So, its again been a little while since I had an update.
Game: Well, I'm now (or still) working on an inventory system for our game, which i'd like to point out, is not as easy as you may think. We have to do a small presentation about the game next week in our lecture in front of everyone in the course, but that shouldn't be too hard, since we already have movement and camera controls, as well as an almost finished level.
Things I've been playing since last posting:
Gears Of War 2 (360) - Started another run-through on Normal to see whether I could play it, and guess what, I can!
Lego Indiana Jones (360) - Striving to get the last 4 achievements!
Lego Star Wars: The Complete Saga (360)
Midnight Club: Los Angeles (360)
Need For Speed: Most Wanted (360)
Skate 2 (360) - Finished the career, at long last
Little Big Planet (PS3)
Wii Fit (Wii)
Half Life (PC)
Left 4 Dead (PC)
Portal (PC) - Finished the main game
Hotel Dusk: Room 215 (DS)
Cooking Mama (DS) - Maybe its because i'm a girl, but I quite like this, mainly because I can play in short bursts
Mystery Case Files: Millionheir (DS) - Quite enjoyed this, even though its aimed at the casual market, might just be my skil for these hidden object games
Tetris DS (DS)
Games bought and still to play:
Alone In The Dark (360), Resistance: Fall Of Man (PS3), Turning Point (360) - Borrowed, Mercinaries 2 (360), Bioshock (360), GTA: China Town Wars (DS)
Will try and post regularly, if not for your enjoyment, but for me keeping track of things.
Well, I kinda realised I hadn't written a blog entry in quite a while.
On the game front, we have made lots of progress, we have a first person camera and movement controls which are good, although, the person that the view belongs to clearly doesn't have a spinal column, as he can look 360 degrees in all vertices. I myself am continuing to learn C# so that I can handle creating lots of the interface programming for the game. Thanks to an awesome book somone told me about, I can now assign controls to keyboards and xbox 360 controllers, as well as using the vibration functions on the controller, display colours and change colours of objects, display premade images inside a game and display text and add a date/time to the program. Hopefully, some of that might help at some point.
In other news, I have a 360 back, well, it's actually my 360 back (same serial number and everything) with a new motherboard so now I can play a copy of the Sega Megadrive Collection that I had pre-ordered before it died.
Some games I've played this week:
Guitar Hero 2, Guitar Hero Aerosmith, Guitar Hero World Tour (My god is trapped under Ice on hard drums painful!!!)
Sega Megadrive collection: I'm quite liking this thus far as I can finally play some early games I'd never played before (excluding Sonic, everyones played Sonic right?)
Race Pro: Just got this yesterday and haven't really played it too much, but its definately more of a sim with the realistic controls, it's also taking me quite a while to figure out correct speeds for corners as the physics are very realistic.
Well, continuing with the 'OMG I need to make a game' thing, progress has been made.
There is now a group, consisting of 5 people, myself included. This means we have a Project Manager, 2 artists and 2 programmers, but no doubt, we'll all do bits of each others work.
We also have a reasonably stable idea, but all i'm saying for now, is to expect a technical demo of a XNA based point and click puzzle adventure, and I promise, it's not as bad as it sounds. We have a large amount of the story decided, in other words the main outline, but progress is still to be made.
In other news, my Xbox 360, after surviving for just about 14 months, has red ringed, and will soon be shipped off to Microsoft, so they can send me somebody elses... for now, it looks like the PC, PS3 and Wii will be getting more attention (look out LBP!!) but it still feels like a part of me is gone ![]()
Also, as part of another unit this semester, I might just take a stab at attempting to review games, I doubt they'll be much good, but its all part of understanding games in order to make games.


