GAMES: GameSpot GameFAQs MOVIES: Metacritic Movietome Comic-Con
Sunday, Jan 18, 2009

After the recent closure of Electronic Gaming Monthly (EGM) and the eBay offer for HardCore Gamer, talk has picked up that the print format is dead for magazines.

I do agree that Print Magazines of all forms have significantly suffered in recent years thanks in part to the explosion of web content available at the touch of your fingers, I do disagree that the format is dead. Console specific magazines are still successful thanks in part to their strong bond with the consoles they are about (not to mention that they usually offer bonus disc (eg. OXM) or online offers (OPM offering episodes of Qore)).

The problem is not that information is available online and for free. Take a look at North American magazines like Time, Newsweek, Entertainment Weekly, Macleans, Sports Illustrated and others that still exist and still have the numbers to keep them a float. Yes, all are established and long running magazines, but so was EGM's 20 years.

If they are able to still run a successful magazine, then what is wrong with Videogame magazines? The answer is simple, but it's probably something that most companies like Ziff Davis would never adopt.

What do the magazines I mentioned above have in common...and Japanese gaming magazine Famitsu?

They're all weekly magazines.

In order for a Magazine to succeed in today's market it MUST be a weekly based magazine that can still compete with the internet. While the news that is available in the magazine will be relatively late in comparison to when it arrives on the 'net, people read magazines for the features and extra content put into each article.

Here is an example of what I mean. Taking EGM's issue 233 ( October '08 ) and comparing it to Famitsu No. 1044 (from December 19th), let's compare the two magazines.

  • EGM has 106 pages
  • Famitsu has 264 pages
  • EGM had roughly 42 pages of adverts (noting that ads were also located on inside covers and back page)
  • Famitsu had roughly 42 pages of adverts (again, noting that ads were located on the inside front and back covers)
  • EGM costs you 5.99 US an issue (7.99 here in Canada)
  • Famitsu costs roughly 370 Yen which is about 4 dollars US and 4.50 in Canada
  • Both magazines offer the same type of content: previews, reviews, editorials, cheats and hints, essentially giving games plenty to work with.

I know comparing EGM to other North American magazines is a bit unfair. Time, Newsweek and Sports Illiustrated have more than 2 million readers each week, while Macleans (Canada's Neweek) and The New Yorker have between 500,000 and 1 million readers each week. EGM's numbers are still high enough that it could support an increase of issues.

EGM's problem in today's market was stated that even with 500,000 paid subscribers and 100,000 copies sent to stores, the ads were not there. But as shown above, in a 106 page magazine, nearly 40% of the magazine contains ads compared to Famitsu's 15%. So was the problem really about getting advertising dollars? Maybe, but I think it's not exactly the issue.

The problem lies in keeping gamers informed and the information fresh. With a monthly magazine, it becomes too difficult to please most gamers and give them something they don't already know.

Let's take reviews as the example here. If a monthly magazine offers reviews on games it has one of two options 1) review a game approximately 40 days before the game is released and hope that the publisher and/or developer do not delay the game. This problem has occurred a few times (eg. GMR Magazine releasing an early review of Ninja Gaiden only for the game to be delayed and GamePro reviewing Half Life for Dreamcast which was never publicly released). Because of this, most print magazines rely on 2) reviewing a game after it has already hit stores. This is a problem because the game has already been in stores and most consumers have already made their decision if they should buy the game. Since the review and the information given by the magazine doesn't help sales, why would a company offer exclusives or rely on a print magazine.

Now this would be completely different if Print Magazines were released weekly. Famitsu is often able to post their review a week prior or the week of a game's release and often this gives gamers the ability to determine if money should be spent on a game. The game and the content is fresh in the reader's mind and people are willing to spend the money. Also, because monthly magazines need their advertising dollars 1-2 months before the issue hits new-stands, often a game might change from the advertisement or reversely, a good enough ad for the magazine is not available.

I don't have any experience in print media so I am not too familiar with development process of a magazine, but you have to assume the following.

  • Printing and publishing takes about 1-3 days
  • Shipping to consumers and to stores takes 1-3 days
  • Layout Setting takes about 1-2 days
  • Submissions must be entered at least a week prior.
  • The average article is written in a day
  • It takes the average person approximately 0-3 days to develop enough of an opinion for a review
  • It takes the average person approximately 1-5 days to gather and write up an Editorial or Preview of a game.

