Have you ever tried to type a blog post without being able to see anything? It's tough let me tell you, but I'm doing it right now since Killer7 just ASPLODED MY EYEBALLS FROM ITS SHEER AWESOMENESS. It's as pointlessly innovative as Katamari Damacy, as gory as Sin City and as slick as Chad Warden's hair. I never thought there would be a PS2 game that could be Okami in art style but Killer7 is definitely the winner in that department.
However while we're comparing to Okami, Killer7 is a long way behind that pinnacle of game-ness when it comes to gameplay. Sure, walking down a fixed path and not being able to move away from approaching enemies is innovative, but that doesn't make it good. You know, some things have never been done before because they're just a bad idea.
If it weren't for the story and presentation, Killer7 would not be a particularly fun game. But fortunately it does have story and presentation so it roxors all over your face. The style is so perfect. Everything from the smooth cel-shaded graphics to the grasshopper on the 'checking memory card' screen to the cute but clumsy attempts at being 'hardcore' by having the characters swear a lot. It's on this line, a bit like God of War and Sin City, a line between actually being hardcore and making fun of other stuff that tries to be hardcore. When you open a tumble-dryer to find a severed, yet still talking head inside, is that funny or sickening? How about when the head reveals that she killed her own mother?
Anyway, it's awesome. And the gameplay isn't actually bad, just not up to the standard of the presentation. There's plenty of backtracking and item collecting, harking back to the ol' adventure games like Grim Fandango. It's just that between items you have to shoot a whole load of giggling, suicide-bombing zombies. While standing perfectly still.
To end, I'd just like to say that you can play as an old man in a wheelchair who wields a rocket launcher. MOST. AWESOME. GAME> EVER.
Cruller out!
