Value is an interesting proposition when it comes to games. Before we get into the meat of the article, here are a few quick questions: You have 12 hours to kill. Someone locks you in a room and you have the option of playing Call of Duty 4, Gears of War 2, or Bioshock. You probably have enough time to play both COD4 and Gears, or Bioshock on its own. Which do you choose? Now take that option and for each game that you choose to play, you have to pay full retail price. How does that affect your decision? What if Jericho was also included but that was free, would you choose that instead of the other options? There are of course no right or wrong answers as to which games you enjoy, or for how long they are enjoyable to you before you would prefer to either be playing another game, or doing something else entirely. The above example is loaded with my own perception of those games and the value they represent to me. How often do we hear friends or blog/forum posts saying 'It looks decent but it's not worth full price' or '1200 points/$15 is too much for that game'. I've found it interesting how we value games, as my own perception has changed somewhat in the last year. I used to own a video store, and besides a game being rented by a customer, they were all available to me whenever I wanted, and did not cost me any money. I haven't owned the store for a year, and now I have to purchase my own games. So how has that changed how I perceive the value of games? I see two main values of any individual game; the intensity of the enjoyment, and the length of time that it is enjoyable. Which one is more important to you? Are you looking for the very best experience? Or do you prefer to stretch your dollar further and make sure your games last a long time before you have to go and buy another one? As I play primarily single player, Call of Duty 4 was a short experience for me. However, the intensity of that enjoyment was incredible, I thoroughly enjoyed the 6 or so hours that it lasted. I tend not to replay many games, so that is where the enjoyment ended for me (though it was great enough that I probably will replay it at some stage). Fallout 3 was a great game. I've yet to finish it, but I've put in over 30 hours and that time was enjoyable. Not at the intensity I enjoyed Call of Duty 4, but that's a decent period of time to be enjoying a game. I imagine most of us don't sit in the equilibrium; we are either time poor or just plain poor. If you just plain don't have much money to spend on games on a regular basis but you find yourself with plenty of time, you may be more inclined to go for a game that offers longer playability at the expense of intensity (of course finding a game that you enjoy immensely and lasts a long time is possible and that becomes the obvious choice). Those of us who are time poor may be able to afford all of the games we have a desire to play, but simply don't have time to play them all; when we finish a game, there are a bunch more that we are interested in. So while there might be 5 games released a month worth taking note of, if you've only got so many hours to play games you might want to buy the 3 games that offer you the highest enjoyment possible instead of the other 2 that might be longer but be less enjoyable. Sure, you've spent more, but you are having a better time. Of course, games do go down in price as well. This never used to be an issue for me, as all the highest profile games were usually available to me. Now that I have to spend money on my games, I tend to wait til games go down in price. This is not a primary concern of mine when purchasing games, but the list of games I want to play is pretty large, so games released a year ago are still as desirable to me to play as those released today. If I perceive that an older game is going to provide as much intensity and longevity as a current game for half the price, that's a pretty good incentive to go for the older game, and use that extra money on other interests. I'm also surprised at some of the flak that has been sent towards the downloadable services when a 'premium' game sells for 1200 points or more. To me it still comes down to those two main issues; how much am I going to enjoy the game, and for how long? Castle Crashers was a great game that was more enjoyable to me than a number of full retail games I've played, and is one of the few games I've replayed so provided me a longer experience than some other games as well. Would I have purchased this game if it was a full retail product? Yes (although like usual I probably would have waited until it came down in price or purchased it second hand). Would many other people? I'm guessing not. And probably not because they perceived they wouldn't enjoy it; which brings me to another stigma. Games can be enjoyable without developers having to invest millions. Yet even those smaller games do cost the developers time and money to produce. It is not my own perception, but I get the impression that there are some people out there who perceive that if a game costs less to make, then it should sell for less. But at the end of the day, you aren't paying because you want to invest in their development tools; you are paying because you want an experience you can enjoy.What if game A offers 8 hours of enjoyment at an intensity level of 7 out of 10 which cost $10million to make, while game B offers 10 hours of enjoyment at an intensity level of 9 out of 10 but only cost $100,000 to make with a small development team? Maybe game B has lower production values, but if the game itself is still great and both these games were offered at the same price, why would you choose game A? Clearly the choice for you, the gamer, is to spend the same money on a game you are going to enjoy more. I've certainly not covered every aspect of how we perceive value in gaming, and I'd be interested to hear your thoughts. Remember that the games I've listed above are just my personal opinion on their value to me, and they don't need to be shared by everybody. And to poke the bear a little, how much should longevity factor into a gaming review score? Or should they only focus on how enjoyable the game is for as long as it does last? What if the best game in the world lasted 15 minutes?