With this, it would seem that you could essentially create a magazine from cover to cover in about 2 weeks (so this week we'd be working on our Feb 1st issue).

But what about filling pages? Yes, it can be difficult to fill X amount of pages each month, so it must be just as difficult for a weekly magazine. Yes and no. If you don't have enough content, then of course, you're going to have a hard time filling in pages, but there is always something to write about. As shown above, Famitsu is a weekly magazine and has more than double the amount of pages as EGM and costs less.

EGM would still be around if it made some minor changes:

1) Become a weekly magazine
2) Kept or even reduced the number of pages BUT also reduced the cost.

Other weekly print magazines in North America contain fewer pages and are more affordable for that weekly purchase. Also, as stated before, developers and publishers would be more willing to pay for more ad space because they'd know that their product(s) would be seen more often weekly rather than monthly. Since eyes would see their game four times as much as they already do, publishers can increase the cost for ad-space and in turn, recoup costs for staff, printing, etc...This is also the same if you use ad space for non-game related content. If the US Army, Gillette or even an drink beverage could maximize the eyes viewing their product, they would not be afraid to invest in print.

The underlying issue in all this is 'are videogames viable' enough for a weekly magazine format? My answer is yes. There is more than enough information available each week that can be thrown into a weekly magazine. Take a look at the amount of posts on gaming news sites like Kotaku and Joystiq. Each day there are more than 20 decent articles published, so the news is there. If Famitsu can offer plenty of pages of reviews, previews, features, guides and even some extra stuff (pictorials of real people and comics) then EGM (or any gaming magazine) could have also accomplished the same thing.

Then what about costs and staff. Today's journalist is no longer a 'sit at a desk and work in an office' but rather a freelancer from around the world. Freelancers are cheap and there are a lot of people willing to work freelance if it could eventually lead to something bigger and better. Thanks to the ease of communication, a magazine can be based in a city like Chicago, Toronto, Berlin or even a small town like Kamloops (in British Columbia) and have people working around the world. The gaming market has only a small amount of cities where games are heavily produced: Tokyo, San Francisco, London, Vancouver and to a lesser extent New York and Montreal. Yes, games are made in other cities but travelling is easy (for example, if you have a writer based in Vancouver, he can drive the three hours south to Seattle to talk to people at Valve and/or Microsoft) or if you work in San Francisco, you can cover all the various companies in the area.

Plus, with Freelancers, reviewers can be located just about any where in the world. You ship the game to them and then have them submit to you electronically their review and you can have the review up in the next issue without any real problems.

We'll never know for sure if EGM had changed their format they would have succeed; there were too many outside issues involved with EGM and Ziff Davis that lead to its demise ( we are all aware of the Bankruptcy from 2008 ). In my opinion, if there is a person or organization looking at creating a Gaming magazine in the same vein of EGM (writing quality), they should seriously consider having their format set-up as a weekly magazine.

Category: Editorial
Posted by finalcross, 8:55pm
77 Comments | Post a Comment

Comments

Page 1  2 
« prev  |  next »
Good read and an interesting topic!

I disagree with the statement "Your internet news gives you the basics, but when you want to read more about a specific topic, a magazine almost always offers more detail." I can't recall any instance that the internet has been significantly subpar on details to a magazine, especially if you consider searching multiple sites. Features on gamespot often seem to be about the same written length as those in magazines. Though admittingly, this is a matter of personal experience.

While, your suggestion of a shift to a weekly format seems viable, how about if they changed to less time sensitive topics. Covering tournaments, trends in gaming, how well certain games are doing a year after release, mods are all examples of potential material that isn't found on the internet as frequently and would work on a monthly schedule. Back that up with unique artsy layouts, and I think you could thrive on a monthly basis.
Posted Jan 18, 2009 9:47 pm PT
That could've been a good idea for them to do.
Posted Jan 18, 2009 10:11 pm PT
I know what you mean, I used to buy print magazine before I discovered the internet. Articals on the net just seem to be of much better qulity and for free.

Thinking about it I don't think there is a single weekly game magazine in the UK
Posted Jan 19, 2009 1:59 am PT
Well the magazines in Greece related to computers are quite a few, but there's no info you cannot find in the net, not to mention their so called "freebie" offers !!!
Posted Jan 19, 2009 6:31 pm PT
You are right on the money!

