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Sunday, Apr 1, 2007

An issue that NA gamers have been trying to deal with since the NES days, game developers who decide not to release their games overseas because they feel they won't be well recieved by western audiences. For years we've missed out on gems like the Shin Megami Tensei series, Sweet Home, Radiant Silvergun, Namco X Capcom, Suikoden 1+2, Osu! Tatakae! Quendan, and Jump Superstars.

Now I, as a gamer, who largely prefers Japanese games, finds this to be audacious. Who are you to say that I won't be interested in your game? You might be surprised and have a more than plesent welcome waiting for your franchise. As gaming becomes more and more mainstream, more and more games are becoming appreciated for their true value. I would think with the small but significant success of games such as Guitaroo Man, Phoenix Wright, Shin Megami Tensei: Nocturne through Digital Devil Saga, that there would be a signifcant increase in the push to get more Japanese games published overseas.

 

Alas, twas not to be.

Japanese developers once again, are putting down the lid on some of their games. Refusing to share their greatness with those around them in fear of rejection. I ask them this: What rejection?

 

If anything, I've seen nothing but outspoken demand for these games to be released to other shores, yet they seem to fall on deaf ears. Hello?! are you people afraid of making money or something. You have a product in demand by a significant mass of gamers, enough to make a profit in the very least. Could you see it in your hearts to give us what we ask of you for what has seemed to have been a lifetime of begging?

 

Japanese developers, have more confidence in your games. If you you're being told that you have a quality product that many are more than willing to spend money on, give them what they want. You stand to do nothing but gain, all of us do.

 

Comments

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Well, Ouendan was released under the name of "Elite Beat Agents," but your point stands. The problem is more than just "western audiences." For example, Sony CEA is more hostile to 2D games, and they don't like the idea of straight PS1 ports (though they allowed Lenneth, probably because of the FMAs...). Another problem is that games cost lots of money to make, and even to localize. Many Japanese companies, like many American companies, are weary to jump into the market with an idea that's not been tried before. When one company shows the guts to try something, it then gets mimicked a million times. Case in point: DDR, the wealth of adventure games on the DS. However, quite honesty, certain things are just NOT going to sell in America. Seriously, The Idol Master?
Posted Apr 1, 2007 8:09 pm PT
I am a big fan of japanese games too. I guess the problem is not so much fear of rejection but cost. Since there is overhead on localization, distribution, etc, its a risk releasing the games in north america. I think that is the main reason you dont see more. Hopefully this will change with digital distribution. You can cut out a whole layer between you and getting the game.
Posted Apr 3, 2007 3:51 am PT
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  • brokenspirit116
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