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Tuesday, Nov 6, 2007

In 2002, Doshin the Giant for Nintendo Gamecube was released in Japan and Europe. The game had previously been released for Nintendo's ill-fated 64DD and, because of the relative failure of the 64DD, few people ever got to play it. Sadly, the game sold nearly as poorly in Europe as the 64DD had sold in Japan. Because of this, Doshin was never released in the US.

The basics of the game are as follows; you play as Doshin, a yellow giant capable of transforming his surroundings with mystical powers and brute strength. Your goal in the game is to grow as much as you can, interact with the local islanders (the tiny people who live on the map) and make them happy. When an islander wants something an icon will appear above their head. Their needs vary; some may want the land to be raised or lowered, some may need trees planted, and some may just want to pray to the giant (whom they seem to think is some kind of god). Each good deed you carry out results in love from the islanders, and when you collect enough love the giant grows.

If you tire of playing as Doshin you can transform into Jashin the hate giant at any time by pressing L. Day then turns to night and Doshin changes from the smiling yellow "happy-giant" to the devil-like red "hate-giant". Jashin can also alter the land but is capable of more destruction than Doshin; he can shoot shockwaves, for example. The islanders react very differently to Jashin and will run away from him on sight, but there are advantages; Jashin can jump higher and walk faster than Doshin. Regardless of which giant you are, if you hurt the people of the islands or carry out the opposite of their instructions (i.e. raising ground where they want the ground lowered) you'll get hate from them. Hate also enables you to grow, further increasing the hate giants destructive capabilities.

The game is split into "days", which are individual play sessions. Your giant begins each day the same size, and the pressure is on to grow as much and achieve as much as possible in this set period of time (each day in the game lasts about half an hour). At the end of the day you get a rundown of your achievements and comments from the villagers. Although you can manipulate the time by switching between Doshin (daytime) and Jashin (Night) at any time, the day only ends after the time runs out. When the sun sets at the end of that day, your play time is over.

The game has a fairly laid back feel to it, and and it's easy to forget all about the villagers and spend days manipulating the land. The map is a mixture of ocean and land, and all of it can be manipulated by the giant. If you want you can create massive mountains and new islands or you can lower existing islands into the depths of the ocean. The entire map is yours to play with as you please. It's here that the benefits of growing become apparent; larger giants can walk faster, move buildings and alter the landscape more quickly. At the beginning of each day you start off being about four times the size of the villagers, by the end of the day you can be 20 or 30 times their size!

You can also influence where the islanders live. A tree will create a green area around the spot where it is placed and tree placement is very important. The green areas around the trees are essential as it's here that the islanders will keep their animals and build their homes. If you treat them well, the islanders may even build a shrine to the giant! There are several villages scattered across the map in seperate locations, and on seperate islands but you can start new villages by taking male and female islanders from different villages to a suitable location. If they like it, they'll begin building a new village.

The game unfortunately does have some faults, the biggest of which is the pace. Even a larger giant moves painfully slowly and, although you can speed up the pace by changing to Jashin, it's still a slow game by anyone's standards. Growing has disadvantages as well, as stepping on villagers becomes all too easy a mistake for a larger giant. The graphics are pretty basic; although they do look nice, they give away Doshin's 64DD roots. Certain sound effects are repeated over and over again, and get really quite annoying. And there's an unfinished feel to the game. Some of the animations are both slow and terrible (when Doshin falls over, for example), and there are various bugs and glitches which should have been sorted before this game got released... for example; fish suspended in mid-air or buildings that fall into the ground.

But overall the game is worth playing. The PAL (UK/European) version is in English which makes things a little easier to understand, although most gameplay aspects should be straightforward regardless of which version you buy. Doshin is nowhere near to being the best Gamecube game but it's charm and playability make it something that is easy to get into, even if it only is for half an hour.

Posted by alxbly, 4:11pm
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I think this is the first time I've actually seen a post anywhere on the Internet about Doshin the Giant which didn't refer to the Japanese version, 64DD edition or otherwise. I've known for quite some time that the game has its faults, but it's probably the most successful attempt at a god game on any console and that's still quite an accomplishment. I definitely want to give the game a good chunk of time sometime so that I can really satisfy my curiosity about it. I can look at as many videos as I want on YouTube, but, if my lesson from Vib-Ribbon taught me anything, they aren't a replacement for the actual replacement.