I've been a freak about videogame magazines since I was a child. Like comics, I would read front to back every word and get all worked up about when the next issue would come out... and then the internet changed everything. Which is okay to most people who relish in the online world, but look around the current economy and tell me who can afford to relish in anything now. All the more reason why print needs to keep traffic going thru book stores, news stands. Its viable entertainment that works perfectly for others on a weekly basis, videogames shouldn't be any different.
Posted Jan 19, 2009 8:27 pm PT
Well, until electronic devices are waterproof, magazines will not die. After all, nobody wants to get bored at the toilet.
Posted Jan 20, 2009 6:37 pm PT
The main reason why GameInformer, the most successful of any north american gaming magazine, has become so successful is for one sole reason: exclusives. That's how magazines stay up with the internet sites. Look at GameInformer's covers over the past year, hell make it 4 years. Nearly every month they'll be showing off the "world premiere of the next great game from (insert game developer here)".

Now I'm sure my comment sounds jaded, but I should say I love GameInformer. Their magazine is very high quality, the articles are amazingly well put together (both from a writing quality and artistic layout perspective), and they do give a bang for their buck (world exclusives, all new details, interviews, editorials, etc.) They also offer quite a nice Unlimited section on their website, that I definitely visit to follow up on their best stories in the magazine.

I also should say that with the internet sites I visit & GI I have no reason what-so-ever to ever really need to drop another dime on another magazine or internet site subscription to be provided with more information.
Posted Jan 20, 2009 7:50 pm PT
I hate to say this, but print (newspapers, magazines and all) just can't compete for much longer.
Why would people pay for a less convenient and more expensive way to read news and articles? Even "exclusives" are immediately transcribed to the web by loads of anonymous users.

Besides, I find that many magazines now have less credibility than they used to (not that the internet is a shining example or anything...).
Posted Jan 20, 2009 11:45 pm PT
I disagree, though I understand what you're saying and it may have even been better for the magazine if it did go weekly, but here's the deal: EGM had huge circulation, according to Milkman it's approximately 650k.

That and EGM often didn't do the things that gaming sites did, rather focusing on giving us unique content that couldn't be found online, or at least, they changed it to be that way as the internet became more relevant. I understand the whole page thing and how there's always something to write about, which makes sense, but as EGM was going along, it was aiming to give us more unique content, like the awesome Japan issue that they worked on.

I know much of it is the fault of Ziff-Davis, but honestly, EGM was going strong here in the states and I seriously think that UGO only wanted 1up and not EGM. I think it had less to do with what you're talking about and more to do simply with the fact that the new owners didn't want a magazine.

Though I do agree with you on the part that if someone wants to create a new magazine that they should follow the weekly path and all, but I don't think that being monthly was the demise of EGM. It's sad to see it go, but there's not much to do anymore.

Also, dewwy mentioned Game Informer in the comments.

Isn't GameInformer part of GameStop or something? I mean, they have massive circulation as well, but isn't it because of GameStop or whatever store they're a part of? I think I'm right on the money on this, but correct me if I'm wrong, but if they're a part of a games store can't subscriptions basically be handed out for free making more circulation? Though they are a pretty good magazine, they just weren't like EGM.
Posted Jan 20, 2009 11:59 pm PT
Personally, I don't think that weekly editions of gaming magazines could save the companies. Ultimately, a weekly magazine would have alot less content and would need to be alot cheaper than the monthly alternatives. Also, the stress of making deadlines would be multiplied by four for the staff, and wouldn't help matters.

Even with a weekly Gaming magazine, taking into account the time for publishing and shipping, etc., the news and reviews would still be at least 2 weeks old compared to free online gaming sites.

With gaming websites consistently updating and the PSstore and Xbox Live consistently releasing game demos and updates, there is little reason to pay for a magazine that will give you the same news or demos two months (or two weeks) behind the online alternatives.
Posted Jan 21, 2009 3:28 am PT
That would have been nice to have but we will never know..
Posted Jan 21, 2009 6:13 am PT
I stopped reading Game Informer and magazines like that because I realized, "Hey, Gamespot and IGN give you the same information, for FREE!" Basically, I do feel cheated by paying for a 12 month subscription, for 12 magazines (do the math about magazines a month), and looking online where I can get the same news, weekly. What GI and other mags like that need are lifetime subscriptions with some bonuses from that, that way you get future mags for pretty much free, and then like finalcross said, do it weekly.
Posted Jan 21, 2009 7:10 am PT
Wow, I'm impressed with the research and thought that went into this article.

