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Friday, Nov 6, 2009

Value is an interesting proposition when it comes to games. Before we get into the meat of the article, here are a few quick questions:

You have 12 hours to kill. Someone locks you in a room and you have the option of playing Call of Duty 4, Gears of War 2, or Bioshock. You probably have enough time to play both COD4 and Gears, or Bioshock on its own. Which do you choose? Now take that option and for each game that you choose to play, you have to pay full retail price. How does that affect your decision? What if Jericho was also included but that was free, would you choose that instead of the other options?

There are of course no right or wrong answers as to which games you enjoy, or for how long they are enjoyable to you before you would prefer to either be playing another game, or doing something else entirely. The above example is loaded with my own perception of those games and the value they represent to me. How often do we hear friends or blog/forum posts saying 'It looks decent but it's not worth full price' or '1200 points/$15 is too much for that game'. I've found it interesting how we value games, as my own perception has changed somewhat in the last year. I used to own a video store, and besides a game being rented by a customer, they were all available to me whenever I wanted, and did not cost me any money. I haven't owned the store for a year, and now I have to purchase my own games. So how has that changed how I perceive the value of games?

I see two main values of any individual game; the intensity of the enjoyment, and the length of time that it is enjoyable. Which one is more important to you? Are you looking for the very best experience? Or do you prefer to stretch your dollar further and make sure your games last a long time before you have to go and buy another one? As I play primarily single player, Call of Duty 4 was a short experience for me. However, the intensity of that enjoyment was incredible, I thoroughly enjoyed the 6 or so hours that it lasted. I tend not to replay many games, so that is where the enjoyment ended for me (though it was great enough that I probably will replay it at some stage). Fallout 3 was a great game. I've yet to finish it, but I've put in over 30 hours and that time was enjoyable. Not at the intensity I enjoyed Call of Duty 4, but that's a decent period of time to be enjoying a game.

I imagine most of us don't sit in the equilibrium; we are either time poor or just plain poor. If you just plain don't have much money to spend on games on a regular basis but you find yourself with plenty of time, you may be more inclined to go for a game that offers longer playability at the expense of intensity (of course finding a game that you enjoy immensely and lasts a long time is possible and that becomes the obvious choice). Those of us who are time poor may be able to afford all of the games we have a desire to play, but simply don't have time to play them all; when we finish a game, there are a bunch more that we are interested in. So while there might be 5 games released a month worth taking note of, if you've only got so many hours to play games you might want to buy the 3 games that offer you the highest enjoyment possible instead of the other 2 that might be longer but be less enjoyable. Sure, you've spent more, but you are having a better time.

Of course, games do go down in price as well. This never used to be an issue for me, as all the highest profile games were usually available to me. Now that I have to spend money on my games, I tend to wait til games go down in price. This is not a primary concern of mine when purchasing games, but the list of games I want to play is pretty large, so games released a year ago are still as desirable to me to play as those released today. If I perceive that an older game is going to provide as much intensity and longevity as a current game for half the price, that's a pretty good incentive to go for the older game, and use that extra money on other interests.

I'm also surprised at some of the flak that has been sent towards the downloadable services when a 'premium' game sells for 1200 points or more. To me it still comes down to those two main issues; how much am I going to enjoy the game, and for how long? Castle Crashers was a great game that was more enjoyable to me than a number of full retail games I've played, and is one of the few games I've replayed so provided me a longer experience than some other games as well. Would I have purchased this game if it was a full retail product? Yes (although like usual I probably would have waited until it came down in price or purchased it second hand). Would many other people? I'm guessing not. And probably not because they perceived they wouldn't enjoy it; which brings me to another stigma.

Games can be enjoyable without developers having to invest millions. Yet even those smaller games do cost the developers time and money to produce. It is not my own perception, but I get the impression that there are some people out there who perceive that if a game costs less to make, then it should sell for less. But at the end of the day, you aren't paying because you want to invest in their development tools; you are paying because you want an experience you can enjoy.What if game A offers 8 hours of enjoyment at an intensity level of 7 out of 10 which cost $10million to make, while game B offers 10 hours of enjoyment at an intensity level of 9 out of 10 but only cost $100,000 to make with a small development team? Maybe game B has lower production values, but if the game itself is still great and both these games were offered at the same price, why would you choose game A? Clearly the choice for you, the gamer, is to spend the same money on a game you are going to enjoy more.

