After having a bit too much wine and way too much tofurkey this Thanksgiving, I've decided to make my first ever blog in the history of the universe. Pretty momentous, eh? I can't think of a better time (or condition) to take on the world's greatest dilemma today: did Sony and MS copy Nintendo's motion waggle?
Nintendo did their own thing with the Wii and people made stupid puns and innuendos about the name till-- come to think of it, I don't think that ever stopped. And now 3 years later, Sony and MS are suddenly talking with a different vocabulary, all about intuitive controls, 1:1 motion, immersive gameplay. So a lot of people (including Ninty) alleged that they were copying Ninty; once they saw the success of the Wii and that motion controls are the future, they wanted in.
But allegations that everyone's been ripping off Ninty extend far beyond motion controls to controller design, button placement, etc. In fact, according to Ninty, they are responsible for every single innovation that has ever been made! They've never copied anyone! Sony and MS have ripped off their every move, and motion controls is just part of the pattern. Let's check out what this "pattern" actually amounts to...
~~~~~~~~~~ Exhibit A: Removable Cartridges ~~~~~~~~~~
Just shy of 1980, the Milton Bradley Company released the first ever handheld to feature removable cartridges: the Microvision. Nintendo was still just making Game & Watch handhelds. It wasn't until 1989 that Nintendo finally managed to rip off Microvision with their Game Boy system featuring the innovative removable cartridge!
~~~~~~~~~~~~~~~ Exhibit B: The D-Pad ~~~~~~~~~~~~~~~
The very first company to ever put a true four-directional d-pad on their controller was again the pioneering Milton Bradley Company with their Cosmic Hunter Microvision handheld in 1980/81. Nintendo was quicker about ripping them off with this one, and featured a D-pad on some of their Game & Watch handhelds by 1982.
~~~~~~ Exhibit C: The Modern Stick Control Thingy ~~~~~~
Nintendo was already paying close attention to the Microvision, eager to rip off the next new design feature. It should come as no surprise then that when the guy who designed the Microvision went on to design the Vectrex with the first ever modern self-centering analog stick, Ninty was ready with their tracing paper. Well, apparently not quite so ready, because it took them 14 years to get their rip-off out the door, and it had inferior non-analog technology (not to mention poor placement) on their N64 controller.
(Ninty also ripped off the gamepad that the Vectrex had with their NES controller. Oh hey, check that out. Analog stick on the left and buttons on the right. Hmmm... interesting design choice. Where did we see that later on in history?)
~~~~~~~~~~~~ Exhibit D: 3D Virtual Reality ~~~~~~~~~~~~
Another rip-off of the Vectrex. The Vectrex 3D Imager. It beat out the Virtual Boy by over a decade.
~~~~~~~~~~~~~~ Exhibit E: The Light Gun ~~~~~~~~~~~~~~
In 1936, the Seeburg Corporation released the "Ray-o-Lite", which was a light gun game that allowed you to shoot ducks.
In 1984, Nintendo released "Duck Hunt" for the NES, which was a light gun game that allowed you to shoot ducks.
~~~~~~~~~~~~~~~ Exhibit F: Rumble ~~~~~~~~~~~~~~~
In 1997, CH Products released the Force FX - the first controller with rumble. Later that year, Nintendo released a rumble pak add-on to their N64 controller. Sony shamed them both some months later by releasing the DualShock, which not only had built-in rumble, but had two different types of rumble motors to give a wider range of force feedback. It took Nintendo 4 years after Sony to release a controller with built-in rumble.
~~~~~~~~~~~~ Exhibit G: Touch Controls ~~~~~~~~~~~~
People were tapping their styluses on PalmPilot touchscreens to play games way back in 1997 - long before they picked up a DS.
~~~~~~~~~~~~Exhibit H: Motion Controls ~~~~~~~~~~~~
Here we are! Moment of truth. It makes no sense to talk as if Sony recently copied the Wii's controls after seeing its success. After all, Sony was already giving press interviews about a motion controller that recognises gestures with a camera in 2003, and filed a patent in 2004.
