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Tuesday, Oct 13, 2009

After having a bit too much wine and way too much tofurkey this Thanksgiving, I've decided to make my first ever blog in the history of the universe. Pretty momentous, eh? I can't think of a better time (or condition) to take on the world's greatest dilemma today: did Sony and MS copy Nintendo's motion waggle?

Nintendo did their own thing with the Wii and people made stupid puns and innuendos about the name till-- come to think of it, I don't think that ever stopped. And now 3 years later, Sony and MS are suddenly talking with a different vocabulary, all about intuitive controls, 1:1 motion, immersive gameplay. So a lot of people (including Ninty) alleged that they were copying Ninty; once they saw the success of the Wii and that motion controls are the future, they wanted in.

But allegations that everyone's been ripping off Ninty extend far beyond motion controls to controller design, button placement, etc. In fact, according to Ninty, they are responsible for every single innovation that has ever been made! They've never copied anyone! Sony and MS have ripped off their every move, and motion controls is just part of the pattern. Let's check out what this "pattern" actually amounts to...

~~~~~~~~~~ Exhibit A: Removable Cartridges ~~~~~~~~~~

Just shy of 1980, the Milton Bradley Company released the first ever handheld to feature removable cartridges: the Microvision. Nintendo was still just making Game & Watch handhelds. It wasn't until 1989 that Nintendo finally managed to rip off Microvision with their Game Boy system featuring the innovative removable cartridge!

~~~~~~~~~~~~~~~ Exhibit B: The D-Pad ~~~~~~~~~~~~~~~

The very first company to ever put a true four-directional d-pad on their controller was again the pioneering Milton Bradley Company with their Cosmic Hunter Microvision handheld in 1980/81. Nintendo was quicker about ripping them off with this one, and featured a D-pad on some of their Game & Watch handhelds by 1982.

Microvision G&W

~~~~~~ Exhibit C: The Modern Stick Control Thingy ~~~~~~

Nintendo was already paying close attention to the Microvision, eager to rip off the next new design feature. It should come as no surprise then that when the guy who designed the Microvision went on to design the Vectrex with the first ever modern self-centering analog stick, Ninty was ready with their tracing paper. Well, apparently not quite so ready, because it took them 14 years to get their rip-off out the door, and it had inferior non-analog technology (not to mention poor placement) on their N64 controller.

vectrex N64

(Ninty also ripped off the gamepad that the Vectrex had with their NES controller. Oh hey, check that out. Analog stick on the left and buttons on the right. Hmmm... interesting design choice. Where did we see that later on in history?)

~~~~~~~~~~~~ Exhibit D: 3D Virtual Reality ~~~~~~~~~~~~

Another rip-off of the Vectrex. The Vectrex 3D Imager. It beat out the Virtual Boy by over a decade.

Vectrex3D virtualboy

~~~~~~~~~~~~~~ Exhibit E: The Light Gun ~~~~~~~~~~~~~~

In 1936, the Seeburg Corporation released the "Ray-o-Lite", which was a light gun game that allowed you to shoot ducks.

rayolite rayolite2

In 1984, Nintendo released "Duck Hunt" for the NES, which was a light gun game that allowed you to shoot ducks.

duckhunt zapper

~~~~~~~~~~~~~~~ Exhibit F: Rumble ~~~~~~~~~~~~~~~

In 1997, CH Products released the Force FX - the first controller with rumble. Later that year, Nintendo released a rumble pak add-on to their N64 controller. Sony shamed them both some months later by releasing the DualShock, which not only had built-in rumble, but had two different types of rumble motors to give a wider range of force feedback. It took Nintendo 4 years after Sony to release a controller with built-in rumble.

~~~~~~~~~~~~ Exhibit G: Touch Controls ~~~~~~~~~~~~

People were tapping their styluses on PalmPilot touchscreens to play games way back in 1997 - long before they picked up a DS.

palmpilot

~~~~~~~~~~~~Exhibit H: Motion Controls ~~~~~~~~~~~~

Here we are! Moment of truth. It makes no sense to talk as if Sony recently copied the Wii's controls after seeing its success. After all, Sony was already giving press interviews about a motion controller that recognises gestures with a camera in 2003, and filed a patent in 2004.

The one who is truly getting ripped off here was Microsoft. That's right. Microsoft.