I've certainly not covered every aspect of how we perceive value in gaming, and I'd be interested to hear your thoughts. Remember that the games I've listed above are just my personal opinion on their value to me, and they don't need to be shared by everybody. And to poke the bear a little, how much should longevity factor into a gaming review score? Or should they only focus on how enjoyable the game is for as long as it does last? What if the best game in the world lasted 15 minutes?

Category: Editorial
Posted by bacchus2, 10:12pm
144 Comments | Post a Comment

Comments

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For the record my answer is Call of Duty 4 and Gears of War 2 if they are free, and Bioshock if I had to pay retail price. Free Jericho would not change that decision. Of course, that it is based on my perception of those games AFTER I've played them, though I don't think it would have changed prior to that based on what I knew about these games.
Posted Nov 6, 2009 10:17 pm PT
Personally, I think that these days, games are getting too short to maintain their current value, even considering your length vs intensity point. I remember putting 100+ hours into both FF7 and FF8 multiple times, and I'd say I rarely felt like I wasn't having fun. To me, your intensity value is more of a fun/stimulation one, and the length is more of an immersion value. My point; God of War; Chains of Olympus. To date it is the game I've finished fastest after paying full retail price. As anyone who has played it will attest, it is a nonstop action affair, and was lots of fun for the 5 and a half hours it lasted. To me, the increasing production values for games shouldn't be an excuse for continually diminishing length. Yet, ironically, prices seem to increase each year, with the standard now up to 70$ for new games. As someone who bought and played Ocarina of Time, FF7&FF8, Super Mario 64 and many other classic games, I personally view value today as the product of length/immersion and fun.
Posted Nov 6, 2009 11:04 pm PT
Best game in the world lasting 15 minutes? It does for me...

and I still give it a 10 out of 10!
Posted Nov 6, 2009 11:35 pm PT
Good Read, Great Blog
Posted Nov 7, 2009 1:40 am PT
Interesting point.

Pokemon comes to mind: people can spend 500 hours in a single game, but how many of those hours were really enjoyable? (think about EV training, hatching eggs and lately PR chaining...)
Posted Nov 7, 2009 1:50 am PT
Reasons to purchase a game: a) online multiplayer (Steam, forced serial-number requests, etc) or b) long-time fan of a series and genre (ex. Super Mario Bros., Zelda, Bioshock 2). Games that are overpriced are usually games that I have rarely heard of--Nintendo Wii has a multitude of such titles in their online store. On average, the new, small-developer productions are fairly low-value, and low on a scale of enjoyment. The kinds of games that I look forward to buying are Dragon Age: Origins; ones that have novelty. DA: Origins is a Bioware game--that in itself is a good value
Posted Nov 7, 2009 2:18 am PT
"What if the best game in the world lasted 15 minutes?"

They already have. Another world and Portal are good examples.
Posted Nov 7, 2009 2:30 am PT
Only game I've ever payed full price was Shadow of the colossus.
The rest I've bought on sale, I usually wait 3-6 months till the prices drop.