The fact that the world's in a credit crunch isn't helping printed news in general right now, big newspaper companies are ceasing their line of printed material for the digital distribution alternative.

But either way, this definitely made me think! Great work once again.
Posted Jan 21, 2009 7:18 am PT
Excellent read. Very insightful. Basically, EGM's business model went obsolete, and it can do nothing but close down.
Posted Jan 21, 2009 7:43 am PT
Yes, Game Informer is owned and operated by GameStop and of course, their model is to sell games. Those exclusives are beneficial for both the publisher and the stores because both make money if the game is sold. EGM wasn't owned by any gaming company and it's purpose was to simply inform the masses. The more I think about it, another part for any successful magazine is having a solid running web-site to compliment the content. EGM and 1Up did do a lot to share information; most of the content in EGM you can find on the site shortly after the magazine went to press. But again, the content arrived fairly late and most people wouldn't take much notice of it. I am not saying they need to do the whole Final Fantasy IX (yes, very old reference) strategy guide route. With the game's strategy guide, it gave you bare-bones information but then asked you to use special codes to use on its PlayOnline site to get the rest of the information. But they could have done something similar to what Sports Illustrated does where it says something along the lines of 'want to find out what Writer Y thinks, check out his article in this week's issue of SI or read their blog at SI.com'.

Don't forget that even IGN and GameSpot do charge for certain content. IGN has Insider while GameSpot has their own similar 'special content features'. EGM could/should have been something where gamers get extra content, not found anywhere else (which is what they were trying to do). Yes, it ends up being a bit more expensive in comparison to IGN and GameSpot, but at least it did offer stuff they didn't.

Good point about the stress of a weekly magazine. I did not take that into account but at the same time, content can be produced fairly quickly. This could be another spot where Freelance writers would jump at the opportunity to write up a cool feature to boost their own CV.
Posted Jan 21, 2009 8:01 am PT
Excellent topic there!

A weekly gaming magazine would be awesome, and I'd have to say, may even change my mind about a subscription. But even so, with a weekly magazine, isn't the internet still faster?

Gamespot gives out free information that you can get from a magazine. A magazine subscription costs $20-$30, and for some people, they see that as a game or half of a new game--which they may prefer to have.

In my opinion, Video Game Magazines will have to offer more than just video game reviews, they will have to offer additional content that can only be offered in a magazine. There are ways to go about this--such as special offers from magazines for discounts on games perhaps, maybe there is a way to publish content so that people feel they are getting something they could not get elsewhere.

The magazine will have to feel like it's discretionary income also, instead of offering a yearly subscription for $20-$30, how about offering a third of a year for $6-$8?
Posted Jan 21, 2009 8:45 am PT
I've been an avid computer gamer since 1980 and just don't see the demand for a weekly. So far as individual reviews and review composites, I take these with a grain of salt due to potential conflicts of interest for the publisher. If the reviews are published by a firm which also owns substantial game development studios (e.g. EA, Valve, CBS Interactive, CAPCOM, Eidos, et al), the potential for conflict of interest is a valid and logical concern for the reader. If the publication fitting that description (ownership by one of the major gaming studios) also is the publisher of one of the composite review scorers like GameSpy, MetaCritic et al, the reader could understandably get even more concerned about the statistical integrity of a game's weighted average, composite score. This is not to say that this question of review integrity will be abused by such firms - to the contrary, it only suggests that logic dictates we shop around for opinions on a game that interests us. So far as the print magazines that are still going strong in the gaming space, we have to consider those same questions - and a couple of others as well. Most important - do the print magazines in question hold some sort of personal value to us above and beyond their writers' reviews? Personally, I only subscribe to one - PC Gamer - not only because I'm a pc gamer, but also because I enjoy getting PCG's monthly disc with a bunch of new game demos. For $1.67 monthly, it's cool to accumulate a library of these. It's kinda important, too, because it seems to me - I could be wrong on this - that less and less new game releases over the past couple years offer demo's anymore (by download or disc - doesn't matter).
Posted Jan 21, 2009 9:56 am PT
National Geographic is doing fine and it's a monthly. It's also dirt cheap. What's interesting to me is you compared EGM, a magazine with comparatively low readership to Famitsu, Time, etc... Gaming magazines in this country seem like they're a dime a dozen and it's a small minority of people who play video games in this country that really read these magazines. Think of this, how often do you see a video game magazine in a doctor's waiting room? Now how often do you see Time, Entertainment Weekly or Newsweek? They just get a wider audience. It seems inevitable that there is going to be some consolidation for print gaming mags. The market just doesn't support the number there already are.
Posted Jan 21, 2009 10:25 am PT
I didn't read the entire post, but I think you fail to realize that magazines like The Times are used as quick reads on a location such as a train to gather information about real world events. Gaming magazines, in truth to most of us, are only useful for reviews. I know I don't care what xyz game developer has to say, and I assume that I am not the only one that feels this way. Since reviews are easier to access online, in addition to having instant access to videos of the games, its easy to see why the magazines are dying. I used to be a subscriber to OXM, EGM, and one other that escapes my mind, but since reviews, previews, and even editorials are better on sites like this one, I canceled them. Plus, the "bonus content" such as the demos on the OXM disk are accessed easier from the Marketplace. And if someone if reading this and thinking "Not everyone has access to the internet", its time to start realizing how mainstream broadband is now.
Posted Jan 21, 2009 11:09 am PT
The thing that seperates most news magazines, news websites, and news shows is that news magazines actually take time to get and set up interviews. News websites and shows tend to cal a couple times and if no one answers they give up and say that they did not respond as of press time. Heck, even gamespot news does that (and for things that do not matter its quite irritating to read and article that says we know nothing).