Back in 1999, Microsoft released the Sidewinder FreeStyIePro, which reviewers received as a highly innovative and first-ever motion-sensitive game controller.

~~~~~~~~~~~~~~~~~ Conclusion ~~~~~~~~~~~~~~~~~

So I guess this Thanksgiving, I'm thankful for all the companies who came up with the innovative ideas that Ninty ripped off and now pretend that they invented.

Maybe if we all realised just how much every company copies others, we wouldn't get so resentful and bicker-y over whether the Wand and Natal are a copy of the Wiimote and who's copying whom, and instead, come to a common agreement that --- regardless of who started this --- it's a stupid direction we're going in.

flailflail2

Category: Editorial
Posted by clicketyclick, 1:35am
30 Comments | Post a Comment

Comments

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I was a little startled when you appeared on top of my feed .

How did you find all the elder counterparts? I knew of one or two of them, but never realized there were this many.
Great first blog. I'll keep my eyes open for more!
Posted Oct 13, 2009 4:07 am PT
intreresting read clicky.. .. i never knew.. ..
Posted Oct 13, 2009 5:00 am PT
Very informative
Posted Oct 13, 2009 7:05 am PT
Welcome to the blerg...to the blogospe....to the blage...ah forget it. Congrats on your first blog! Zelda trumps everything else so I forgive anything and everything that Nintendo does. I also don't care who copies who as long as it keeps the gaming industry alive and well.
Posted Oct 13, 2009 8:11 am PT
Wow, light guns in 1936? Who woulda thunk it?

Anyway, I second this entire blog post.
Posted Oct 13, 2009 11:56 am PT
Good read. I accept. You are allowed to continue blogging.
Posted Oct 13, 2009 1:25 pm PT
Nice 1st blog. Good and interesting read I must say
Posted Oct 13, 2009 3:32 pm PT
There's no such thing as a new idea. I'm sure if you look hard enough you'll find examples of all of the these technologies or something akin to them in older gadgets and in fiction. It's how Nintendo uses old ideas in new and interesting ways that matters. Take the analog stick for example. I own both a Vectrex and N64 and the way the stick is used on the N64 is in no way similar to how it's used or can be used on Vectrex. Two years after the Saturn and PS, it was Nintendo who had the genius idea that games within a 3D environment NEED 3D analog control. Milton Bradley probably never even envisioned such a use for the tech. I agree that Nintendo shouldn't be credited for coming up with these ideas but notice how none of these concepts took off until Nintendo implemented them in there own games. Nintendo knows that a good idea is only as good as how it's used, that's where their success comes from.
Posted Oct 13, 2009 8:54 pm PT
You know what they say: amateur artists borrow; great artists steal!
Posted Oct 13, 2009 10:27 pm PT
ty for the approval guys. I appreciate my blog getting your blessing.

@SiK99 - ahem coffcoffokamiisbettercoffcoff nasty cold! sorry about that.

@Master_Hermes - hm, I think that honour actually belongs to Sony. Although the ps1 controller didn't have analog stick, they did release a dual analog controller before Ninty for 3D games.

Nintendo is like the annoying coworker. When you say your idea, everyone kinda ignores you. Then he steals it and says it and all the higher-ups are like "omg you're a genius! Promotion"

No doubt Ninty improved most of those designs, so if that makes it acceptable, why don't we also just accept Sony's 'improvement' on the wiimote/m+? The technology is unquestionably better. It's sorta like how Ninty released the rumble pak and then Sony released a controller with rumble built in that was more sensitive/refined. Ninty released a 1:1 motion pak and then Sony released a controller with 1:1 motion built in that's more sensitive/refined and doesn't need resetting.
Posted Oct 14, 2009 2:12 am PT
As the great Ian Malcom once said, "You read what others had done and you took the next step. You didn't earn the knowledge for yourselves, so you don't take any responsibility for it. You stood on the shoulders of geniuses to accomplish something as fast as you could and before you even knew what you had you patented it and packaged it and slapped it on a plastic lunchbox, and now you're selling it, you want to sell it."
Posted Oct 14, 2009 12:56 pm PT
the 2 motion pictures in the conclusion are hell of funny
Posted Oct 14, 2009 3:34 pm PT
I guess history only remembers the winners, huh?
-

This needs to be soapboxed!

Imagine the chaos that would ensue !!! Mwahahaha!
Posted Oct 14, 2009 4:46 pm PT
@clicketyclick - Let's be real, that thing is in no way the same thing as the N64 controller in terms of implementation of analog technology. I'd like to see someone play Mario 64 using that, it'll be funny as hell. Though you make an excellent point in regards to the Sony wand. If this new wand is implemented in new and and better ways than the Wiimote/Motion+ has been than Sony deserves the credit for their contribution to motion tech in games. Just like they deserve credit today for pushing forward the idea of dual analog control on a standard control pad and built-in rumble, all of which became the norm. However, few will tell you that Sony's dual stick setup in conjunction with Ape Escape was as seminal a moment for games as when that single stick was used with Mario 64.