Comments
and I still give it a 10 out of 10!
Pokemon comes to mind: people can spend 500 hours in a single game, but how many of those hours were really enjoyable? (think about EV training, hatching eggs and lately PR chaining...)
They already have. Another world and Portal are good examples.
The rest I've bought on sale, I usually wait 3-6 months till the prices drop.
Still.... I enjoyed the game and I had money at the time so I don't regret it.
I agree that sometimes the longer games are less about the enjoyment of a particular moment and working towards a more long term goal. I don't know if immersion is the right word (for the way I'm thinking about it at least), but I know what you mean.
@Mathum
Do you play lots of single player while you practice for co-op?
@Flash-Sky
Thanks
@julianozuca
It became the reason why I stopped playing RPG's; I felt I got more enjoyment out of multiple other games than one game. I have played a few recently that I enjoyed though.
@naughtygames
One aspect I thought of but didn't cover was the value of different and unique games, and our penchant for wanting to play games of various genres. Sometimes I want a FPS, but if I'm not in the mood for one, even the best one probably won't interest me. At other times, I want something simplistic; I played a couple of dual stick shooters yesterday because I was temporarily burned out on Pikmin.
I had forgotten about Portal, that would have made another great example of a game that was short, but was probably a better game as a result. I don't remember Another World; was that the followup to Flashback? Surely that must have lasted more than 15 minutes, at least until you know how to beat the game.
@emtapia
The time you spent with the game was going to remain as enjoyable no matter what you paid; I guess it was just what you were willing to pay for that experience at the time.
@grigjd3
It's ok to have high standards. I wonder sometimes after completing an average game whether my time would have been better invested in some other interest instead of video gaming.
@MJoanne
I've played some very rewarding RPG's, such as Mass Effect and Eternal Sonata. Not those two in particular, but I do find with some RPG's that I get to a point where I'm not enjoying it as much as in the first several hours, and contemplate whether to play another game to get that 'intensity' back.
Instead an engaging (I use instead of intense as personally I don't play games for intensity) game costing a fair price (e.g. Braid vs Oblivion) that lasted a length of time appropriate to the price and genre (COD 4 if it lasted 100 hours WOULD get repetitive vs WOW) would be the ideal.
But it seems obvious to me you'd want the above factors in context to each other. I'm not really sure what you're proposing.
Personally I just don't care about price. If a game is good it's worth buying, period. Of course, since I'm a patient gamer who doesn't need to be playing the latest and greatest (not to mention, not exactly rolling in dough) I usually wait for prices to go down, but I really have no problem with paying a lot of money for a short experience so long as it's a good one.
The Call of Duty series in general is an excellent example. The campaigns are always somewhat short (although when I played Call of Duty 2 on Veteran I spent close to 15 hours on it), but they are memorable from start to finish without a single amount of "filler" in the way.
I remember I did a blog about a year and a half ago defending shorter games and I still stand by that statement. In fact, many of my highest rated games are very short experiences (Tomb Raider Legend, Fear Effect, Call of Duty). Sure, I love those epic long monster games (Vampire: Bloodlines, any GTA, etc.) but I don't set a minimum amount of gameplay time before I say "yeah, that game is worth buying at full price".
It's about quality, not quantity.
I would happily pay full price for a game of under six hours if it offered me a quality time. Someone mentioned Portal before which is a great example of such a game. I'll play a game like that at least a couple of times, so in my mind it's still forfilling its longevity.
I've paid full retail on games that offer plenty of playing time (GTA4) which in my opinion are not worth the full cash- too much time hoovered for too little pay off.
Hours spent playing isn't as important as offering a solid experience. That's what's important in my opinion.
And to poke the bear a little, how much should longevity factor into a gaming review score?
It depends on the person reviewing it, but the rate of price/time needs to be considered. Many people complain about LostWinds' shortness which is a ten-dollar four-hour game. However, when you notice that many sixty-dollar games are just a few hours longer than the downloadable title I don't think complaining about it being short is the best thing to do.
Or should they only focus on how enjoyable the game is for as long as it does last? That should be by far the most important factor, but price/time must not be overlooked. Replay value also needs to be considered when talking about time. Games that have good multiplayer modes will obviously offer many more hours than those contained in their single-player modes.
What if the best game in the world lasted 15 minutes?
Then it would have to be damn inexpensive.
I think I should write a blog about that too.
Great job, by the way.
