Monday, Nov 27, 2006
Ziff Davis' newly rebranded computer-games magazines, Games for
Windows, is showing off some of its new content on the 1up hub site.
They've got a fantastic interview with James Ohlen, the creative
director at Bioware Austin, Rich Vogel, and Gordon Walton, co-studio
directors. For the first time, they reveal some new details on Bioware's upcoming Massively Multiplayer Online Game.
They don't talk about the game's setting, unsurprisingly, but they do
go into some depth on the thinking behind their game. From the article:
"GFW: One of the big problems with MMO gameplay is repeating the
same content, or same instance if you're specifically talking about
WoW, over and over again ... JO: That's something we don't want to
encourage. We want to encourage players to continue to make progress in
their story, to do new quests, consume new content, constantly move
forward. The grind is not attractive in any way. Going and killing the
same dragon over and over again is not something I want to do. There
are lots of different ways to encourage players to move forward. Simply
putting more weight on storytelling experience points is a good way to
do that.
Thank you, 1up.com for this article.
Windows, is showing off some of its new content on the 1up hub site.
They've got a fantastic interview with James Ohlen, the creative
director at Bioware Austin, Rich Vogel, and Gordon Walton, co-studio
directors. For the first time, they reveal some new details on Bioware's upcoming Massively Multiplayer Online Game.
They don't talk about the game's setting, unsurprisingly, but they do
go into some depth on the thinking behind their game. From the article:
"GFW: One of the big problems with MMO gameplay is repeating the
same content, or same instance if you're specifically talking about
WoW, over and over again ... JO: That's something we don't want to
encourage. We want to encourage players to continue to make progress in
their story, to do new quests, consume new content, constantly move
forward. The grind is not attractive in any way. Going and killing the
same dragon over and over again is not something I want to do. There
are lots of different ways to encourage players to move forward. Simply
putting more weight on storytelling experience points is a good way to
do that.
Thank you, 1up.com for this article.
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