After the recent closure of Electronic Gaming Monthly (EGM) and the eBay offer for HardCore Gamer, talk has picked up that the print format is dead for magazines.
I do agree that Print Magazines of all forms have significantly suffered in recent years thanks in part to the explosion of web content available at the touch of your fingers, I do disagree that the format is dead. Console specific magazines are still successful thanks in part to their strong bond with the consoles they are about (not to mention that they usually offer bonus disc (eg. OXM) or online offers (OPM offering episodes of Qore)).
The problem is not that information is available online and for free. Take a look at North American magazines like Time, Newsweek, Entertainment Weekly, Macleans, Sports Illustrated and others that still exist and still have the numbers to keep them a float. Yes, all are established and long running magazines, but so was EGM's 20 years.
If they are able to still run a successful magazine, then what is wrong with Videogame magazines? The answer is simple, but it's probably something that most companies like Ziff Davis would never adopt.
What do the magazines I mentioned above have in common...and Japanese gaming magazine Famitsu?
They're all weekly magazines.
In order for a Magazine to succeed in today's market it MUST be a weekly based magazine that can still compete with the internet. While the news that is available in the magazine will be relatively late in comparison to when it arrives on the 'net, people read magazines for the features and extra content put into each article.
Here is an example of what I mean. Taking EGM's issue 233 ( October '08 ) and comparing it to Famitsu No. 1044 (from December 19th), let's compare the two magazines.
- EGM has 106 pages
- Famitsu has 264 pages
- EGM had roughly 42 pages of adverts (noting that ads were also located on inside covers and back page)
- Famitsu had roughly 42 pages of adverts (again, noting that ads were located on the inside front and back covers)
- EGM costs you 5.99 US an issue (7.99 here in Canada)
- Famitsu costs roughly 370 Yen which is about 4 dollars US and 4.50 in Canada
- Both magazines offer the same type of content: previews, reviews, editorials, cheats and hints, essentially giving games plenty to work with.
I know comparing EGM to other North American magazines is a bit unfair. Time, Newsweek and Sports Illiustrated have more than 2 million readers each week, while Macleans (Canada's Neweek) and The New Yorker have between 500,000 and 1 million readers each week. EGM's numbers are still high enough that it could support an increase of issues.
EGM's problem in today's market was stated that even with 500,000 paid subscribers and 100,000 copies sent to stores, the ads were not there. But as shown above, in a 106 page magazine, nearly 40% of the magazine contains ads compared to Famitsu's 15%. So was the problem really about getting advertising dollars? Maybe, but I think it's not exactly the issue.
The problem lies in keeping gamers informed and the information fresh. With a monthly magazine, it becomes too difficult to please most gamers and give them something they don't already know.
Let's take reviews as the example here. If a monthly magazine offers reviews on games it has one of two options 1) review a game approximately 40 days before the game is released and hope that the publisher and/or developer do not delay the game. This problem has occurred a few times (eg. GMR Magazine releasing an early review of Ninja Gaiden only for the game to be delayed and GamePro reviewing Half Life for Dreamcast which was never publicly released). Because of this, most print magazines rely on 2) reviewing a game after it has already hit stores. This is a problem because the game has already been in stores and most consumers have already made their decision if they should buy the game. Since the review and the information given by the magazine doesn't help sales, why would a company offer exclusives or rely on a print magazine.
Now this would be completely different if Print Magazines were released weekly. Famitsu is often able to post their review a week prior or the week of a game's release and often this gives gamers the ability to determine if money should be spent on a game. The game and the content is fresh in the reader's mind and people are willing to spend the money. Also, because monthly magazines need their advertising dollars 1-2 months before the issue hits new-stands, often a game might change from the advertisement or reversely, a good enough ad for the magazine is not available.
I don't have any experience in print media so I am not too familiar with development process of a magazine, but you have to assume the following.
- Printing and publishing takes about 1-3 days
- Shipping to consumers and to stores takes 1-3 days
- Layout Setting takes about 1-2 days
- Submissions must be entered at least a week prior.
- The average article is written in a day
- It takes the average person approximately 0-3 days to develop enough of an opinion for a review
- It takes the average person approximately 1-5 days to gather and write up an Editorial or Preview of a game.
With this, it would seem that you could essentially create a magazine from cover to cover in about 2 weeks (so this week we'd be working on our Feb 1st issue).