Still.... I enjoyed the game and I had money at the time so I don't regret it.
Posted Nov 7, 2009 3:44 am PT
Personally, I would choose BioShock in either case. I simply liked that game more than Gears or CoD. I don't think I value games in the same way as the general market. For instance, I don't care in the least for either GTAIV or MGSIV. I also tend to play a given game a lot. This isn't really a financial choice. I can afford more games than I buy, but I don't because I don't find that many games I like. I see maybe twelve titles a year that I find interesting - maybe twelve. In the grig reviewing scale, if I wouldn't give the game at least an 8, I wouldn't consider playing it. That cutoff varies for genre. I give more leniency towards American style RPGs and less to racing games (out of personal taste differences). Also, there are many games I think are vastly overrated today.
Posted Nov 7, 2009 4:08 am PT
You bring up a number of good points. The primary factors that determine my criteria for value in gaming are game length and replayability. That naturally leads to my preference for RPGs like Fallout 3, Oblivion, and, most currently, Dragon Age Origins.
Posted Nov 7, 2009 4:15 am PT
It's not all about time to me, it's also about the experience of the game. If you were going to judge game value by time alone, MMOs would be the best deal, by far. But not to me. I'd rather play Ico, Super Mario 64, Ocarina, Ikaruga, Resident Evil 4, or God of War for the 20th time than play WoW. Not that Warcraft is bad, it's just not my thing. I pay for the richness of the experience, not just how much of my precious time it can suck up.
Posted Nov 7, 2009 5:12 am PT
@Sirwinston89
I agree that sometimes the longer games are less about the enjoyment of a particular moment and working towards a more long term goal. I don't know if immersion is the right word (for the way I'm thinking about it at least), but I know what you mean.

@Mathum
Do you play lots of single player while you practice for co-op?

@Flash-Sky
Thanks

@julianozuca
It became the reason why I stopped playing RPG's; I felt I got more enjoyment out of multiple other games than one game. I have played a few recently that I enjoyed though.

@naughtygames
One aspect I thought of but didn't cover was the value of different and unique games, and our penchant for wanting to play games of various genres. Sometimes I want a FPS, but if I'm not in the mood for one, even the best one probably won't interest me. At other times, I want something simplistic; I played a couple of dual stick shooters yesterday because I was temporarily burned out on Pikmin.
Posted Nov 7, 2009 5:13 am PT
@madman608
I had forgotten about Portal, that would have made another great example of a game that was short, but was probably a better game as a result. I don't remember Another World; was that the followup to Flashback? Surely that must have lasted more than 15 minutes, at least until you know how to beat the game.

@emtapia
The time you spent with the game was going to remain as enjoyable no matter what you paid; I guess it was just what you were willing to pay for that experience at the time.

@grigjd3
It's ok to have high standards. I wonder sometimes after completing an average game whether my time would have been better invested in some other interest instead of video gaming.

@MJoanne
I've played some very rewarding RPG's, such as Mass Effect and Eternal Sonata. Not those two in particular, but I do find with some RPG's that I get to a point where I'm not enjoying it as much as in the first several hours, and contemplate whether to play another game to get that 'intensity' back.
Posted Nov 7, 2009 5:25 am PT
I also find the whole idea of value funny. I agree that value is all about perception and what the individual gamer gets out of it. I read on here all the time people saying "I'm not going to pay $10 for a 3 hour DLC" yet millions of people paid $60 for a 4 hour game in Halo 3:ODST. Once again it is all about what is important to the gamer. I have to say that I am getting tired of developers cheaping out on the single player campaign. I agree that COD4 was an intense 6 hours but would it have killed them to make it 8-10 hours. I just don't think any game should ship at full price unless it takes the average gamer 8-10 hours on the middle setting.
Posted Nov 7, 2009 5:49 am PT
Value for me is a balance of cost, length and intensity. The same as it is for anyone. It seems somewhat absurd to suggest that a 15minute long game that was free would count as the best game in the world. It wouldn't be because intensity is not the sole criterion we judge a game as good on, just as we don't judge a novel on how exciting it is, how long it is or how expensive is alone.

Instead an engaging (I use instead of intense as personally I don't play games for intensity) game costing a fair price (e.g. Braid vs Oblivion) that lasted a length of time appropriate to the price and genre (COD 4 if it lasted 100 hours WOULD get repetitive vs WOW) would be the ideal.

But it seems obvious to me you'd want the above factors in context to each other. I'm not really sure what you're proposing.
Posted Nov 7, 2009 6:26 am PT
You pretty much extracted the same thoughts out of my mind...

Personally I just don't care about price. If a game is good it's worth buying, period. Of course, since I'm a patient gamer who doesn't need to be playing the latest and greatest (not to mention, not exactly rolling in dough) I usually wait for prices to go down, but I really have no problem with paying a lot of money for a short experience so long as it's a good one.

