There are a lot of games out there with developers constantly vieing for your dollar with advertisements, events, and demos. The last of which can easily backfire. The recent Hour of Victory demo on the marketplace is a great example. Game demos mostly have mixed reactions, good game or not. You'll often find people who enjoyed the title regardless of glitches, controls, lag, etc.
However, with this title, Hour of Victory, the reaction was unanimous, the game sucks...sucks real bad. The auto-aim is atrocious, although it can be turned of in the game options, the A.I. is beyond dumb. This A.I. is on par with Medal of Honor: Allied Assault. I know that game was good for it's time, just like Hour of Victory would fit right in....in 2002.
This is a real testament to how having an amazing engine like the Unreal Engine 3 does not guarantee you anything in the aspect of creating a good game. The developers of this game seem to have nothing truly invested here, look at Gamespot's Live demo coverage in which the developer refered to the "BAR" as the "Browning Assault Rifle [sic]."
Nonetheless, I would expect the team to be able to recoup and exceed development costs (excluding the liscensing of the Unreal Engine 3), since obviously nothing else was invested into this game. This is publishers wanting a quick dime to cash in on the summer drought in gaming.
Comments
However, the demo does so that he has little invested in it.
And, just to be clear on this, the M1918 kicks ass! (that is the BAR)
So does the M1928 (the Thompson)
EarthThatWas