Many people say that video games will never be art. Personally, I think that is a load of rubbish, and games already demostrate a level of artistic expression vastly above most 'old school' artists, its just that the detractors cannot see that it is a different type of art. Some people also say that emotion cannot be delievered well in games or at least not in the same way as movies, and it is this that I am going to discuss because I am torn between the two sides of that arguement.
You see on one hand you have memorable gaming events like the death of Aeris or the majority of Mass Effect, ones that tug at your heart strings in one way or another or provide a gripping story throughout. But movies do this better for one reason and one reason alone: Actors.
Both games and movies use actors, in games it is for voice and sometimes motion capture, while movies use the actual person in a live way. While anyone who read my last blog will know I believe that games can convey some the best tales ever created, one area that really lets them down is voice acting.
I have recently played and completed Ghostbusters: The Videogame, and once I had I then watched the Blu-Ray of the first film I got with it and I noticed something, something that prompted this post. That something was Bill Murray. Now we all know he is a great actor (Lost in Translation not withstanding) but his performance of the same character in a game and in a movie is telling of why movies, to me, will always be that little bit better (but not more creative).
The animation of a videogame, while widely superior to anything that has come before it at the present time, is still unable to create a truely photorealistic human. This is mostly due to the small movements and twitching a human does, games simply cannot replicate to produce a truely believable human being. This became apparent because I was laughing at Bill Murray's lines in the film but not that much in the game.
Its an interesting point, because actors are being used more and more in games, with some significant voice talent being brought in for major games. The best the medium has to offer, games like Mass Effect or Alpha Protocol do this and do it well, but the cinematic human interaction feel they are going for always feels a little flat, and another reason for this is fluidity.
If were to actually pay attention to the way people talk to each other, you will see there is a fluidity to, one is saying something while the other is thinking what to say in response and continues pretty much as soon as the other person has finished. While I do not deny the best the medium has to offer do a fairly decent job of replicating this, it still falls wide of the mark due to how voice acting is recorded.
Again this is the fault of the medium, as voice acting isnt recorded using the voice actors being in the same room (generally), instead each actor records thier lines and then an editor splices them all together to create the conversation. I am not denying that the method works, but it rarely replicates the true fludity of a conversation as you can hear where is line is stopped and the next started, with very few interuptions or talking over another person.
Now this can have great results, but it depends no what your trying to do. In Ghostbusters, it didnt work because the animation couldnt replicate Bill Murray's ability to conduct himself, and his quick witted lines do not transfer well to the gaming medium. In something like Halo for example, it works because the tone is more serious and comedy is at a minium, letting the voice acting convey what is required well.
I guess its what your trying to accomplish that ultimatly affects what you need to be able to do with voice acting and animation as Ghostbusters was trying to be the third film in the series, though it was a good game, it was still a game and simply couldnt compete on the level the actual movies can. Halo, conversely, is a game through and through, and emulates movie action and science fiction but knows exactly what it is.
So what is the one valid reason why games will never replace movies? Actors plain and simple. Until some figures how to truely make an interactive movie, combining the best of both mediums so that photorealistic actors (or even actual actors) can be used and still give the player all those bad ass powers gamers want then movies are always going to be the superior way to show off subtle acting and get that 'real' feel.
As I have said, I am not having a real pop at gaming, this is just an exploration of a limitation of it. My previous blog showed that I believe games can provide experiences that surpass even the best movies, and I stick by that, but that comes with a certain suspension of disbelief about the way characters have converstations in games.
What do you think?
Comments
This will be a momentus leap forward and technology just isn't there.. The budget for such a thing would be tremendous. You'd basically be filming the movie/game in so many diff times to get each response that you could get by control in the game.. One day, maybe we'll be there. and then there's the issue of over realism.. being, do you really want a violent video game where when someone gets their leg torn off in a war game, that it will literally be photo realistic, I don't believe it would be that great of an idea.. we are already so immune to violence it's nuts. I'm a gamer myself and I play GoW/FO3 etc.. but I have seen real life violence/gore and it's not something you really want to see... (Iraq vet in case your wondering)
Just as movies shouldnt be thought of as replacing the stage.
Games should not try to be interactive movies. I think it is a very limiting way to define a video game. Video games are interactive media, but not necessarily movies. There is a big difference between those two concepts.
Sure, games can tell stories and do a great job of it, but to tell a story with pre-rendered cut-scenes and voice actors is not the most creative way to go about it. As you said, a game cannot be as good as a movie if it is trying to be nothing more than an interactive movie.