The Call of Duty series in general is an excellent example. The campaigns are always somewhat short (although when I played Call of Duty 2 on Veteran I spent close to 15 hours on it), but they are memorable from start to finish without a single amount of "filler" in the way.

I remember I did a blog about a year and a half ago defending shorter games and I still stand by that statement. In fact, many of my highest rated games are very short experiences (Tomb Raider Legend, Fear Effect, Call of Duty). Sure, I love those epic long monster games (Vampire: Bloodlines, any GTA, etc.) but I don't set a minimum amount of gameplay time before I say "yeah, that game is worth buying at full price".

It's about quality, not quantity.
Posted Nov 7, 2009 6:36 am PT
I liked your article- it raises lots of interesting questions.
I would happily pay full price for a game of under six hours if it offered me a quality time. Someone mentioned Portal before which is a great example of such a game. I'll play a game like that at least a couple of times, so in my mind it's still forfilling its longevity.
I've paid full retail on games that offer plenty of playing time (GTA4) which in my opinion are not worth the full cash- too much time hoovered for too little pay off.
Hours spent playing isn't as important as offering a solid experience. That's what's important in my opinion.
Posted Nov 7, 2009 7:12 am PT
great read personally all I want is a decent length and a great time its not fun when a game is too long and stops being enjoyable because they make you do the same steps over and over again or make you revisit past stages and redo some things I do like some "lower quality" games like sins of a solar empire not the best visuals only took 1 million to make (only took..like I am rich) and sold for 30-25 dollars and its extremely addictive I stopped playing because once I pick it up I am on my PC all day
Posted Nov 7, 2009 7:28 am PT
I would also go for Bioshock if I had to full retail price.

And to poke the bear a little, how much should longevity factor into a gaming review score?

It depends on the person reviewing it, but the rate of price/time needs to be considered. Many people complain about LostWinds' shortness which is a ten-dollar four-hour game. However, when you notice that many sixty-dollar games are just a few hours longer than the downloadable title I don't think complaining about it being short is the best thing to do.

Or should they only focus on how enjoyable the game is for as long as it does last? That should be by far the most important factor, but price/time must not be overlooked. Replay value also needs to be considered when talking about time. Games that have good multiplayer modes will obviously offer many more hours than those contained in their single-player modes.

What if the best game in the world lasted 15 minutes?

Then it would have to be damn inexpensive.