I see several copies on amazon.co.uk that are going for good prices and I imagine that they ship to the US. However, there is one thing that has prevented me from nabbing that version in a heartbeat over the Japanese one and it's a technical one. Because I live in the US, our choice of video modes on our televisions is pretty limited to NTSC, which refreshes the screen at 60Hz. However, I don't know if Doshin, like some other PAL games, has support for that video mode and it's why I'm hesitant about it. Plus, my TV manufacturer doesn't include the refresh rate on the specs, so I also don't know if it could handle Doshin without changing the video mode. Gah. I wouldn't have this problem with the Japanese version, since it shares the same video standard as the US, but it would indeed be nice to not have to fetch a translation guide.

Anyway, nice post. I liked the fact that you included screenshots with this and it's nice to see someone actually cover this game who isn't from a professional outlet. Hopefully I'll get my hands on this one day in one language or another.
Posted Nov 6, 2007 6:09 pm PT
Oh, I also forgot to mention: Did you know that this game actually had a sequel? It was only on the 64DD and it's far rarer/more valuable than the first game. But I also remember that it was a really bad game, too. The gameplay is, however, vastly different and that may explain the mediocrity. Still, I'm curious if you know about its existence.
Posted Nov 6, 2007 6:14 pm PT

The 64DD was something that I was and still am very interested in, so I've known about the Doshin sequel for a while. There was some video footage posted on Youtube just recently:

http://www.youtube.com/watch?v=NJ2gPSr4Ox0

http://www.youtube.com/watch?v=hPLClCR6aKk

I'd never seen the game in action until I saw them, and it does look completely different and very, very strange!

The PAL/NTSC compatability issue can be problematic. I've checked the Doshin box and instruction manual and there's nothing about the game running in 60Hz, nor is there a start-up option. However, I was playing this on the Wii so that message might not come up... I'm not sure. I'd say that unless you're certain that your TV is PAL compatible it's probably safer to go for the Japanese version.

Posted Nov 6, 2007 6:45 pm PT
Indeed, I think Doshin 2 actually involves searching for movie clips or something and setting Doshin free. Or, at least that's what the Wikipedia entry says. It's amazing how high the prices that game fetches are, though.

Anyway, thank you for checking your copy and it does seem to confirm the general online consensus that the game doesn't have a 60Hz. I guess I'll just get the Japanese version sometime, then.

Lovely to hear that there's somebody else on GS who's interested in the DD, though. It's been like... eight, nine years or so since I first learned about it and I'm still interested in it. Wow. Someday I'll splurge the money and get one.... Someday.... I pray that it just comes bundled with a better game than Doshin 2, though.
Posted Nov 6, 2007 8:44 pm PT
So is there a long-term goal that you're trying to reach, or do you just try to get a high score of sorts for one day?
Posted Nov 7, 2007 11:25 pm PT
Mop, if I recall, the ultimate goal of the game is to get the villagers to build 16 monuments to Doshin, with the last one being some super monument that's like the Tower of Babel, I believe.
Posted Nov 8, 2007 3:13 pm PT
^ Yeah, I've also realised that my blog makes one aspect of the game a bit unclear. Even although your giant's size resets at the end of each day, the work you've done remains in the game. So if you've created a new village you'll have more islander to help out the next time you play. In that respect the gameplay is similar to the sims, you're main goal is really to keep the people alive and happy. There are also occasional disasters that you need to deal with (like in SimCity) and rewards like the islanders building monuments. The manipulation of the land can also be quite rewarding, as you try to get the island to take the shape that you'd prefer, and get the people to move to new areas. I've heard that something happens after 40 days but I don't know what... and I've not played that far yet, so I don't want to know.
Posted Nov 8, 2007 3:45 pm PT
64DD... Wow, I haven't heard that in a long time.. Remember the E-Reader?

That game sounds interesting...I do not like games where the characters move super slow. So I might not like that game. Then again I'm not really a big simulation-type games, however I did like building cities in SimCity then destory them all with disasters.

alxbly, did you get that PM I sent you?
Posted Nov 11, 2007 2:28 pm PT
I want to try that game, though I doubt I ever will. Make sure to post what happens after the 40 days if you ever experience it dad!
Posted Nov 14, 2007 6:34 pm PT
Now I didn't know this game hit the Cubes. Seeing it though, I don't think I want to try it. I do wonder though why they bothered to put this out.
Posted Dec 30, 2007 9:16 pm PT
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  • alxbly
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