But what about filling pages? Yes, it can be difficult to fill X amount of pages each month, so it must be just as difficult for a weekly magazine. Yes and no. If you don't have enough content, then of course, you're going to have a hard time filling in pages, but there is always something to write about. As shown above, Famitsu is a weekly magazine and has more than double the amount of pages as EGM and costs less.
EGM would still be around if it made some minor changes:
1) Become a weekly magazine
2) Kept or even reduced the number of pages BUT also reduced the cost.
Other weekly print magazines in North America contain fewer pages and are more affordable for that weekly purchase. Also, as stated before, developers and publishers would be more willing to pay for more ad space because they'd know that their product(s) would be seen more often weekly rather than monthly. Since eyes would see their game four times as much as they already do, publishers can increase the cost for ad-space and in turn, recoup costs for staff, printing, etc...This is also the same if you use ad space for non-game related content. If the US Army, Gillette or even an drink beverage could maximize the eyes viewing their product, they would not be afraid to invest in print.
The underlying issue in all this is 'are videogames viable' enough for a weekly magazine format? My answer is yes. There is more than enough information available each week that can be thrown into a weekly magazine. Take a look at the amount of posts on gaming news sites like Kotaku and Joystiq. Each day there are more than 20 decent articles published, so the news is there. If Famitsu can offer plenty of pages of reviews, previews, features, guides and even some extra stuff (pictorials of real people and comics) then EGM (or any gaming magazine) could have also accomplished the same thing.
Then what about costs and staff. Today's journalist is no longer a 'sit at a desk and work in an office' but rather a freelancer from around the world. Freelancers are cheap and there are a lot of people willing to work freelance if it could eventually lead to something bigger and better. Thanks to the ease of communication, a magazine can be based in a city like Chicago, Toronto, Berlin or even a small town like Kamloops (in British Columbia) and have people working around the world. The gaming market has only a small amount of cities where games are heavily produced: Tokyo, San Francisco, London, Vancouver and to a lesser extent New York and Montreal. Yes, games are made in other cities but travelling is easy (for example, if you have a writer based in Vancouver, he can drive the three hours south to Seattle to talk to people at Valve and/or Microsoft) or if you work in San Francisco, you can cover all the various companies in the area.
Plus, with Freelancers, reviewers can be located just about any where in the world. You ship the game to them and then have them submit to you electronically their review and you can have the review up in the next issue without any real problems.
We'll never know for sure if EGM had changed their format they would have succeed; there were too many outside issues involved with EGM and Ziff Davis that lead to its demise ( we are all aware of the Bankruptcy from 2008 ). In my opinion, if there is a person or organization looking at creating a Gaming magazine in the same vein of EGM (writing quality), they should seriously consider having their format set-up as a weekly magazine.
Comments
Thinking about it I don't think there is a single weekly game magazine in the UK
I've been a freak about videogame magazines since I was a child. Like comics, I would read front to back every word and get all worked up about when the next issue would come out... and then the internet changed everything. Which is okay to most people who relish in the online world, but look around the current economy and tell me who can afford to relish in anything now. All the more reason why print needs to keep traffic going thru book stores, news stands. Its viable entertainment that works perfectly for others on a weekly basis, videogames shouldn't be any different.
Now I'm sure my comment sounds jaded, but I should say I love GameInformer. Their magazine is very high quality, the articles are amazingly well put together (both from a writing quality and artistic layout perspective), and they do give a bang for their buck (world exclusives, all new details, interviews, editorials, etc.) They also offer quite a nice Unlimited section on their website, that I definitely visit to follow up on their best stories in the magazine.
I also should say that with the internet sites I visit & GI I have no reason what-so-ever to ever really need to drop another dime on another magazine or internet site subscription to be provided with more information.
Why would people pay for a less convenient and more expensive way to read news and articles? Even "exclusives" are immediately transcribed to the web by loads of anonymous users.
Besides, I find that many magazines now have less credibility than they used to (not that the internet is a shining example or anything...).
That and EGM often didn't do the things that gaming sites did, rather focusing on giving us unique content that couldn't be found online, or at least, they changed it to be that way as the internet became more relevant. I understand the whole page thing and how there's always something to write about, which makes sense, but as EGM was going along, it was aiming to give us more unique content, like the awesome Japan issue that they worked on.
I know much of it is the fault of Ziff-Davis, but honestly, EGM was going strong here in the states and I seriously think that UGO only wanted 1up and not EGM. I think it had less to do with what you're talking about and more to do simply with the fact that the new owners didn't want a magazine.
