The battle continues...after a long delay....
Round 6:Enemy (Including bosses)-DMC>NG>GOW
Note here that DMC refers to the entire Devil May Cry series, so if count them one by one, that's a lot of enemies. All very well designed with quite a bit of creativities, from Marionets to the 7 hells, from Nelo to Vergil. Grunts and bosses all look great and original (though the 7 hell idea's pretty dumb). Ninja Gaiden also has a large amount of enemies, BUT many of them are just upgraded lesser grunts, they still has the same moves but just hurt more. Still being a ninja could havemeant just fighting bunch ofother ninjas, but in NG it means fighting commandos with guns and rockets launchers, fiends from the depth of hell, and zombies(what?!). Fightings these enemies with a katana is just pure fun, the bosses aren't all that original, but seriously, ninjas don't go fighting tanks, choppers, cyborg, worms, and fire dragons in the old days. So the great thing about the enemies in NG is not its originality, it's just that...it's hard to imagine a ninja fighting those things, and been able to fight them is just pure fun. God of War has some great enemydesigns, but due to the game's background (ancient Greece), the enemies really don't have that much space to further develope, so we end up seeing generic and classic enemies from Greece mythologylike minotures, harpies, gorgans and such. Only in this game they look more violent and bloody, it is true that the bosses in the game are just awesome to see, why? Cause they are huge! But size doesn't mean much, for they are pretty similar to what I've imagine they would look. Can't blame them, the enemy designs are seriously great, and we really can't expect Zeus coming out in a cyber suit now can we?
Round 7
ifficulty-NG>DMC>GOW
I used to call Ninja Gaiden a game where the health slot is no more then a decoration, why? Simple, people hurt you and they hurt you good. Aggressiveness is the key word here, if there are four or more enemies in the room, you'll know what's good for you and never let go of the block button, Ha! Then I'll been safe right? HELL NO, try blockinga Lava Dragon's bite. Pretty much EVERY enemy in the game has a unblockable grab attack (except bats) and they hurt as hell, same to the bosses, no matter what they do, if you get hit, it hurts. Not mentioning on harder difficulties, there will grunts helping the boss out. So after dodging and dodging and you finally see the boss' opening, you lunge forward to attack only to be knocked down by a worthless grunt(Can kick your A$$ though), how frustrating is that!Now to Devil May Cry, hell the third one is just hard, listen to me, DMC 3 is very hard! It's not like NG where it's just hard all round, DMC 3 tends to get incredibly hard on higher difficulties. For a DMC veteran, the DMD difficulty is just a hardcore mad stylish party (but I said nothing about easy...), but your first time through DMD will be grueling, bosses' attack patterns change, grunts become super aggressive, in many levels enemies change into the most annoying combination possible (Hell Vanguard+Soul Eater=Dead Dante), and of course, enemies can now devil-triggered, meaning higher attack, higher defence, and harder to be launch in to the air. All these are made solely to made your life harder playing DMC. As for God of War, because it sort of lack the replay value needed for people to try out higher difficulties, the difficulty design is quite simple, more enemies, higher damage, higher defence, less power ups. That's it.
School is starting again so I'm not sure if I'll ever finish the fight (where did thatphrase come from I wonder), but bye for now.