The one who is truly getting ripped off here was Microsoft. That's right. Microsoft.
Back in 1999, Microsoft released the Sidewinder FreeStyIePro, which reviewers received as a highly innovative and first-ever motion-sensitive game controller.
~~~~~~~~~~~~~~~~~ Conclusion ~~~~~~~~~~~~~~~~~
So I guess this Thanksgiving, I'm thankful for all the companies who came up with the innovative ideas that Ninty ripped off and now pretend that they invented. ![]()
Maybe if we all realised just how much every company copies others, we wouldn't get so resentful and bicker-y over whether the Wand and Natal are a copy of the Wiimote and who's copying whom, and instead, come to a common agreement that --- regardless of who started this --- it's a stupid direction we're going in.


Comments
@SiK99 - ahem coffcoffokamiisbettercoffcoff nasty cold! sorry about that.
@Master_Hermes - hm, I think that honour actually belongs to Sony. Although the ps1 controller didn't have analog stick, they did release a dual analog controller before Ninty for 3D games.
Nintendo is like the annoying coworker. When you say your idea, everyone kinda ignores you. Then he steals it and says it and all the higher-ups are like "omg you're a genius! Promotion"
No doubt Ninty improved most of those designs, so if that makes it acceptable, why don't we also just accept Sony's 'improvement' on the wiimote/m+? The technology is unquestionably better. It's sorta like how Ninty released the rumble pak and then Sony released a controller with rumble built in that was more sensitive/refined. Ninty released a 1:1 motion pak and then Sony released a controller with 1:1 motion built in that's more sensitive/refined and doesn't need resetting.
-
This needs to be soapboxed!
Imagine the chaos that would ensue !!! Mwahahaha!
My question, though, is why you say you enjoyed Thanksgiving when it's not even November yet. What the heck.
Hey mal, so you gamespot eh? Giving up on the n life?
OMG you have discovered a crack in the space-time continuum !!!!!
OR
If I'm not mistaken, Thanksgiving in Canada is on the 2nd monday of October and since clickety already had Thanksgiving... well you can do the math...
@ clicketyclick
Great blog!! I would say keep up the good work, but I don't think you'll waste any more of your precious time to Nintendouchebags, maybe you'll write a new blog on how much you adore your ps3 slim
Have you been spying on me?
Well im actully leading a double life nowadays. Shh dont tell anyone
hahahah Foxy, Okami has been distracting me from my beautiful PS3 unfortunately. I think my next blog will probably be on how Okami is proof that god exists or else it'll be on racism in games (neither being serious.)
Well done
and I love your avatar, Cate Archer is one of my all time favourite protagonists.
does it really matter anyway..? i don't think nintendo ever claimed that they invented the cartdridge slot. wasn't the atari 2600 the first home console to offer games as plug-in carts? if atari wasn't first then it at least popularized cartridge-based games..and that is what people remember. this is my point; even if someone else invented something, people are going to remember the companies or the people that were more successful in bringing a revised and better version to more people. no one cares that some obscure company had a 'cover mechanic' in some game before gears of war. they remember the game that got it right and they remember the better game.
who cares about some obscure joystick with a rumble feature in? no one knows about that. people remember playing starfox 64 with a rumble pak and thinking it was awesome.
which brings me to another point. technology itself, while related to the games industry, is not completely joined at the hip with it. people come up with stuff. the games industry uses technology. i'm sure that a lot of graphics technology was invented seperate from the games industry. just because some game had bump-mapping in it first, it doesn't mean that developer invented it.
oh, and the power glove came before that sidewinder thing, in the mid-eighties. ;-p
oh and then some other company invented this other thing.....
nice to see you took my advice on blogging though~











korino55
How did you find all the elder counterparts? I knew of one or two of them, but never realized there were this many.
Great first blog. I'll keep my eyes open for more!