Though I do agree with you on the part that if someone wants to create a new magazine that they should follow the weekly path and all, but I don't think that being monthly was the demise of EGM. It's sad to see it go, but there's not much to do anymore.
Also, dewwy mentioned Game Informer in the comments.
Isn't GameInformer part of GameStop or something? I mean, they have massive circulation as well, but isn't it because of GameStop or whatever store they're a part of? I think I'm right on the money on this, but correct me if I'm wrong, but if they're a part of a games store can't subscriptions basically be handed out for free making more circulation? Though they are a pretty good magazine, they just weren't like EGM.
Even with a weekly Gaming magazine, taking into account the time for publishing and shipping, etc., the news and reviews would still be at least 2 weeks old compared to free online gaming sites.
With gaming websites consistently updating and the PSstore and Xbox Live consistently releasing game demos and updates, there is little reason to pay for a magazine that will give you the same news or demos two months (or two weeks) behind the online alternatives.
The fact that the world's in a credit crunch isn't helping printed news in general right now, big newspaper companies are ceasing their line of printed material for the digital distribution alternative.
But either way, this definitely made me think! Great work once again.
Don't forget that even IGN and GameSpot do charge for certain content. IGN has Insider while GameSpot has their own similar 'special content features'. EGM could/should have been something where gamers get extra content, not found anywhere else (which is what they were trying to do). Yes, it ends up being a bit more expensive in comparison to IGN and GameSpot, but at least it did offer stuff they didn't.
Good point about the stress of a weekly magazine. I did not take that into account but at the same time, content can be produced fairly quickly. This could be another spot where Freelance writers would jump at the opportunity to write up a cool feature to boost their own CV.
A weekly gaming magazine would be awesome, and I'd have to say, may even change my mind about a subscription. But even so, with a weekly magazine, isn't the internet still faster?
Gamespot gives out free information that you can get from a magazine. A magazine subscription costs $20-$30, and for some people, they see that as a game or half of a new game--which they may prefer to have.
In my opinion, Video Game Magazines will have to offer more than just video game reviews, they will have to offer additional content that can only be offered in a magazine. There are ways to go about this--such as special offers from magazines for discounts on games perhaps, maybe there is a way to publish content so that people feel they are getting something they could not get elsewhere.
The magazine will have to feel like it's discretionary income also, instead of offering a yearly subscription for $20-$30, how about offering a third of a year for $6-$8?
The problem with gaming magazines is that there really isn't too much newsworthy news that cant be said in a few lines. So the only benefit would be exclusive interviews or previews (something that companies shell out money for).
The biggest differences between news magazines and gaming magazines is that news magazines usually have something important to share. Don't get me wrong, I like gaming, but even the half-crap stuff printed on most gaming websites is still more than I need to make an opinion about a game.
Another point (and I'm not sure entirely) but most weekly publications have a bigger editorial staff so they can make those weekly deadlines. It's a hectic process to publish a magazine or newspaper.
Again, it would be a nice thing to see gaming mags go weekly--but with the internet...what's the point? We're still gonna log on to gamespot or IGN or whatever anyways. eventually most, if not all, publications will shift from print to web.
A few things based on some years of publishing (print and online) experience (take em for what they are worth):
- If you increase your issues 4x, then you increase your cost 4x. Simple business math. I've work on a print pub that research going from monthly to weekly... the math doesn't work. You'd still need to counter all print/mailing, ink and distribution costs with advertising dollars. Then there's the production speed. If you have more issues to produce, the speed would need to be increased. This would most likely need more people, and in the print world wright now, print staff is rare, let alone MORE print staff. EGM had a large staff. Perhaps hey failed to stream line to a more efficient and lean machine.
- EGM's numbers may not have been all that true. Over the last few years on the sales block, they offered TONS of free or close to free sub offers. This isn't good print biz. Full price subs barely break even as it is. You inflate your circ with discounted/free offers, it point the P&L in the red.
- GameInformer is not a paid sub. It's a companion to a club offer. Which is a fancy way to say, it's free. I bet it has a very low renewal rate, and assume they have very little newstand presence. Their coupons, retail relationships pay for this mag, I'm certain.
In my opinion: It's all about the prod process, and an online companion. Keep for production time/costs down, keep your circ paid/true and use your online creative team to developer/write the mag.
