Recently a few incidents and games have gotten me thinking about graphics and when will graphics become 'too real' or will there ever be a point where graphics become too real.
Games like Dead Space, Gears and Brothers in Arms: Hells Highway as well as the incidents where individuals or groups have tried to re-create something they saw in a game has gotten me on this thought. Will there ever be a point where graphics become as good as real life and i think there will be, probably within the 21st century. From the humble beginnings of Pong in 1972 to Crysis in 2007, in 35 years we have gone from; two rectangles and a sqaure moving across a tiny screen to some of the most amazing human and landscape models we have ever witnessed. So what will these models look like in 2100? Will they be as real as real can be? We wont be able to differentiate between games and the real thing, I think this will raise a few issues.
1 - What will happen to companies such as ATI and Nvidia? They will eventually release a card that will not need to be upgraded or overclocked, will they cease to exist? Or will they continue to make cards that are faster, quieter and cooler? I know this will not happen in yours or my lifetime, but it is inevitable.
2 - Definately the most controversial, what will ratings boards do? When will they say, 'No, this looks too much like an actual person.' I think this technology would be awesome for sports, racing, platformers etc but when it comes to FPS will the gore just be too much? Dead Space and Gears got me on this thought. In a developer interview one of the devs was talking about how your character can literally be ripped limb from limb by various creatures. Obviously it will look realistic, but there is still an obvious distinction between the real and what is represented in the game. This line will eventually blur and i think more and more games will be banned, not just overseas, but especially with military FPS even in America. Its one thing to shoot someone in the head, some blood spurts out and the body falls down and eventually dissapears. What happens when the actual affect of the bullet is shown and the body doesnt dissapear? I personally would find it extremely disturbing as i accidently stumbled across a website which showed what an M25 (large sniper rifle that is used to shoot through light armour) had done to a persons head and i can tell you right now, it wasnt pretty. I dont get that way with many things, Gears doesnt bother me, saw, not really, but this really affected me, mainly because it was so real.
Games will eventually reach a point when they become lifelike and when this day comes I think people will initially be excited with the prospect of it. But i think you will find that one or all three things will happen; game stores will crack down on whos really playing the game (M game bought for a child), a new ratings system will emerge, or the ratings board will ban it all together. Personally i think the last option is the best because i think game realism needs to reach a point where devs will say, 'No, we dont need to go any futher with graphics, we dont want it to become too real'. I dont think they would want to lose one of the main reasons why games are popular, because they take people away from the finalities of actual life, people can escape into a world where almost anything is possible.
3 - Imitation will sky rocket. People already manage to take themselves to new levels of stupidity and imitate games like GTA expecting that no matter what the crime their jail time will be the same and the only other loss is a bit of money and all their weapons. Then there is the sad story of 'The Halo Kid' where passionate probably bordering on obsessive child accidently shot and killed himself trying to imitate Halo. What will happen when games become so real they blur the line between game world and the real world. I think more and more people will start to 'test' scenarios out in games and then because it looks so real will believe that exact same scenario will work in the real world with no adverse consequences.
Then on the other hand as the realism increases so does the potential for games in the use of training, army, flying, emergency services, doctors, when you think about it the possibilities are endless. This extra training could save many lives and help people in that profession cope with everything that their job entails without having to deal with the adverse consequences so these consequences dont exist in the future.
In closing, graphics have been at the forefront of gaming ever since it was created, a new graphics card comes out over few months or even weeks and recent advances have made all games look better than ever (which is a definite plus for the consumer). But what happens when they become too real? Will games start being rejected? probably not, gamers believe that they are immune to most things, that they have been desensitized to most things and in general they have, but seeing someone die on a screen is alot different than seeing someone die in real life (even with no wounds, asleep in hospital). What i know there will be is an uproar from the general public (mainly parents) that content like this is available to their children because they are fearful of the affects and so they should be. I know i wish i hadnt seen that previous image. Yes you can still remember it is a game, but when the graphics look that good, come one or two or three hours in, i think people will forget that it isnt real and thats where problems lie.