I find that I am extremely picky on games that I want to buy. I know it is hard to find games like this but I usually go for a game that will last me a long time with amazing intensity and quality throughout. I would seriously recommend Dragon Age Origins, a recent RPG by Bioware. I am about 5 or 6 hours through and the intensity level started at about 9/10 and gets better and better. It is simply a perfect example of a quality game that will last you plenty of time... 60 and more hours for sure with the intensity of a game like COD 4 throughout. It is also very replayable because depending on your character class you would have a totally different experiance in campaign as a dwarf than you would an elf. Practically its almost like every class is a different experiance! So the game in itself is outstanding and I think I am going to be playing it for a very long time
But it's really hard to find a game that's inexpensive, fun, and long. I've come close a couple of times. Buying Super Mario Galaxy was not too expensive, long (for me at least, I'm not the best gamer in the history of games) and very fun. Legend of Zelda: Twilight Princess (which is my favourite game) was intense, captivating, fun, VERYYYYYYYY LONG, but it was like 70 fricking dollars!!!!!!
Currently I am playing (and have been playing for the last 2 months) Henry Hatsworth. As you can see I'm sort of a Nintendo fan but whatever. I also own a PS3 and PSP...
Anyways, Henry wasn't expensive. I've been playing it for a long time. It's more-or-less entertaining. These days, games might be super-intense (like MGS4). But they're also super-short and they're expensive. I think it's because developers are afraid they might not be able to hold a gamer's attention for....40, 50, 60 hours. I however, would love playing a game that long, in most cases...I sort of gave up on Okami...
Value. It's hard to find.
An example of a game where the actual "game" lasts less than 15 minutes, but you play it again and again.
It's like a sport. Your tennis match may only last an hour, but you play dozens and dozens of them. Games without stories can sometimes be the most enjoyable and the longest lasting.
If I'm playing an RPG, it needs to be long, and have a good enjoyability factor, if I'm playing a fighting or puzzle game, it just has to be freaking enjoyable and I'll play it again and again.
Great blog
I don't want to spend twenty hours doing the same things just to experience the twist at the end of Assassin's Creed that everyone's always raving about.
a big part of game valuation is the gratification timeline. do you bother to finish a game that starts strong but weakens through the end? do you bother with a game that starts weak and ends phenomenally?
realistically, consistency can be a dealbreaker, but do you really want to pay 70/80$ for something like MW2 which people are suggesting is a thorough 11 on the intensity knob through the entire game, but lasts only four or five hours simply because the head of activision says that its a quality experience and that its worth as much as they can actively get people to pay for it?
pricing in the game industry has a lot of facets because of ideas like that and a secondhand market.
Myself? Something like this: price, length, genre, and quality. The last is tricky= quality to me is also defined by various factors, many of which are subjective: art style, controls, characters, AI. I suppose that's why I'm engrossed into the GS community. It helps to make these tough decisions- though I NEVER rely on a site review only. I decide for myself.
People now too easily confuse polish with quality. Take UT3 for example, they essentially polished it down to the bone, so it looked super cool, but the game was a mere shadow of it's predecessors.
Publishers now do this intentionally (or tell the devs under their command to), because they know that initial judge-a-book-by-it's-cover reaction is all they need to get someone to buy a game. And eventually people end up having bought so many of these, that their ability to discern polish from quality simply doesn't work anymore, and that's when games like Guitar Hero swoop in and take them for everything they've got.
And people think it's great...
Interesting name! Exactly, it's about how much you are enjoying the experience. I'm not into MMO's either. I'm sure I could enjoy one for a hundred hours, but I doubt it would be as high an enjoyment as playing several other games.
@Sopranosfan
I tend not to buy downloadable content because I've already experienced the game and usually it is more of the same. Usually towards the end of a game the enjoyment factor has tapered off compared to the beginning. But you do have it right; I raved about Castle Crashers in a previous blog and someone responded by asking me to justify 3 hours for $15. To which my response was how do you justify 12 hours for $60?
@lletheri
To be honest I'm not really proposing anything, just offering thoughts on my perception on value. Engagement is perhaps a better word. I know there is no way that any game can be the 'best in the world' due to the subjective nature of games and that we all enjoy different things.
@Sydoggxxx
I'm more about the quality as I don't have time to play every game that I'm interested in, so I may as well stick with what I think is the best. That said, sometimes I will play a 'lesser' games just because I want to see what it offers different than other games in the genre (like my recent foray into Timeshift), and that offers some form of value too.
I enjoyed Enchanted Arms; more specifucally I liked the combat system, but the story and dialogue was atrocious. I wished that game had thrown the exploration out the window and been all about some form of tournament so that I could play the bits I wanted to (the combat) without the less enjoyable parts. I would much rather that game be half the length but focus on what I enjoyed most.
