Last night I just played straight through Ghostbusters, picking up after the second big boss fight of the game, and going all the way through. It was challenging in parts, particularly the boss encounters, but I still really liked the game. It really felt like a Ghostbusters game, and it very well could've been the third movie. It brought up stuff from the first two movies, and brought them to a resolution. Stay Puft, Slimer, the Library ghost all make appearances and all tie into the story, well except for Slimer. It wasn't super long, but it was fun. Definitely recommended for anyone that liked the movies and wants to play a Ghostbusters game.
Also I wrote my first review since New Years, of inFamous, which can be found here.
So I'll start with Fight Night. Picked it up on Wednesday, after seeing the new Transformers movie at late Tuesday/early Wednesday midnight showing. The movie was okay, not as good as the first one, but it was what it was, just not as good. More on that later. Didn't get a chance to start playing Fight Night until after work and then before work yesterday. Thus far I've had 6 fights with my character in Legacy Mode, and fought the CPU in Fight Now once. Some of the graphical greatness is missing from Round 3, namely closer shots of the boxer's beat up faces, and when you score a knockout, the slow motion replay doesn't look as impactful as it did in 3. Other than that, it feels just about the same, with its added tweaks and adjustments. Fights can go much longer. In my 6 fights, two have gone to judge's scorecards, one went 9 rounds of scheduled 10, one I scored a KO with 4 knockdowns in final round, and one fight I somehow won in the opening round. Other than that odd first round KO, the fights are lengthier. Legacy mode is pretty neat, as you actually schedule your fights, have a recovery period after a fight, and have training opportunities before the fight. I would think you could train more often, but you are limited to how many times you can train based on how far in advance your next fight is scheduled. So far after a few hours play, Fight Night is good, about as good or maybe better than Round 3.
As for the other two games I recently got, I am really digging Ghostbusters. At one point before the game came out I was thinking that the combat would get repetitive, but it kinda doesn't. You have almost as many ghosts that you can just defeat with the proton stream as you do having to capture. Plus the boss fights are pretty cool as well, not to mention the production values and having the original cast voicing their counterparts. That's awesome.
Prototype on the other hand .... well .... I just didn't like it. Possibly because it just felt a bit too much like Radical Entertainment's last open world game, The Incredible Hulk; maybe because the story felt very unoriginal and very Resident Evil-like; maybe because it didn't feel like it had a personality, compared to inFamous' comic book feel and Ghostbusters authenticity. And in this case, all of those reasons came into play. I tried liking it or at least getting invested in it enough to want to know what's happening, but it just didn't happen. Oh well.
Now back to Transformers. It wasn't until recently I saw the first one, and it was what it was. Normally I don't gravitate towards that kind of movie, as I do like a good story along with good action, but the action in Transformers was good and the human parts were dull. Well, ramp that up some more with way too many groan-inducing attempts at jokes and you have the new Transformers movie. Again, it was what it was (action good, other parts not so much), but it was a notch or two under the first movie.
So I ended up picking up both Ghostbusters & Prototype this week. I started playing Ghostbusters first, and they did a very nice job making a Ghostbusters game. Having all the main actors voice their counterparts is a huge benefit for the story, to really give it the proper feel. The gameplay is pretty cool, although I can see it getting repetitive. Still it is pretty neat capturing ghosts alongside the AI Ghostbusters. Made it through the first mission yesterday, started the second one today but ran into trouble in an area with a handful of ghosts plus attacking gargoyles. Will get back to that soon enough.
I started Prototype earlier today. Thus far, while doing my best to avoid comparisons to inFamous, its okay. Like I said, I'm trying to not compare it to inFamous because at the moment I'd rather play more inFamous. Still, the free running in Prototype is cool, the shapeshifting is a neat idea, not to mention the war-type atmosphere between you, the military, and the infected. As I was coming to work, I was thinking that its kind of like the Resident Evil movies/series, you being like Alice, with an infection causing monsters/zombies, with the military involved for containment and potential cause. We'll see if that's true or not. Anyway, the actual gameplay is alright. Lots of melee combat which is a big change from the blasting gameplay of inFamous. It will take some getting used to, as in inFamous I could find an electrical source to heal, here it can be a bit tougher, having to consume people for partial heals, as opposed to the full heals I could get in inFamous. Still, combat is very brutal, with blood appearing regularly. The free running mechanic is pretty cool, a bit like Assassin's Creed, but you can run up buildings here. With a few upgrades, it can get very chaotic, and the looser controls does make controlling Alex Mercer feel off a bit too often, especially while free running. I guess part of my blah-ness toward Prototype is because Radiacal Entertainment's previous open world game, Incredible Hulk, also didn't impress me all that much either. Maybe its just the way they make their games. Or maybe its the fact that among Prototype's side missions are timed waypoint races (????!!?).
Anyway, early impressions of both games are okay. Not quite as good as the last two plus games I played through, not to mention Last Remnant. They were worth trying at the least. Will probably get Fight Night next week, jury is still out on Tiger but I'm leaning towards not getting it again this year. Otherwise, off to capture some ghosts, consume people & uncover a mystery, and learn more Clank-Fu.