Posted Oct 14, 2009 7:43 pm PT
Really good blog, clickety.

My question, though, is why you say you enjoyed Thanksgiving when it's not even November yet. What the heck.
Posted Oct 23, 2009 5:06 pm PT
And so it turns out all Nintendo really innovated, was ripping others off.
Posted Oct 23, 2009 5:07 pm PT
Well Hippy, I live in Canada. We have our Thanksgiving in October because we're just so polite a nation that we couldn't wait until november to say thank you. (it actually stems from the explorer Frobisher having dindin with the natives or something.)

Hey mal, so you gamespot eh? Giving up on the n life?
Posted Oct 24, 2009 12:13 pm PT
@ HipYoungster42

OMG you have discovered a crack in the space-time continuum !!!!!

OR

If I'm not mistaken, Thanksgiving in Canada is on the 2nd monday of October and since clickety already had Thanksgiving... well you can do the math...

@ clicketyclick

Great blog!! I would say keep up the good work, but I don't think you'll waste any more of your precious time to Nintendouchebags, maybe you'll write a new blog on how much you adore your ps3 slim nananananana....
Posted Oct 24, 2009 12:13 pm PT
Wow talk about coincidence Haven't heard of you in weeks (!!!) and then you show up and post a reply at the EXACT same time as me....

Have you been spying on me?
Posted Oct 24, 2009 12:17 pm PT
@Clicky
Well im actully leading a double life nowadays. Shh dont tell anyone . What about you, Giveing it up or just on hiatus?
Posted Oct 24, 2009 12:23 pm PT
Giving it up, mal. And your secret is safe with me

hahahah Foxy, Okami has been distracting me from my beautiful PS3 unfortunately. I think my next blog will probably be on how Okami is proof that god exists or else it'll be on racism in games (neither being serious.)
Posted Oct 24, 2009 5:37 pm PT
This was a really enjoyable and highly informative read. I may have to use this as a reference for any upcoming debates I might get into. Here's another food for thought; if the claim can be made that the Dual Shock ripped off the SNES controller's template, then wouldn't it be just as fair to do the same with the Wiimote's design, which essentially represents the template of a remote?
Posted Oct 24, 2009 10:28 pm PT
Glad I stumbled across this blog. It is fantastic and has a lot of info I had not known before.

Well done

and I love your avatar, Cate Archer is one of my all time favourite protagonists.
Posted Oct 25, 2009 2:11 am PT
Everyone copies everyone.

Thats the good thing about competition lol
Posted Oct 25, 2009 8:46 am PT
No idea is original. this is a pointless discussion.
Posted Oct 28, 2009 12:22 pm PT
Mwahaha, this had to be one of my favorite click posts ever. Glad to see it replicated here in all it's glory. It's so true, Ninty really has no right to go complaining about being ripped off of at all.
Posted Nov 5, 2009 8:55 pm PT
oh guardian of truth, thank you for showing me the way. i'm sure you will collect some attentive blog minions along the way. =P

does it really matter anyway..? i don't think nintendo ever claimed that they invented the cartdridge slot. wasn't the atari 2600 the first home console to offer games as plug-in carts? if atari wasn't first then it at least popularized cartridge-based games..and that is what people remember. this is my point; even if someone else invented something, people are going to remember the companies or the people that were more successful in bringing a revised and better version to more people. no one cares that some obscure company had a 'cover mechanic' in some game before gears of war. they remember the game that got it right and they remember the better game.

who cares about some obscure joystick with a rumble feature in? no one knows about that. people remember playing starfox 64 with a rumble pak and thinking it was awesome.
which brings me to another point. technology itself, while related to the games industry, is not completely joined at the hip with it. people come up with stuff. the games industry uses technology. i'm sure that a lot of graphics technology was invented seperate from the games industry. just because some game had bump-mapping in it first, it doesn't mean that developer invented it.
Posted Nov 8, 2009 12:52 pm PT
the japanese are great at copying and taking ideas and western technology, but then re-inventing them and making them better, or different. they've built a national identity out of such a process.

oh, and the power glove came before that sidewinder thing, in the mid-eighties. ;-p

oh and then some other company invented this other thing.....

nice to see you took my advice on blogging though~
Posted Nov 8, 2009 12:53 pm PT
Nintendo owns you clickety...
Posted Nov 10, 2009 5:35 am PT
[This message was deleted at the request of the original poster]
Posted Nov 18, 2009 11:33 am PT
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