@payne6705
I don't PC game anymore, but back in the day I spent probably a couple of hundred hours on Unreal Tournament, and that was offline. All the mods kept that game fresh and enjoyable to me for a very long time. In general I'd prefer a game to be short and highly enjoyable than to have some padding that just isn't worth the time.
@Pierst179
I don't think longevity has factored into my purchases yet, though with some shorter games I may look into renting them in future rather than buying. I still get the same experience, but it will cost less. Longevity is still a factor of course; while I can afford to buy more games, if they all became 1 hour affairs I'd probably run out in short order.
@masterlu
Indeed, I am taking a very clinical approach in looking at value. The irrationality or emotional aspect explains why so many people feel the need to buy the product upon release.
@alexdt
Even though those people might not want to pay for the experience, it does indicate that they still think the game is going to offer them value for their time.
yeah of course I'd still enjoy the game after paying full price I think I've enjoyed the game even if it sucked since I actually payed full price for it. xD
Still... For example now I'm enjoying the left 4 dead 2 demo.
I really like this game but there's no way I'm buying till the price drops and I've already made this game one of my favorites...
Thing is that... no matter how good the game is, I can't afford it.
Having that said, I need food.
We all derive something different from the games we play. I tend not to replay games too often, but others can replay games several times because each play through is as enjoyable as the last. I guess I care more about the newness of each experience.
@xxdraky
Another game that is on my radar. I tend to have gaps between games I know will take some time to complete, I guess because I like to have a breadth of experiences. No doubt I will play Dragon Age some time.
@re4leonkennedy
Would that change if you had more disposable income?
@the_wet_mop
I heard good things about that game. I know it was PC, is it PS3 as well? If so I might download it after I finish the disc based games I've yet to play.
@DarkBahumat
I guess developers can't please all of us. There are those of us that prefer 'fluff' to be removed and have a more concise experience, while others want as much packed into the game even if it isn't as enjoyable as a result.
@dude22222
Definitely a valid perspective. I haven't rented any games since I've left the shop, but I'm sure I will for some games in future.
according to gamespot, plants vs zombies is coming to 360 and ps3, but its TBA. its not exactly graphics king, so im betting your PC can run it. i know my parents 6 year old laptop does with no problems.
free games
Now that I'm paying for games longevity has become a factor for me when it wasn't before, but I'm still more about getting the most for the time I invest rather than my dollar.
@facialstructure
I haven't bought Zelda yet simply because it hasn't come down in price (at least not last time I checked). I've played it and liked it, but I can get other games I'm going to enjoy for cheaper so why not go for those?
@Itstolkien_time
I'm guessing Geometry Wars or its sequel would be that game for a number of people. I wouldn't say I invested huge amounts of time into GW2 but definitely several hours.
@soolkiki
I'm sure most of us have 'that game' that they managed to spend way more time on and replay more than any other in their collection. Unreal Tournament was the game for me.
@NearlyPrescient
Do I want to play Modern Warfare 2? Absolutely. Do I want to pay full price for it? Probably not. I might be able to borrow it from a friend, preventing the need to buy it... if he can go without playing multiplayer for a couple of days which might be unlikely
@polsci1503
Thanks
@xepiphoneSG
Not necessarily. Playing a game for a longer time doesn't mean that each hour you spend with it is as enjoyable as the last. If it is, then fantastic! Some of us are willing to spend more money on shorter games if we think that will be more enjoyable for us. There is no right or wrong in this regards, it's all personal preference.
An interesting notion. Perhaps flawed though. I think it is more about how you feel about the game at the time you are playing it. I agree that a game that still stands up 10 years later could be considered a defining video game, but that doesn't mean that people didn't enjoy it upon it's release.
@mprezzy
Of course there is no strict formula for buying games. I've spent over an hour in the game store trying to decide what games I am going to buy.
@dartfrog731
An interesting theory, and one I might explore in a future blog. I don't think it woud work because too many people would opt for the 'I don't think this game is worth paying for' and play the game anyway. I'll have to think about it.
@parrotofadun
I can see your point. But it is hard to deny that we like our games to look better, and more polygons/details etc. allow for more nuances in gameplay. Not to say that is always taken advantage of by developers, but the opportunity is there.
@Author_Jerry
I had intentions to finish most of the games in my collection before I buy any more, but there are a couple I'm considering not bothering with because I think they will offer me less enjoyment than new games. Not that those are bad games, just I could be playing better ones.
bacchus2