E3 is coming up and obviously most wii gamers and well as gamers in general are waiting for this game to be announced. It's only a matter of time anyway.
But ever since the GC era of Zelda games, it's all been getting too easy. However it is not mainly to do with people getting better at games but the games have gotten to forgiving in difficulty lately.
I remember the last Zelda N64 game, Majora's Mask. For those of you that can remember it was that 3rd water boss and the whole area in general. The puzzles really made you think, the enemies only had to knock you down for you to lose, the boss took around 4 hearts of you from one attack, and on top of all that you were against the clock.
Zelda "A Link to the Past", you got hit by a boss and you got punished.
Now we have Zelda TP, great game dont get me wrong. But that game wasn't difficult at all, especially bosses. I could swear bosses took 2 hearts away from you at MOST whereas in Zelda Oot, those armored knights, I forget their name, but they were mini bosses or something, took 6 hearts from one swipe.
Obviously this is probably due to the whole "trying to appeal to casual gamers" but lets face it casuals will never get into Zelda. So why not dedicate at least just this game to the hardcore gamers, or at least put a difficulty setting so that people looking for a challenge will actually see what the game over screen looks like.
Meh, just a little rant. And mainly cos I havent blogged in 2 years lol.
Comments
@ Hellmonkey012
true.
arline6