It could be interesting to let the gamer imagine the story as the gameplay unfolds. For example, in Metroid Prime the gamer is thrust into a living and breathing universe and is free to explore it. The story is not told by cut-scenes or voice actors and the text that is there to be read is not mandatory. If you don't feel like reading anything, you don't have to. The adventures you experience and the things you see define the story. The environments and the gameplay events are what the game uses to convey emotions or ideas to you.
Not many games do this, but those that manage to do it well are remembered.
That said, the problem working against games to be artistic masterpieces compared to movies is the scope of the project at hand and how new the medium is. It seems to me larger crews and more time and more money are typical of the more audacious games and needing more resources makes the games less economical. Some of the best movies have very independent roots and are the vision of a single person. I think with time more people who have worked in the industry for a long time will begin to have enough create control to bring about games that are artistically profound. Hideo Kojima is a great example.
However, leaning on voice acting as somehow being inferior to live action is a precarious argument. I would say that any form of entertainment that has a script (movies, tv, cutscenes in games) is primarily carried by that script. After that, voice acting needs to be done well to convey the emotions of the script. Bruce Campbell did excellent voice acting in Tachyon: The Fringe, probably because the script was written around his type of character. More recently, Heavenly Sword did a great job of voice acting and animating the characters.
I think it only seems like games aren't very good at conveying meaning because for one, most games aren't developed for that purpose. Most of the time, they are supposed to be fun, interactive wastes of time. For the games that do try to provide an emotional story, I would say that there are just as many good types of these games as there are good movies.
Yet.
Incidentally, that didn't need voice actors and everyone still cites it as being very emotional.
I think if we were going to say anything on the subject, it would be that current hardware and budget constraints mean we won't see games blurring the line between the two enough to make one single genre anytime soon in our homes.
But never say never - if there's one thing you can count on, it's progress. Progress that makes anything possible that was impossible previously.
A great example is the recent Spider-Man movies overall success, if you remember before Hollywood came in too play it was labeled by most of society as a geeky comic book.
This is my two cents. By the way, good article.
Good entry, I enjoyed the read
Not to sound super nerdy, but I envision something like Star Trek's holodeck. The movies of today would be like holo novels, and the video games of today would be more like the simulators. This would be the ultimate immersive experience. While I doubt anything that advanced would happen in my lifetime, I bet virtual reality would advance enough to become another viable option for media hardware.
you're wrong, because games do have actors. the actors are us! we are the life and the fluidity and the spontaneous element; the intention and the expresion.
you're right because games are essentially not movies, by definition (they don't use the same materials or technology). so they can never totally emulate movies in exactly the same way. but what is the point of doing that anyway?
in my opinion games are art. they're art in lots of different ways. i can explain this in a literal sense and compare games to 'installation art', 'performance art', 'conceptual art', 'oil paintings', 'sculpture', 'process art', and probably more besides. those are documented evidence of art movements that games fit in with, albeit somewhat 'unofficially'.
and games are art because they involve the player in a dialogue of interpretation and creativity. the game product isn't art though. the experience is the art if you want to call it that, that's where it most applies.
i don't think all games are by definition, matter of factly 'Art' though.
As has been said, it was an interesting read. I do think movies and video games are becoming more and more intertwined in our perceptions, but I think it's precisely because games really are becoming more sophisticated all the time. Technical missteps aside, many games nowadays have solid voice acting, and although they sometimes lack some of the mellon collie that movies deliver with acting, with the emotional impact of games like ICO, the Final Fantasy series, the Max Payne series, the intensity of games like the Resident Evil series, Bioshock, The Metal Gear series, the charm and humor of the Disgaea series, The Lego series, the Katamari series,I dunno what more one could ask for on an emotional level.
I don't really know if games are destined to replace movies in any capacity, but I have trouble believing that the world will be forever ignorant of the unique (and superior, in my opinion) artistry and heart that it takes to make a great game.
http://www.gamespot.com/users/DKant/show_blog_entry.php?topic_id=m-100-25697794&tag=all-about;blog1
I wish conversations in some games could be better, though. Like in Oblivion. In the conversations the NPCs are all voiced, they express emotions. However, the PC is silent. He or she has no spoken lines, no emotion. You have to read them yourself, and give them emotion. I'd like a game where you don't just pick what your character looks like, you also get to choose their voice and hear them say their lines in the game.
onething77