Hey Gamespotters, how's it going? Hope that everyone's Easter went well, and for those who don't celebrate it like yours truly, hope you had a good day ![]()
So as for my life, it's gone downhill in a way. I received my report card last Thursday, and I didn't do as well as I expected, but I talked with my teachers, and I know what happened, so it's not too big of a deal, as I can make it up by June.
My laptop, which is the main computer I use (I use my desktop for gaming mostly) started to give me Blue Screens of Death Sunday afternoon, and that really got me upset. It's a relatively new Dell Inspiron 1525, which my dad purchased for me in September, and around 3pm Sunday, it started BSODing. Anyways, I was up until 2am that night trying to fix it, I figured out from the STOP codes on the BSOD that it was a problem with my memory stick(s), as I have one 2GB stick + one 1GB stick (total of 3GB of RAM). I then isolated it to the memory slot, and then switched the sticks, and found it was acutally the 2GB stick that went bad. I am currently writing from my laptop, and I'm down to running Vista on 1GB, which means I'm keeping Aero Glass off. My dad's going to be calling Dell tomorrow to see what is going to be done about this, hopefully all goes well ![]()
Well then, on a more positive/humourous note, I was reading an article yesterday on how some guy figured out how the old Nintendo Zapper works (you know, that gun you use in Duck Hunt). It's pretty good, and very innovative on Nintendo's part, so I think it would be good to read. Here it is for anyone who hasn't seen it yet:
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A Great Mystery Solved
April 13, 2009 by Dave
If you're anything like me, you've spent many a sleepless night pondering the countless mysteries of the universe. Is there intelligent life on other planets? What actually happened to the dinosaurs? Was Kennedy really killed by a lone assassin or was it all part of a vast conspiracy that reached the highest levels of government? Just how in the hell did that Nintendo Zapper work? Well, ladies and gentleman, I'm pleased to say that, thanks to literally minutes of painstaking research on the internet, I now have the answer to one of these questions, and no, it's not the alien one. It's not the Kennedy one either, sadly. That's right, I now know the deadly secrets of the Nintendo Zapper.

Before we get into how the Nintendo Zapper works, let's discuss just why the device was so confusing to begin with. Most light guns work a lot differently than the Zapper. Just by looking at them, the average bear should be able to figure out how they function. Most traditional light guns have some sort of sensor module that sits on top of or below the television, which tracks exactly where the gun is pointing when the infrared signal is sent upon trigger pull. It then determines whether the target was hit by triangulating the position of the beam. Frequently, one would be required to calibrate these devices by shooting the corners of the television so that the sensor module could detect the general size of the screen.
The Nintendo Zapper had none of these things and, thus, was a complete mystery. So just how did the damn thing work? By reversing the normal process, of course. In this case, the gun was the sensor. Confused? I'll explain.
If you remember, when you shot at one of the ducks in Duck Hunt, the screen would flash for a split second, and the duck would either plummet to Earth like a fallen angel, or continue flying around, oblivious to your vain attempts to destroy it. I always just assumed that the flash was for dramatic effect, but it turns out that it was the key to the Nintendo Zapper's closely guarded secrets.

Instead of emitting an infrared blast every time the trigger is pulled, the Zapper housed a small sensor that could pick up the flashing screen. If you watched closely you would see that, every time the screen flashed, the duck(s) would be surrounded by a box that was a different color than the background. If the Zapper was pointed at one of the ducks when the trigger was pulled, it would register that the color was different, and thus score a hit. All of this would take place so quickly that, unless you knew what to look for, you would never notice.
Pretty cool, huh?
So what will I do with this esoteric knowledge that was so cutting edge back in 1984 when Duck Hunt was released? If I was a smarter man, I would no doubt apply this secret to some sort of overly complex and ultimately unsuccessful doomsday device, but, alas, I'm not qualified for such endeavors. Since that's out of the question, I suppose I'll just wait until I get drunk and try to explain the whole operation to uninterested waitresses.
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Anyways, that's all from me for today. I shall be getting back to my Champions League game, Liverpool leads Chelsea 2-0 at halftime, they need one more to have any chance of advancing from the aggregate.
Thanks for reading, peace out ![]()
- Ish
Comments
Brilliant, well done Nintendo *applauds* lol
The first light-gun ever for the original Odyssey was also a light sensor. It was a rifle that actually looked like a real rifle. The games for it were a lot simpler though, and you could cheat by aiming at a lightbulb or other light source. XD
JebranRush