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Wednesday, Sep 16, 2009

Hello everyone! And by 'everyone' I mean the two or three people who still read this, admittedly, not very active blog. Today I'll just do some news on some of the games I've tried lately.


Fastpunk Top Tip of the week:

STALKER: Shadows of Chernobyl - this is basically a post-apocalyptic sandbox shooter, set in 2012 Chernobyl. And it manages to do a lot of things right; atmosphere would be first and foremost, an interesting game world with a lot of emergent events that make it feel alive would follow. The game mechanics and NPC A.I. aren't bad either. The problem is it gets old after a while, since the number of side quests is rather limited, and the main quests seem to follow the same pattern (explore underground lab and recover documents/turn off machines). Basically, it could use more work towards making quests and missions more unique. But, overall, it's a solid game that I'd recommend to anyone.

stalker


Also try:

Enemy Territory: Quake Wars - this one's a neat team-based multiplayer shooter which I'm probably going to play every once in a while. Each scenario has a unique set of objectives, and the experience varies quite a bit depending on faction and character type choice. It plays well, it runs well, and it's fun. It's not gonna take home the gold, but it's well worth it.


Now playing:

I'm not sure if I'm ever going to write a review for the two games I mentioned above, we'll see. For now, I really want to finish The Witcher: Enhanced Edition and NWN2: Mysteries of Westgate. I'm in the last chapter of TW and the stuff's getting really interesting. MoW on the other hand, well, I gotta start over. My saved games got corrupted so... yeah. But it's the best RPG I've played this year so I'm gonna pick it up again and finish it this time.

Lastly, I just got The Secret of Monkey Island: Special Edition, which is a remake of the timeless masterpice we've all at least heard of. Gotta say, the hand-drawn 2D graphics are superb, and the voice acting and music are both solid. Can't give you a more in depth opinion yet, since I played it for just a few minutes yesterday. More on that later.

monkey_island_se


Reviews on the horizon:

Reviews for Mysteries of Westgate and The Witcher EE are in the works, but I need to finish the games before proceeding. Hopefully, I'll review Monkey Island as well. No promises on that though.



Well, that's pretty much everything. Next time I'll hopefully bring a review or two, and I also want to do a 'games I want to play' type blog next time, since some interesting titles have emerged in the last few months. Peace and see you around!

Category: Games
Posted by fastpunk, 5:16am
12 Comments | Post a Comment

Comments

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I've felt compelled to finally try S.T.A.L.K.E.R.: Shadow of Chernobyl and only got into it momentarily. I might hop back on. But since you've played through it, have you played Clear Sky and/or have any opinions on it?
Posted Sep 16, 2009 8:36 am PT
Whoa! I thought you were dead! Again.

Interesting viewpoints, I really liked Quake Wars. I think they should have included more maps, and should have allowed more AI for single player games, but most of the out of the box content is of superb quality. I thought it was a bit too watered down for a Quake game, though; Quake has never shirked on the gore... why start now?
Posted Sep 16, 2009 10:18 am PT
@bowlingotter: Sorry, haven't tried Clear Sky. The common perception is that it's not quite as good as Shadows of Chernobyl, that much I can tell you. Seems it's also a bit buggier, mainly because the faction play doesn't work as it should. But that was last year, maybe they patched the problem since then. Regardless, I'm probably going to try it sometime.
Posted Sep 16, 2009 10:25 am PT
@Talonfire: "Whoa! I thought you were dead! Again." - You're such an optimist!

Yeah, more maps would have helped ET:QW; but I can't complain, each map allows for various tactics and has plenty to discover. I played this for about a week and didn't even get around to play half of the maps. Yeah, it's a bit watered down for a Quake game, gore-wise, but then again it's not quite a Quake game.

Also, I can't believe I forgot to mention it in the blog: Strogg weapons, best looking weapon models in any game! Ever! Period!
Posted Sep 16, 2009 10:32 am PT
You are alive? Damn, I too was ready to believe you had quit gaming forever and gone on to stamp collecting or rock polishing or perhaps even kissing girls! :-) Nice to see you don't engage in such foolish actions but are still waisting away countless hours on the same gaming addiction that the rest of us suffers from.

I am really looking forward to your review of TWEE since I too have been playing that for a while and find it absolutely horrible. It's the combat that really kills it since it is mainly one big quicktime event i.e. push button when icon turns yellow. I'm in chp 2 and granted perhaps it gets better but I doubt it. So maybe your review will show me what I am missing?