I think I should write a blog about that too.
Great job, by the way.
Posted Nov 7, 2009 8:03 am PT
Interesting proposition... but you assume that "value" can be quantified and you also assume that people make rational choices. People don't. That's why making games is such a gamble - even if you create what is ostensibly The Greatest Value Proposition Ever, you might still not make a single sale.
Posted Nov 7, 2009 8:05 am PT
The longevity factor does play a role in the final score in my opinion. And a great example of this is the Lost game they made after the Tv series. I don't recall the exact name but the game only provided about 6hours of gameplay for a game that was roleplaying/adventure I believe. From what I remember reading the game came to an abrupt end without closure on the story. The reviewer did mention the length in the review & it affected the final score. Another thing to mention is piracy. Unfortunately there is quite a small niche of pirate gamers on the web. I've had friends(and myself at one point) base their decision on whether they purchase a game or not on A.) Whether it can be pirated for free and/or B.) does it have a key-code activiation? (assuming they want the game for multiplayer). Normally if the game's multiplayer were good enough they would purchase the game for the key-code. So that's another small factor for some gamers out there. I think everyone's situation is different. You did a great job on explaining the time/economic factor in my opinion.
Posted Nov 7, 2009 8:08 am PT
Value is, at least partially, derived from the viewpoint and desires of the purchaser. For example, I like games high in replayability that aren't multiplayer (frequently pause to chase down kids). Therefore, enjoyable RPGs, RTS, turn-based games, etc. are, to me, games are more valuable to me than, say, CoD4 which loses it's luster after one or two trips through the game, while those who prefer shorter-per-experience but multiple experiences (usual online multiplayer) would love CoD4 but hate most of the RTS and RPG games because they are "too long".
Posted Nov 7, 2009 8:10 am PT
Very interesting blog here... applause to the writer
I find that I am extremely picky on games that I want to buy. I know it is hard to find games like this but I usually go for a game that will last me a long time with amazing intensity and quality throughout. I would seriously recommend Dragon Age Origins, a recent RPG by Bioware. I am about 5 or 6 hours through and the intensity level started at about 9/10 and gets better and better. It is simply a perfect example of a quality game that will last you plenty of time... 60 and more hours for sure with the intensity of a game like COD 4 throughout. It is also very replayable because depending on your character class you would have a totally different experiance in campaign as a dwarf than you would an elf. Practically its almost like every class is a different experiance! So the game in itself is outstanding and I think I am going to be playing it for a very long time
Posted Nov 7, 2009 8:24 am PT
I tend to try to buy games that I will play alot and keep for a long time. I'm not a big fan of replaying games (with a few exceptions), so it doesn't seem like a good value for me to pay $60 for a game like bioshock that will only give me about twenty hours of entertainment. I prefer games like picross ds, advance wars, Phantasy Star Online, Disgaea, and Super Smash Bros. Brawl where I can get dozens or even hundreds of hours of playtime for my investment.
Posted Nov 7, 2009 8:31 am PT
i definitely agree with your second to last paragraph. Plants vs Zombies was honestly one of the most enjoyable games i played this year. It'd didnt have "nextgen" graphics, or a huge complex story. It was simply a well produced low budget game with tons of humor packed in. Because it was only $10 i felt fine tacking a risk on it, and it turned out to be well worth its cost.
Posted Nov 7, 2009 8:32 am PT
I definately go for the intensity/immersion of a game rather than how long it will last. If a game is too long i find myself losing the excitment of playing it halfway, like i did with final fantasy 12, although i still kept myself intrested enough to finish it. I say all this but one of my favourite games is football manager, which is arguably one of the longest games ever made, but thats mainly becuase my love of the sport.
Posted Nov 7, 2009 9:29 am PT
oh and id go for bioware...but thats cuz i dont like the other 2
Posted Nov 7, 2009 9:30 am PT
bioshock*
Posted Nov 7, 2009 9:30 am PT
For me, it's a rent or buy decision. Since money is tight, buying a "high intensity" game for full price seems like a waste if it's only going to last me a good six or so hours. However, if those are a really fun six or so hours, I'd gladly pay $10 bucks to rent it, beat it over the weekend, and send it back. I only actually buy games full-price if I know they will be both worthwhile and enjoyable over a long period of time. Then I feel like I get my money's worth.
Posted Nov 7, 2009 9:38 am PT
good read. i think a lot of the matter goes into personal preference, like you said. it depends a lot on the type of game, how many gameplay hours, single or multiplayer, and fun factor. im usually a single player gamer so if a game has a 6-8 hour single player experience and a multiplayer that i dont care much about, it wont be worth the full cost then. a game that will last me 30+ hours (usually rpgs) is going to be much more worth the money for me. i also dont have a lot of time on my hands or money to spend, so i have to really pick and choose a cheaper game that will last me a good amount of time.
Posted Nov 7, 2009 9:39 am PT
I agree with this blog. It's really great.

But it's really hard to find a game that's inexpensive, fun, and long. I've come close a couple of times. Buying Super Mario Galaxy was not too expensive, long (for me at least, I'm not the best gamer in the history of games) and very fun. Legend of Zelda: Twilight Princess (which is my favourite game) was intense, captivating, fun, VERYYYYYYYY LONG, but it was like 70 fricking dollars!!!!!!

Currently I am playing (and have been playing for the last 2 months) Henry Hatsworth. As you can see I'm sort of a Nintendo fan but whatever. I also own a PS3 and PSP...