The problem with gaming magazines is that there really isn't too much newsworthy news that cant be said in a few lines. So the only benefit would be exclusive interviews or previews (something that companies shell out money for).

The biggest differences between news magazines and gaming magazines is that news magazines usually have something important to share. Don't get me wrong, I like gaming, but even the half-crap stuff printed on most gaming websites is still more than I need to make an opinion about a game.
Posted Jan 21, 2009 12:31 pm PT
I really remember when EGM was great and it peaked around ,98-99? Issues were thick and had great writers to go along with the game content. Then all of a sudden they moved to California, and it just went south from there. All the familiar people left and were replaced with continuously revolving drones nobody cared about. Plus the issues were cut in half really making it not worth it. Oh and yes I still pick up my Nintendo Power, as it still has a place in my heart.
Posted Jan 21, 2009 1:43 pm PT
It's a very interesting idea to have a weekly gaming magazine (even a Bi-Monthly would be nice as well). However, when you look at closer, it just isn't feasible, thanks to the Internet. Like most people have already eluded to, magazines just dont offer much content that isn't out there on the net already. Local newspapers are going through this very predicament (with undoubtedly news magazines not far behind). One thing that I didn't see mentioned is magazines--and all publications--make money on advertising, not sales or subscription base. Sales and subscribers account for very little revenue--if any for some. If EGM wasn't getting the advertising they needed to stay afloat; that was their demise, plain and simple. looking at any random EGM, you'll see that most ads are the same from any given month-to-month. Thats because the company that purchased that space to advertise paid for a certain time to have that advertisement published. This isn't just with magazines, websites now offer up advertising space with more and more companies spending their marketing dollars on the latter. Why? because even if people still read the magazine, more people still turn to a website for quick tips, news, reviews, etc. Subscriber bases are what's used to sell advertising space to companies. "Put your ad here to help fund our magazine and this is how many people will see it." even if 650k people see that add, that number is exponentially higher for a website--hell a website could hit 650k people in one day. The news and resources are infinite on the web. They way you combat is, offer some sort of exclusives. more so than what GI offers (since I heard that name out there). The difference with current successful magazines like Time, Newsweek, etc is they can offer up interviews with world leaders, or some type of content like that, etc. Most gamers don't care about an interview with a developer (I emphasise the word MOST); like someone else said, they read it for the reviews. Another thing is photojournalism. That's a big selling point with magazines like Time, National Geographic, etc. They show pictures that won't make it to the web quickly. it turns out to be compelling stuff. Screenshots aren't exactly the same thing.

Another point (and I'm not sure entirely) but most weekly publications have a bigger editorial staff so they can make those weekly deadlines. It's a hectic process to publish a magazine or newspaper.

