convinced that it has something to do with the concious mind trying to gain a sort of dominance over the subconcious; the egos' intentions. but really, we will just play more what we 'feel' like; what our instincts tell us.
i think at first you sort of just choose some games that you're playing, quite normally. but then over time, you get anal about putting exactly what you're playing on the list. like, i was playing breakout last night, and i thought about putting it on my 'playing list' while playing the game! something that is really quite pointless. i suppose i wanted it to be a kind of message as well.. like, "i'm going retro; sick of all this next-gen nonsense. i'm so hardcore".
also, i think as we become more apart of the GS community, game purchases are influenced by what others are playing (sneaky, sneaky GS), and so we buy to be with that crowd. this is the evil of gamespot. we may also put a game up that we 'hope' to play, and as if by using text and an image, it 'locks down' at least the intention to play that game, even if we secretly can't do it. and then it becomes a chore; something we have to do.
though, status seems to be everywhere. look at trophies and GS badges... i'm sure that is like the equivalent of a war veteran with his badges. instead of talking or discussing, winning and owning for a lot of gamers is a status in itself.
i talk about super metroid a lot, but, i think it's relevant here, and i just remembered something about it. the more you search in that game, the more you seek to define paths and exits, the more is hidden from you. it is done is such a balanced manner that it feels as if the world is shrinking away from you, as you slowly become more perceptive and powerful. it's as if it is telling me that mystery and secrets are necessary; as necessary as survival.
then i was considering that we as humans are still fundamentally unaware of why we are here on the earth. perhaps if we were aware of everything and knew everything, it would destroy any impetus to discover such things.
just some light thinking! ;-P
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