Anyways, Henry wasn't expensive. I've been playing it for a long time. It's more-or-less entertaining. These days, games might be super-intense (like MGS4). But they're also super-short and they're expensive. I think it's because developers are afraid they might not be able to hold a gamer's attention for....40, 50, 60 hours. I however, would love playing a game that long, in most cases...I sort of gave up on Okami...

Value. It's hard to find.
Posted Nov 7, 2009 9:47 am PT
Ever played Tetris?
An example of a game where the actual "game" lasts less than 15 minutes, but you play it again and again.
It's like a sport. Your tennis match may only last an hour, but you play dozens and dozens of them. Games without stories can sometimes be the most enjoyable and the longest lasting.

If I'm playing an RPG, it needs to be long, and have a good enjoyability factor, if I'm playing a fighting or puzzle game, it just has to be freaking enjoyable and I'll play it again and again.
Posted Nov 7, 2009 10:29 am PT
That's a very good point. I started gaming when I was 11 ( little late) and over the past few years I would try to find games that I find enjoyable. About 5 months ago I gambled on how fun I thought Diablo would be. I spent $40 on the battle chest and I'm playing that game over and over. I thought it was a great purchase and I really enjoy that game. I thought maybe the graphics and year would fog my enjoyment. I don't usually mind the price, just how much am I going to enjoy this? Am I going to waste my time and money?
Great blog
Posted Nov 7, 2009 10:38 am PT
long games annoy me because I simply don't have time or want to spend that much time playing a game.
I don't want to spend twenty hours doing the same things just to experience the twist at the end of Assassin's Creed that everyone's always raving about.
a big part of game valuation is the gratification timeline. do you bother to finish a game that starts strong but weakens through the end? do you bother with a game that starts weak and ends phenomenally?
realistically, consistency can be a dealbreaker, but do you really want to pay 70/80$ for something like MW2 which people are suggesting is a thorough 11 on the intensity knob through the entire game, but lasts only four or five hours simply because the head of activision says that its a quality experience and that its worth as much as they can actively get people to pay for it?
pricing in the game industry has a lot of facets because of ideas like that and a secondhand market.
Posted Nov 7, 2009 10:46 am PT
Good stuff braddah...
Posted Nov 7, 2009 11:13 am PT
But doesn't enjoyment make you play the game longer?...I mean if you don't enjoy the game that is supposed to be 100 hours long, then obviously the game wasn't meant to be played for 100 hours. I see what he means when he says that the intensity of some games are better but are shorter, but if you play a game for a long time, doesn't it make it just as intense? That is why i think to always go for the longer games, unless of course a short game has good multiplayer (CoD). Nowadays I think that when you spend 60 dollars on a video game, you should at least get 30 hours out of it. I like to get 100 hours out of it, because then it is like spending 75 cents an hour to play a game which is really good. People expect more from video games, too, and that is why games like WET are looked at as a bad game. All of this is the reason why I like to have 2 RPGs and 1 shooter at a time so I can spend a lot of time playing and also be able to play multiplayer with friends, and not have to spend 300 dollars like you would if you only bought games like WET or other single player games with short campaigns.
Posted Nov 7, 2009 11:47 am PT
A game doesn't truly get value until it reaches the 5-10 year mark for me. If I can go back to it and get enjoyment, then it has high value. If it surpasses 10 years and it is still fun to play, it is a defining video game. Here are a few games of high value to me. Super Mario Bros 1, 2,and 3. (not the lost levels). Tetris(a game that can end in 1 min or go as far as your skill can take you), Teken 3, Soul Calibur (dreamcast version, not the watered down X360 version) Wipeout XL, Super Mario 64. Final Fantasy 7. In the end, only the test of time can truly decide a victor. Oh, can't forget Super Metroid.
Posted Nov 7, 2009 12:23 pm PT
As I've gotten older, the standards by which I judge games has grown precipitously. When you are young and have less fiscal responsibility, you can get a game "just 'cause." Not so when you are older, or have budget restrictions. So you have to come up with a system that suits you.

