
Totally working for Sony as a Game Test Analyst! Hooray! I can say without a doubt that it is my best possible job short of having my own company. I can't say what I'm working on at any given time due to NDA's, but I am free to blog about retail stuff.
On that note, expect a video this weekend filled with Galaga goodness.
As you may have noticed, I haven't posted a review of a game lately. It was partly due to time issues and lack of interest, but now I have a concrete reason to stop reviewing: I now have a job in the gaming industry! Slight conflict of interest if I continue to review games, so now it's time to call it quits. I won't stop making videos, but no more crazy HD green-screen review extravaganzas anymore.
Also getting my motorcycle rather soonish as well. I've been shopping around and found a bike that should fit well with my height while still looking awesome.
My '03 Mustang has served me well these past five years, but now it's time to part ways. Should sell for a decent amount since its got hella low miles on it (37k).

I'm not too bummed about it because I've decided to replace it with a motorcycle! I went in to the DMV today and, after a three hour wait, passed my written test for an M1 learner's permit. Hooray! They made me take the C-cIass test as well since I already have a regular license, and oddly enough that test had trickier questions than the motorcycle one -- mostly due to the recent laws that went into effect in CA. I had no idea it's now illegal to smoke in a car with a minor! There was also a question about the new cellphone law too. Serious business.
I plan to take the MSF course sometime in the near future, so I can have my full license and get my own bike. The courses are in really high demand at the moment due to gas prices, so I might not be able to get into one until later this fall. We'll see. I plan on starting off with a (used) Suzuki GS500F as my first bike, and then working up to something a bit more sporty. ![]()
Also sent in some more job applications recently, because it's becoming more and more apparent that my game requires more staff than one person in order to get it done within a reasonable timeframe.
I'll probably miss the competition deadline, but I'll still post the final product on MS's service later on in the year once it's ready.




