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Wednesday, May 27, 2009

Just to say that typically late, i've started playing FC2 - am enjoying it so far - i like the stealth elements and the whole collecting diamonds thing

It's also scarily realistic as unlike so many games there's no map with red dots or gunsights that change colour to tell you where enemy is

The whole 'being rescued' thing every time you die is a bit wierd, and to be honest i just reload my last save when it happens

The weapons aren't bad - am using the assault rifle, the silenced pistol and i like the RPG, that's great fun

Animals spotted so far - zebra, Thompson's gazelle, wildebeest

I'm already seeing what people mean about havin g to fight your way through every road block, also how it could turn into one micro-mission after another, but as i tend to game in relatively small sections at the moment, that's not so bad

So anyway i also finished Clive Barker's Undying last night - it started well, though the attempts to make it non-linear means even after the house has been completely overrun by demons you still find the odd servant wandering around like nothing's happened

Also there's not much of an adventure-game style aspect to it, which i thought there might be

And lastly it lurches from long periods of fighting the same type of enemy to a whole series of boss fights - never my favourite pasttime, and i must admit i used a cheat to max out my health on a few occasions...

I might review it at some point, but i guess i'd give it an 8 out of 10 - if only for the many amusing ways Galloway gets killed off by the various enemies

Comments

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Far Cry 2 is really good at first, but will become repetative later on. its not as bad as some people say, i finished it without getting to bored, there are some really neat missions later on that require the use of stealth. Just a tip, use the bus system whenever possible to shorten the long driving segments
Posted May 27, 2009 1:26 pm PT
I only managed about 10 hours of Far Cry 2, the problem for me was the respawning of checkpoint guys. points i'd been to just minutes before were repopulated as if nothing happened. Which annoyed me, I would have preferred a slower respawn rate, even with new guys picking up bodies or animals roaming the area once cleared. The problem then though is the game becomes just long drive sessions rather than drive, shoot a bit, drive shoot some more. It's clear they almost got the idea of Far Cry right, small pockets of resistance that you can approach in many ways but the implementation wasn't a success, it was laborious in nature, Even using the buses became tedious for me. It needed a better AI system or something, stalker is loads of backtracking and going over the same areas, but I never felt like I was working, it just seemed part of the game to encounter random stalkers roaming about. Even still I'd rather support Far Cry 2 for doing something a bit different and promoting that open world type shooter dynamic gameplay.
Posted May 27, 2009 5:36 pm PT
well, i'm still playing it but yes, the roadblocks are REALLY irritating - not just becasue they're so repetitive but it just makes the whole thing so unrealistic that people reappear so quickly

anyway it's still fun to play in short spans, which is all i've time for at the moment anyway...
Posted Jun 9, 2009 4:03 am PT
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  • jfsebastianII
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