Myself? Something like this: price, length, genre, and quality. The last is tricky= quality to me is also defined by various factors, many of which are subjective: art style, controls, characters, AI. I suppose that's why I'm engrossed into the GS community. It helps to make these tough decisions- though I NEVER rely on a site review only. I decide for myself.
Posted Nov 7, 2009 12:54 pm PT
I agree with you 100% on the game intensity and length part. Half Life 2: Episode 2 was one of the enjoyable games I have ever played. And I would have been happy to pay full price to reward the developers for the phenomenal job they did on it. I, also, think that the "standard" game price is ridicules and games should be sold at the the price gamers are willing to pay. Very good article btw.
Posted Nov 7, 2009 2:14 pm PT
The problem with games now is that all the aforementioned qualities of a game (intensity, longevity etc...) don't really matter to most now.

People now too easily confuse polish with quality. Take UT3 for example, they essentially polished it down to the bone, so it looked super cool, but the game was a mere shadow of it's predecessors.
Publishers now do this intentionally (or tell the devs under their command to), because they know that initial judge-a-book-by-it's-cover reaction is all they need to get someone to buy a game. And eventually people end up having bought so many of these, that their ability to discern polish from quality simply doesn't work anymore, and that's when games like Guitar Hero swoop in and take them for everything they've got.
And people think it's great...
Posted Nov 7, 2009 2:23 pm PT
I agree with Grig and Sydog: quality over quantity. I think I've wasted enough of my time playing mediocre games to know that my time can be better spent elsewhere. Same with books and movies. I refuse to see most of the stuff put out by Hollywood anymore. This year, there are about three new movies I want to see. With fiction books, I mostly stick to work written in the first half of the 20th century and before. There are enough high quality books to read to last me many years, and I could always re-read the favorites I come across.
Posted Nov 7, 2009 3:10 pm PT
@frankfartmouth
Interesting name! Exactly, it's about how much you are enjoying the experience. I'm not into MMO's either. I'm sure I could enjoy one for a hundred hours, but I doubt it would be as high an enjoyment as playing several other games.

@Sopranosfan
I tend not to buy downloadable content because I've already experienced the game and usually it is more of the same. Usually towards the end of a game the enjoyment factor has tapered off compared to the beginning. But you do have it right; I raved about Castle Crashers in a previous blog and someone responded by asking me to justify 3 hours for $15. To which my response was how do you justify 12 hours for $60?

@lletheri
To be honest I'm not really proposing anything, just offering thoughts on my perception on value. Engagement is perhaps a better word. I know there is no way that any game can be the 'best in the world' due to the subjective nature of games and that we all enjoy different things.

@Sydoggxxx
I'm more about the quality as I don't have time to play every game that I'm interested in, so I may as well stick with what I think is the best. That said, sometimes I will play a 'lesser' games just because I want to see what it offers different than other games in the genre (like my recent foray into Timeshift), and that offers some form of value too.
Posted Nov 7, 2009 3:57 pm PT
@tomouse84
I enjoyed Enchanted Arms; more specifucally I liked the combat system, but the story and dialogue was atrocious. I wished that game had thrown the exploration out the window and been all about some form of tournament so that I could play the bits I wanted to (the combat) without the less enjoyable parts. I would much rather that game be half the length but focus on what I enjoyed most.

@payne6705
I don't PC game anymore, but back in the day I spent probably a couple of hundred hours on Unreal Tournament, and that was offline. All the mods kept that game fresh and enjoyable to me for a very long time. In general I'd prefer a game to be short and highly enjoyable than to have some padding that just isn't worth the time.

@Pierst179
I don't think longevity has factored into my purchases yet, though with some shorter games I may look into renting them in future rather than buying. I still get the same experience, but it will cost less. Longevity is still a factor of course; while I can afford to buy more games, if they all became 1 hour affairs I'd probably run out in short order.

@masterlu
Indeed, I am taking a very clinical approach in looking at value. The irrationality or emotional aspect explains why so many people feel the need to buy the product upon release.