Again, it would be a nice thing to see gaming mags go weekly--but with the internet...what's the point? We're still gonna log on to gamespot or IGN or whatever anyways. eventually most, if not all, publications will shift from print to web.
Posted Jan 21, 2009 1:57 pm PT
A great read. Thanks for the extra effort.

A few things based on some years of publishing (print and online) experience (take em for what they are worth):

- If you increase your issues 4x, then you increase your cost 4x. Simple business math. I've work on a print pub that research going from monthly to weekly... the math doesn't work. You'd still need to counter all print/mailing, ink and distribution costs with advertising dollars. Then there's the production speed. If you have more issues to produce, the speed would need to be increased. This would most likely need more people, and in the print world wright now, print staff is rare, let alone MORE print staff. EGM had a large staff. Perhaps hey failed to stream line to a more efficient and lean machine.

- EGM's numbers may not have been all that true. Over the last few years on the sales block, they offered TONS of free or close to free sub offers. This isn't good print biz. Full price subs barely break even as it is. You inflate your circ with discounted/free offers, it point the P&L in the red.

- GameInformer is not a paid sub. It's a companion to a club offer. Which is a fancy way to say, it's free. I bet it has a very low renewal rate, and assume they have very little newstand presence. Their coupons, retail relationships pay for this mag, I'm certain.

In my opinion: It's all about the prod process, and an online companion. Keep for production time/costs down, keep your circ paid/true and use your online creative team to developer/write the mag.

There's tons of details to the publishing business, especially print, that are avoided in the thread... but interesting nonetheless. Many of your points are spot on, but thought I'd share my experience a little.
Posted Jan 21, 2009 2:04 pm PT
The problem with EGM closing had something to do with it not only being a print medium, but for what it was covering: Videogames.

It's not a stretch to think that the people who read EGM had access to the internet, where they could have gotten their reviews, stories, previews and the such on 1UP as well as other sites. Yes, TIME, Newsweek and the others last because there's still an audience there that would rather read it in print, not on a computer screen. There is significantly less for gaming publications.

That said, the weekly magazine would be a good idea...but it couldn't be just for games. If there was more of a culture surrounding US gaming, such as tournaments and other stuff, that were popular, a weekly magazine would be a good sell. However, this going back to the immediacy of the reviews and the audience it caters to, why would you wait for a publication of a magazine when a day before a game is released, a review is on the website? We'll be seeing Gamepro and Game Informer go to similar fates or finding alternate routes to get their content out.
Posted Jan 21, 2009 2:07 pm PT
YAY CANADA!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted Jan 21, 2009 3:22 pm PT
Right now I'm receiving a free subscription to Wired(thanks gamespot heh) and at least half the pages are ads. I mean full page ads. Every time you turn the page there is an ad. Sometimes both pages will have an ad. The pages with articles will have ads sprinkled throughout. Ad ad ad ad ad!!! I read one issue and now they go straight to the recycling bin.
Posted Jan 21, 2009 4:01 pm PT
Man, I loved EGM. The head guy (I forgot his name) left last summer, I guess he was prepared.
Posted Jan 21, 2009 4:42 pm PT
I use to get a subscription to EGM but for a bunch of the reasons you stated above I quit getting it in the late 90's. The internet was easily accessible and if I wanted to know anything about a game I would just use the internet and not wait another 3 weeks for the mag to arrive. If they went weekly, that wouldn't have hurt their chances of my friends and I staying with them.
They just couldn't compete with the likes of Gamespot or IGN.
Posted Jan 21, 2009 5:53 pm PT
good read but u no even though the internet was around I stilled loved to read EGM idk there was something about it but I am gonna miss that magazine it was great
Posted Jan 21, 2009 8:33 pm PT
It's sad really. Tangible things in print are good to have so people don't get to change history due to digital things being deleted. Orwell was right. he just missed the mark by about 15 years. Soon, people will forget what happened to important written items. I love gaming, but this issue goes much deeper than what we are talking about on here. Read 1984. It was written in the 1940's I believe.
Posted Jan 21, 2009 8:58 pm PT
Hey, really nice article and everything. There is just one reason why I can possibly explain the difference in readership between Japan and US video game magazines. It has a lot to do with literacy and reading within both respective cultures. Books have now become more of a premium in the US while in Japan you'll still see plenty of people standing around reading books freely in their favorite store. That's the same reason why the costs of the magazine are less (not neglecting to mention resources play a dominant factor as well). Also to play Devil's Advocate, Japan's internet habits aren't nearly as overwhelming as the US. While it is still an ever changing society, we still see Japan using the internet strictly as a "tool" and not as a form of entertainment (blogging, YouTube, gaming, watching streamed movies, etc). So while, I don't doubt that in time Japan will find it's own way to manage the internet, it's moving at its own pace.
Posted Jan 21, 2009 10:21 pm PT
I appreciate the long, thought-out article, but I also believe the issue is more complex than that. Still, great job.
Posted Jan 21, 2009 10:40 pm PT
Great article!