There's tons of details to the publishing business, especially print, that are avoided in the thread... but interesting nonetheless. Many of your points are spot on, but thought I'd share my experience a little.
It's not a stretch to think that the people who read EGM had access to the internet, where they could have gotten their reviews, stories, previews and the such on 1UP as well as other sites. Yes, TIME, Newsweek and the others last because there's still an audience there that would rather read it in print, not on a computer screen. There is significantly less for gaming publications.
That said, the weekly magazine would be a good idea...but it couldn't be just for games. If there was more of a culture surrounding US gaming, such as tournaments and other stuff, that were popular, a weekly magazine would be a good sell. However, this going back to the immediacy of the reviews and the audience it caters to, why would you wait for a publication of a magazine when a day before a game is released, a review is on the website? We'll be seeing Gamepro and Game Informer go to similar fates or finding alternate routes to get their content out.
They just couldn't compete with the likes of Gamespot or IGN.
Personally, I used to be an avid reader of EGM during the 90's, I stopped sometimes around 02 or 03, mainly because EGM lost the only thing I value a print game magazine for and that's previews. I usually already know what games I will or won't buy. They completely cut them out when they redesigned the mag back then. That's when I ended up switching to Game Informer. Sure I can read preview online but it's never felt quite right, or comfortable, I always preferred the physical mag.
So do I really want to read a magazine when I get home? Not really. Sure I'll bring it on the toilet for a quick 5 minutes, but I don't read them in depth and don't put as much weight on magazines as if I had more time to delve into it. Hell, like you said, most of the content is old the minute it gets printed.
I worked in the newspaper industry in advertising for four years and saw our circulation numbers get cut in half because of the internet and other factors. No circulation means no advertisers means no product. Of course you can always use "readership" numbers (basically saying that one issue gets read by more than one person in a household) and double your numbers.
Good read!
however with all that said i dont think there was a need for you to post this. its kinda like a common sense thing, you are just saying what we are thinking, but because we are the only ones reading it, it is like we are reading out own thoughts ):
That said, as many others have cited, I check for latest information via the Internet and enjoyed reading mags for features and reviews rather than previews.
I've been burned on three subscriptions now ("Computer Games", "Games for Windows", and now EGM); the first two left me out of pocket (no refund nor getting another publication; they were both on multi-year subscriptions and the Better Business Bureau could offer little help). The situation on EGM is not clear.
I'm currently subscribed to "Game Developer" and "Game Informer", but must say that I'm scared to renew in case I'm ripped off yet again, as much as I enjoy the mags.
I'm lucky enough to be a reviewer for a few gaming magazines here is South Africa where I live and in most cases we review games at least a week before the game ships in the country. Where the biggest issue for printed material lies is in the fact that posting an article on a website requires all of a day while publishing a magazine and getting the magazine out to retailers has a much higher delay. In the case of the one magazine I write for, articles must be submitted a full month before issue arrives in stores because of editorial, publishing and distribution delays, and this magazine is a monthly one. So everything we put in the magazine is current as of press but by the time it arrives on shelves a few weeks have passed and to the informed gamer, all they read is old news.
But as I told my editor the other day, Magazines aim at a completely different audience to that the internet informs. I personally spend a lot of time reading news on-line but yet find myself wanting to read a magazine more because it presents information that in most cases is fact and is pretty much guaranteed since unlike internet sites, correcting errors is never an option.
I think going weekly was a good idea for EGM but with that there would have been the requirement to increase throughput which in more cases results in either hiring more people or lowering quality, both cases are impossible considering the magazine's history and current economic state of the world.
Its a shame for a good magazine to shut down but sometimes, things happen. I just hope all the guys and girls working at EGM get picked up and get cracking, otherwise it would be a waste of some awesome talent!
Cheers Peter D
PuRe_CaNaDiaN_
I disagree with the statement "Your internet news gives you the basics, but when you want to read more about a specific topic, a magazine almost always offers more detail." I can't recall any instance that the internet has been significantly subpar on details to a magazine, especially if you consider searching multiple sites. Features on gamespot often seem to be about the same written length as those in magazines. Though admittingly, this is a matter of personal experience.
While, your suggestion of a shift to a weekly format seems viable, how about if they changed to less time sensitive topics. Covering tournaments, trends in gaming, how well certain games are doing a year after release, mods are all examples of potential material that isn't found on the internet as frequently and would work on a monthly schedule. Back that up with unique artsy layouts, and I think you could thrive on a monthly basis.