EDIT (Prompted by ChristianKiss): One thing i did forget to mention in the above blog was the affect to those people who play RPG and especially MMORPGs. I mean World of Warcraft is so far from reality its fantasy and yet we have addiction levels that has damage that rivals that of drug addictions. I remember hearing of a Chinese woman who played the game so long, she died. She did not sleep, eat and only drank a little and it eventually led to her death. People held a funeral service for her inside the actual game. Now this game's graphics are not state of the art, but it has that ability to make people addicted. What will happen when the graphics become real and the game is just as addictive? We could see one of too things;
1-People will start to live their lives through the game and neglet their own real life. Everything they do inside the game will be as if they have done it in real life, and their reactions will be as if it happened to them in real life. They could become so emotionally attached to the game that because their actual wasnt as good as it is in the game, they will feel they can substitute it with their actual life and simply 'live inside the game'
2-People will take their addiction of the game to the next level by forming a real life group of people whom share the same addiction and carry on in the real world as they would have in the game. Now most RPGs have a violent and ritualistic aspect to them and thus their character in game will reflect exactly who they are on the outside world. Instead of what games want you to do, make a character in your own image, it will cause the opposite and people will modify their image to be more like their character which can have extremely serious repurcussions.
This obviously doesnt mean eveyone in the world will start to believe all of this and we will ipso facto start the apocalypse. But we are already seeing all of the things i have mention above today in the present. And as graphics improve and become more real, these incidences can only get worse as lines between fiction and non fiction, game life and real life blur. Does a pandemic of those formentioned problems above await? Only time will tell.
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Comments
The Chinese girl above seems to believe that she was doing all her basic needs while playing the game. Perhaps that situation looked so real to her that she forgot the real world.
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I do feel though, that as texture quality does improve over the years, and developers that do want a super realistic style (it'll almost certainly get to HD photo realism standards at some point within the next 15-20 years) then the ratings for games will have to move towards how movies and DVD's are rated. That's already happening at the moment. I think it's a good thing that games get official ratings like that.
chrisevz: you may be right also, devs may come to a point where they think enough is enough, but we will have to wait and see
Thanks in advance and keep up the good work
And with the violence and drama in BIA, it would be traumatising!
yeap!
on ps3 around 56%
you are very welcome. I love your blogs keep it up!
Great read, very well implicated and great structure. We've all thought about this and maybe it would radically change life as we know it. What about a game where you play as a character from WoW or FF and the game completely immerses you into it. A game that would keep you alive while your conscious experienced the game. It almost feels as if so many people would play this that reality would be forgotten. Lets face it, reality sucks a lot and some people can't handle it. Would these people live their lives in a virtual world? A world that would tend to your every need? NPCs so intelligent that they would be the perfect girl friend, the perfect friend, the perfect life. One can only begin to wonder where it will begin, and where it will ultimately end.
ChristianKiss
Graphics will become as real as you said above, and when this happens, nVidia/ATI will need to create more quality video cards and forget performance (there is nothing more to improve about this matter). By "quality", I'm talking mainly about life time, not to mention that the prices will go down drastically.
About reality, seriously, a person that cannot differ a game from real life needs professional help. All over the world, as you said above, easily influenced people start doing things like in the video games. But that happens even with ugly-looking games, like Duke Nukem 3D. Believe me, back in 1999, a guy here in Brazil killed people in a cinema because of the first level of Duke 3D. I mean, that game isn't so real, at least for the graphics.
Also, we can't forget those ones that play RPG (paper-and-pen) and start doing dark rituals, murderers etc, just because the description presented in the book (Vampire - The Masquerade is the best example). These are exactly the same people that fits in the category of those that cannot differentiate real life from the fictional, no matter if it's a good looking video game or not. Finally, moderation was always (and still is!) the key. If a gamer can't stop playing uninterruptedly for 12 hours or more, then something is already wrong with him/her. When those games you said above start been released, reality and game world will indeed become hard to separate to this person.