Personally, I used to be an avid reader of EGM during the 90's, I stopped sometimes around 02 or 03, mainly because EGM lost the only thing I value a print game magazine for and that's previews. I usually already know what games I will or won't buy. They completely cut them out when they redesigned the mag back then. That's when I ended up switching to Game Informer. Sure I can read preview online but it's never felt quite right, or comfortable, I always preferred the physical mag.
Posted Jan 21, 2009 11:44 pm PT
Yeah, and Ziff Davis hasn't returned my emails about refunds for recently renewed subscriptions.......
Posted Jan 22, 2009 4:25 am PT
Another factor to look at is that most of Japan is "public transportation" based while only certain metropolis areas in the USA are (NYC as an example). Having public transportation allows one to sit and casually read a magazine or play a DS/PSP (hence part of the popularity). While I have to drive to work every day, about an hour round trip, someone with an hour round trip on a train or bus can read.

So do I really want to read a magazine when I get home? Not really. Sure I'll bring it on the toilet for a quick 5 minutes, but I don't read them in depth and don't put as much weight on magazines as if I had more time to delve into it. Hell, like you said, most of the content is old the minute it gets printed.

I worked in the newspaper industry in advertising for four years and saw our circulation numbers get cut in half because of the internet and other factors. No circulation means no advertisers means no product. Of course you can always use "readership" numbers (basically saying that one issue gets read by more than one person in a household) and double your numbers.

Good read!
Posted Jan 22, 2009 7:32 am PT
Nah, magazines are dead. 100% dead. They are either going to have bias'ed exclusive content or the same thing you could get online... Such magazines should go online, make a good forum system and then give achievements for being online, like GS, or go out of business.
Posted Jan 22, 2009 12:58 pm PT
I've been buying gaming magazines since 1991. Here in Germany there are 5 major magazines which cover pc-gaming and every one comes with a bonus dvd-disc with demos, videos produced by the editors and at least one full game. The the latest edition of one of the magazine "Gamestar" came with Deus Ex 2 for about 7$. I don't have the feeling that those puplications will dissapear soon.
Posted Jan 22, 2009 1:55 pm PT
I agree that there needs to be a change, i don't necessarily agree with how you think they should change it. fact is sites like this ruin it for the magazines, why should i pay for something i am getting for free (legally even). the days of magazines are numbered, including the new yorker, sports illustrated etc....

however with all that said i dont think there was a need for you to post this. its kinda like a common sense thing, you are just saying what we are thinking, but because we are the only ones reading it, it is like we are reading out own thoughts ):
Posted Jan 22, 2009 2:15 pm PT
Time, Newsweek, and all those other mags you mentioned target an older demographic than the typical 18-34 video game market.
Posted Jan 22, 2009 8:09 pm PT
I like mags solely for reading where I couldn't get easy access to the Internet. I travel quite a bit, whether business or travel, and spend time at airports or other forms of transit (shuttles, trains, etc.).
That said, as many others have cited, I check for latest information via the Internet and enjoyed reading mags for features and reviews rather than previews.

I've been burned on three subscriptions now ("Computer Games", "Games for Windows", and now EGM); the first two left me out of pocket (no refund nor getting another publication; they were both on multi-year subscriptions and the Better Business Bureau could offer little help). The situation on EGM is not clear.