@alexdt
Even though those people might not want to pay for the experience, it does indicate that they still think the game is going to offer them value for their time.
Posted Nov 7, 2009 4:11 pm PT
@bacchus2

yeah of course I'd still enjoy the game after paying full price I think I've enjoyed the game even if it sucked since I actually payed full price for it. xD

Still... For example now I'm enjoying the left 4 dead 2 demo.
I really like this game but there's no way I'm buying till the price drops and I've already made this game one of my favorites...
Thing is that... no matter how good the game is, I can't afford it.
Having that said, I need food.
Posted Nov 7, 2009 4:20 pm PT
@svpaladin
We all derive something different from the games we play. I tend not to replay games too often, but others can replay games several times because each play through is as enjoyable as the last. I guess I care more about the newness of each experience.

@xxdraky
Another game that is on my radar. I tend to have gaps between games I know will take some time to complete, I guess because I like to have a breadth of experiences. No doubt I will play Dragon Age some time.

@re4leonkennedy
Would that change if you had more disposable income?

@the_wet_mop
I heard good things about that game. I know it was PC, is it PS3 as well? If so I might download it after I finish the disc based games I've yet to play.

@DarkBahumat
I guess developers can't please all of us. There are those of us that prefer 'fluff' to be removed and have a more concise experience, while others want as much packed into the game even if it isn't as enjoyable as a result.

@dude22222
Definitely a valid perspective. I haven't rented any games since I've left the shop, but I'm sure I will for some games in future.
Posted Nov 7, 2009 4:25 pm PT
@ bacchus2
according to gamespot, plants vs zombies is coming to 360 and ps3, but its TBA. its not exactly graphics king, so im betting your PC can run it. i know my parents 6 year old laptop does with no problems.
Posted Nov 7, 2009 4:29 pm PT
dam, im going to work at a game store now.
free games
Posted Nov 7, 2009 4:40 pm PT
@jakek
Now that I'm paying for games longevity has become a factor for me when it wasn't before, but I'm still more about getting the most for the time I invest rather than my dollar.

@facialstructure
I haven't bought Zelda yet simply because it hasn't come down in price (at least not last time I checked). I've played it and liked it, but I can get other games I'm going to enjoy for cheaper so why not go for those?

@Itstolkien_time
I'm guessing Geometry Wars or its sequel would be that game for a number of people. I wouldn't say I invested huge amounts of time into GW2 but definitely several hours.

@soolkiki
I'm sure most of us have 'that game' that they managed to spend way more time on and replay more than any other in their collection. Unreal Tournament was the game for me.

@NearlyPrescient
Do I want to play Modern Warfare 2? Absolutely. Do I want to pay full price for it? Probably not. I might be able to borrow it from a friend, preventing the need to buy it... if he can go without playing multiplayer for a couple of days which might be unlikely

@polsci1503
Thanks

@xepiphoneSG
Not necessarily. Playing a game for a longer time doesn't mean that each hour you spend with it is as enjoyable as the last. If it is, then fantastic! Some of us are willing to spend more money on shorter games if we think that will be more enjoyable for us. There is no right or wrong in this regards, it's all personal preference.
Posted Nov 7, 2009 4:40 pm PT
@capitalthoughts
An interesting notion. Perhaps flawed though. I think it is more about how you feel about the game at the time you are playing it. I agree that a game that still stands up 10 years later could be considered a defining video game, but that doesn't mean that people didn't enjoy it upon it's release.

@mprezzy
Of course there is no strict formula for buying games. I've spent over an hour in the game store trying to decide what games I am going to buy.

@dartfrog731
An interesting theory, and one I might explore in a future blog. I don't think it woud work because too many people would opt for the 'I don't think this game is worth paying for' and play the game anyway. I'll have to think about it.

@parrotofadun
I can see your point. But it is hard to deny that we like our games to look better, and more polygons/details etc. allow for more nuances in gameplay. Not to say that is always taken advantage of by developers, but the opportunity is there.

@Author_Jerry
I had intentions to finish most of the games in my collection before I buy any more, but there are a couple I'm considering not bothering with because I think they will offer me less enjoyment than new games. Not that those are bad games, just I could be playing better ones.
Posted Nov 7, 2009 4:51 pm PT
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