I briefly tried QW on a friends PC and found it rather bland and boring. It's not bad but just so average and with so many other better online shooters outthere like TF2, CS, UT3 and Battlefield 2 I can't find a good reason to suffer through a bland shooter like QW.

Atari are really idiots for not releasing MoW before the two XP since from what I have heard the game really suffers from being designed before MotB and SoZ but released after them. But then again Atari are really morons so there you have it. I recently installed NWN1 and wanted to play WCOC but Atari have removed all premium modules for NWN1 so we can't play them anymore. I wanted to pay for it but apparently Atari don't want to make money.

Anyway good to have you back and take care.
Posted Sep 16, 2009 3:59 pm PT
@jepsen: I'm still alive and gaming. It's a way of life after all, kissing girls is just a hobby.

I quite enjoy The Witcher, despite the combat. My main comment about combat is that it's not intrusive. It's very simple (or rather simplistic) but certainly not something that gets in the way in an annoying manner, like say, Gothic 3 combat. Having said that, my review will be mostly positive, I think The Witcher smokes many of the story-driven RPGs released in recent years (including games from more established devs like Bioware and Obsidian).

Quake Wars takes a bit of time to warm up to, that I can tell you for sure. It's not the type of game you can play for 5 minutes and get a good vibe from. It takes a few hours to get into it because initially you feel kind of lost. You need time to figure out map objectives and tactics, see what character type fits your play style best, get the grips with the weapons and vehicles etc. And it gets very entertaining after that. At least that's how I feel about it.

About MoW, it would have benefited from some of the improvements brought by Storm of Zehir (mainly the resting and death system), so if Atari put it on hold for so much time, it could have at least let Ossian implement these improvements. But no, they worked on a super-awesome DRM scheme for a year, which turned out to be the same online activation stuff you see in many titles these days. So yeah, I agree with you, Atari are very 'smart'.

Anyway, see you around man.
Posted Sep 16, 2009 4:47 pm PT
Hey!
I was always interested in playing Monkey Island one day...I had played Ankh which was just like Monkey Island.
Posted Sep 16, 2009 11:01 pm PT
@viveckvivu: Now's your chance.
Posted Sep 17, 2009 12:11 am PT
@fastpunk

Three people reading this aye? I sense more...more...

Now what was I about to say...

Stalker - I bought the limited edition back in 2007 and man this game knows how to move frame rates from 100 down to 10 just by looking at a flaming barrel. I hope this one improves somewhat and besides there's that wicked graphics improvement where some graphic designer dude made this game entering the 22nd century by enhancing everything which comes to...

Witcher - yep a game still sitting on my shelf.

QWET - See above - actually I mucked around with this game playing the stroggs and man it's quite good considering all things.

BTW - try Guild Wars - I'm totally amazed with this game. Totally.

And arise Dragon Age, arise!
Posted Sep 17, 2009 7:48 am PT
@Fastpunk: I will look forward to your review of TWEE. It's not a bad game by any means but I must admit I agree with Yahtzee's review where he complained about it being too complicated and too much MMO grinding. Buying a book that cost 400 orens to be able to research where the skull is located for a quest that pays 500 is simply ridiculous if you ask me. CDProjekt does deserve huge credit though for going back and fixing many of the things that was wrong with the regular version and then allowing us that purchased the original game to dl a patch that would make our version EE.

I hope I one day get to play MoW but first I have to finish NWN2 OC, MotB, SoZ and then I can move on to MoW. It will take some time - especially since I can't seem to get into RPG's these days (I don't know why). But Assassin's Creed and Far Cry 2 does keep my very busy so I guess that's okay. Take care m8.
Posted Sep 17, 2009 8:30 am PT
@Azghouls: Yeah, STALKER can slow down when you have many objects in one small area (usually interiors) because of the dynamic lighting. You can turn it down but then it kind of takes away a bit of the atmosphere.

Thanks for the recommendation, but I generally don't play MMOs, and Guild Wars is an MMO from what I know. They require too much time.
Posted Sep 17, 2009 9:55 am PT
@jepsen: Actually, when you buy a book in The Witcher, you do it to find out which anatomical part of a monster can be used for alchemical purposes. Not to mention that it adds info to your Monster journal, with advice on how to take various creatures down. I'm sure you've noticed that using the wrong sword and stance combo can lead to a quick death. I love this fact about it, there's actual value in your character knowing stuff, specially if you play on hard, where alchemy is an absolute must.

Cheers mate!
Posted Sep 17, 2009 10:06 am PT
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