I'm currently subscribed to "Game Developer" and "Game Informer", but must say that I'm scared to renew in case I'm ripped off yet again, as much as I enjoy the mags.
Posted Jan 22, 2009 10:22 pm PT
First off, loved the blog and found it to be a very interesting read. A weekly magazine is certainly an interesting idea, but I think the cost of publication might be too high. A gaming magazine is likely expensive to publish due to all the artwork and travel involved in the process of its creation. I'm not sure how viable it is, but who knows, it could work out. I think one of the problems with EGM is the way ZD managed it. They hired excellent writers, but they didn't know how to control costs an generate revenue. It is hard to tell what went on without knowing all the details, but with 600,000 subscribers, that magazine should have been doing well if they were properly controlling costs. Obviously they weren't, and things got out of hand. I think 1UP.com significantly increased their costs due to all the podcasts, which frankly, I didn't enjoy nearly as much as the magazine, because much of it was rambling. 1UP was also an amateurish site, but I like how they tried to make it a community-based website. I can't wait until the new project Shoe is working on surfaces.
Posted Jan 22, 2009 11:45 pm PT
Man... I hope gaming magazines don't die out or a lot of gamers (including me) will have one less thing to do on the toilet
Posted Jan 23, 2009 12:36 am PT
I think the quality of the writing just sucks. Under normal circumstances, society will stay a blend of old and new, imo. So mags will never go away. You need to take them places sometimes. I could write better articles than what I read in gaming magazines. They just need to be an interesting take on the product and humorous. It's not rocket science but they don't do it. (shrugs)
Posted Jan 23, 2009 4:15 am PT
I don't really care about how fast the reviews come out. I just want to read a good review and that's exactly what i get from PCG Sweden (monthly magazine). Also, their reviews are so well written that i'll read some of them just for the entertainment.
Posted Jan 23, 2009 5:22 am PT
Very interesting read. You present your points rather well, and even though I agree with your views, I have a point or two to make.

I'm lucky enough to be a reviewer for a few gaming magazines here is South Africa where I live and in most cases we review games at least a week before the game ships in the country. Where the biggest issue for printed material lies is in the fact that posting an article on a website requires all of a day while publishing a magazine and getting the magazine out to retailers has a much higher delay. In the case of the one magazine I write for, articles must be submitted a full month before issue arrives in stores because of editorial, publishing and distribution delays, and this magazine is a monthly one. So everything we put in the magazine is current as of press but by the time it arrives on shelves a few weeks have passed and to the informed gamer, all they read is old news.

But as I told my editor the other day, Magazines aim at a completely different audience to that the internet informs. I personally spend a lot of time reading news on-line but yet find myself wanting to read a magazine more because it presents information that in most cases is fact and is pretty much guaranteed since unlike internet sites, correcting errors is never an option.

I think going weekly was a good idea for EGM but with that there would have been the requirement to increase throughput which in more cases results in either hiring more people or lowering quality, both cases are impossible considering the magazine's history and current economic state of the world.

Its a shame for a good magazine to shut down but sometimes, things happen. I just hope all the guys and girls working at EGM get picked up and get cracking, otherwise it would be a waste of some awesome talent!

Cheers Peter D
Posted Jan 23, 2009 8:50 am PT
I think people are missing a big point here. Gamers that would have previously read reviews and previews in magazines are becoming more and more internet savvy. Also, with regards to other magazines having larger audiences, sure, that's true, but they also have an older fan base as well. Personally, I think it's all about price. Paying $5 for a magazine, and upwards of $9 dollars for a magazine and a demo disc is outrageous. Gaming magazines need to start offering more than their online competitors if they want to survive.
Posted Jan 23, 2009 9:27 am PT
I think its about time I unveiled.. solid light holographic internet media projections. Yeah foo... that's reading 22nd century style.
Posted Jan 23, 2009 5:31 pm PT
I think print magazines have at least a couple of decades left. That said, gaming magazines will be one of the first categories of magazines to go because of the demographic. Gamers are increasingly internet savvy, and demos that used to come on coverdiscs are now offered via online downloadable services. I also think that gamers turn to websites because we are more inclined to want to discuss games and gaming with others, which we can do via forums on those same websites. I imagine that readers of those other publications are more inclined to take in the information and not discuss it as much as we would.
Posted Jan 24, 2009 4:35 am PT
Very simply most magazines need to drop there price hugely. Nearly all my fave magazines are around 6.00 gbp which is absolutely appaulling, the idea they are worth that or cost that much to produce is an utter joke, I just cant justify paying that much even though I love alot of the stuff thats out there, also great article, not enough people bring this point up.
Posted Jan 24, 2009 4:40 am PT
Page 1  2 
« prev  |  next »
  • finalcross
  • Level: 3 (87%)
  • Rank: Oompa-loompa
  • Forum Posts: 1199
  • Messages Read: 0


Friends

My Friends