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Saturday, Aug 18, 2007

So, heres all the news i have on Fable 2.

Set 500 years after the original game, Fable 2 offers even more choices and features, while building on the core gameplay theme of Fable where every choice continually defines who you become, allowing you to truly live the life you choose.

Now heres a speech made from Molyneux on sept. 29 2006. Here, they talk about what happens in the beginning-

"Now let's talk about the opening of the story, as I said, you can be a man or a woman, the story starts in ****c computer game **** It's all about this regal bird, flying through this amazing and incredible landscape, through down valleys, over mountaintops, through city streets, the bird just comes to rest on the top of this tower. The camera follows the dump down, it comes down, the crap lands on this kid's head - that's you. Anyway, that's the ****of the game. You're nobody, you're nothing, you live in the sewers, everybody, you know, just disregards you. Your destiny is to be a truly great hero

The story has a baddy, who's Lucien, we're trying to make him the most cruel baddy you've ever seen, not evil, cruel. He is destined to build this tower, called the spire, that tower will end up five miles high, what you do with that tower is very much dependent on how you play the game, we are really going in, and anyone that saw the talk with Peter Jackson this morning and heard some of the things that I said will realize that I'm really into the world and the story connecting, what you are, so you will find the story slightly different when you play it, but you still will be able to talk about that, you are destined, in that story, to bring together a group of heroes rather like the Magnificent 7."

Now heres some stuff about a dog you will encounter-

"The player will encounter a dog that will stay with him or her for the rest of the game. Molyneux has stated that the dog is an entity that will get the player to care, to experience love, when he announced this feature at the GDC 2007. Every dog will be unique in some way and morph depending on a variety of factors such as alignment. The dog will assist the player by alerting him to threats (although never giving the player away to the threat) and so completely replacing the mini map, and attacking whatever enemies the player is weakest to, depending, for example, on the weapon drawn. In a recent interview and game demonstration Molyneux showed some of the interactions players can have with their dogs, including buying toys, playing fetch and rewarding or punishing their dogs for their behavior.

Obeying three main laws (do not aggravate the player; unconditionally love the player and self-preservation), the dog features advanced AI. Although the dog is not directly controllable, it will respond to the player's actions; moving to attack will bring it to attack, running somewhere will have the dog run. Behavior is context-specific, and the dog will stay much closer in towns or when the player is hurt than when outside. He is, to a degree, trainable using expressions. Molyneux also revealed that if the player seriously does not want a dog, then they have to run away and escape from it (preferably when it is injured), although the dog will track down the player, causing him or her to run away again. One example given is if the dog is injured and the player leaves and goes to the pub, later there will be a scratching at the door. Someone will open the door for it and observers will react negatively to the abuse."

Heres stuff about the combat in the game-

"Announced at E3 2007 there is a new revamped combat system. All melee combat takes place on the X button. All ranged combat runs on the Y button and magic on the B button. Flourishes will be shown in a different perspective and time will slow down to show finishing moves. Moves done in melee combat are also dependent on where the player is located. For example, if a player is on top of a tower, pressing the X button may cause the player to throw a certain enemy off of the tower rather than attack with a weapon. Also, in the X06 edition of the combat with a not yet ready combat engine shows you can use the environment which leads on to different combat reaches. The character can get into a bar fight shown in the combat demo (the first tested engine).

There are multiple different weapon types known of so far: guns, axes, swords, hammers, and maces. Longbows have also been confirmed and crossbows remain a possibility. In addition to the traditional bows and crossbows, the usage of a musket is shown in the game trailer, and in another gameplay demo the player is shown slinging one across his back, possibly suggesting that it could be equipped."

About death in the game-

"In Fable 2, the player's character does not die upon defeat. Rather, he or she falls unconscious once he or she loses all of his or her health. The enemies will then injure the character while they are unconscious by beating, kicking or stabbing them, which will leave permanent scars. The new system of "death" is intended to simulate the humiliation of defeat, while sustaining scars will negatively affect NPC's attitudes toward the player. Molyneux stated during the E3 2007 combat demo that boss enemies will inflict major, disfiguring scars, which will have a major negative effect on NPC relationships.

However, falling unconscious (said to last around 30 seconds according to Molyneux) can be avoided, if the player is willing to sacrifice one of 3 things: gold, reputation or experience gained."

Now for the pics.

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Heres some links-

Teaser Trailer-http://www.youtube.com/watch?v=zaITATr2C9c

Offical Site-http://www.fable2.com/

Another site for info-http://www.lionhead.com/diaries/

Well, i hope all of you will enjoy Fable 2 as i know i will

Comments

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cool pictures!!

Hey did you catch the new A Haunting episode Friday? it was awesome!!
Posted Aug 19, 2007 9:57 pm PT
Yeah. Me and my sis were laughing our heads off at the lady, she was freaking out the whole time! haha. can't wait till this friday, yay!
Posted Aug 21, 2007 3:46 pm PT
Fable 2 is going to be pretty sweet. I'll have to save-up seeing as all those Fall Games pre-orders have left a hole in my wallet.
Posted Aug 26, 2007 12:35 am PT
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  • goosegirl829
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