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Friday, Aug 14, 2009

I've recently tried Valkyria Chronicles on the PS3. It is not a bad game by all means but I could not bring myself to play it to the end. The characters, the settings and even the enemies were so cute and everything sounded and played so much like a fairy tale that it lost its appeal to me.

After that I've played Dead Space, Indigo Prophecy and Still Life, all games with a more mature setting and I have to say that this of one the reasons I've enjoyed them very much.

That's not to say I can't tolerate cute characters or settings. Final Fantasy games always had Chocobos (which I hate just as much as ChocoboHater) but I can put up with them as long as I get a great game. The same can be said about Xenosaga's virtual cat or the cat race in Monster Hunter. All those are clearly aimed at a different audience.

I don't mean to say that games have to include tons of f... words, naked people, sexual innuendo or senseless violence but I gotta say I prefer those than facing an enemy that is an owl ninja (Disgaea).

I wouldn't bash those games, they have their audiences and as long as they gamers are happy, the games would have fulfilled their roles. But to me, the cuteness factor can hinder the experience.

I distinctly recall TKF's review of Eternal Sonata highlighting something about the enemies being to cute to be taken seriously and that it hindered the experience.

So, it's clear to me that I should avoid those kinda of games as they'll bring more frustration than fun. What about you ? Does the cuteness factor get often in the way ? Are you a Chocobo lover ? Do you dream of being an owl ninja or games like valkyria Chronicles are simply to cute to be good ?

Category: Editorial
Posted by akhorahill, 7:43am
7 Comments | Post a Comment

Comments

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I'm on the fence old friend.

The "cuteness factor" has hampered many a game for me, but its also been a plus with certain titles in which its been done well. For example, the Moogles and Chocobos in Final Fantasy games are fine by me, as are the cute fairies and aspects of Legend of Zelda titles. I think the difference lies in the fact that in some games the "cuteness" is mixed in with other elements, as opposed to the cuteness being the #1 driving force to the game.
Posted Aug 14, 2009 8:48 am PT
I totally agree with you. I like to play serious games with serious grownup characters. Don't like cartoony characters or settings. One of the few games which had a "cute" look but I enjoyed a lot was Beyond good & Evil.Even there I wished Jade would look "normal". And yeah well there was also Mario but it was lights years ago and I played it on NES or Gameboy.
Posted Aug 14, 2009 9:39 am PT
It depends on the game to me. Games like Final Fantasy I could do without the cuteness because it kinda seems out of place with a "serious" story. I do love Dark Cloud 2 very much though, even despite the overwhelming cuteness. That game is just addictive in its gameplay and not very heavy on story. When I played Tales of the Abyss, the supposed cuteness of the cheagle that tags along with your party and talks in a very high-pitched voice was very annoying to me. I constantly wished I could kick it. I decided not to play Eternal Sonata based on reviews saying the cuteness is just too much. I agree with you that I enjoy more "mature" games. Sometimes JRPGs can get away with it, most of the time not. The cuteness factor is also probably a big reason why I hate (modern) Nintendo games so much. They seem too kiddie.
Posted Aug 14, 2009 10:42 am PT
I care little about the tiny, adorable characters, that's what I hate the most. But the mature counterparts are my type.
Posted Aug 14, 2009 4:26 pm PT
I'm glad I'm not the only one bothered by it at some level, even though I'm willing to accept the occasional Chocobo, I'd very much prefer a Final Fantasy game where they'd be extinct and the characters would be older than pre-teen.
Posted Aug 17, 2009 11:02 am PT
My friend and his fiancee bought and renovated a flat recently. He has got a cell phone wallpaper and ringtone with chocobos from FFVII, I thought they have too many white walls, so I offered to draw him a chain of small chocobos along the wall. She doesn't allow me go to their flat anymore ._.
Posted Aug 18, 2009 9:17 am PT
I don't mind the cuteness factor in a game, as long as the game itself has a great story and great gameplay. For example, the worst "cuteness", in terms of being pronounced, I've seen is Disagaea. The game does have nice gameplay, but the story lacks in every single parts of it, as if the game was meant to only revolve around it's cuteness. Now that's bad to me.

But Chocobos are nice, I like 'em, but then again they are in great games. I'd say the only games I do play that are cute are Touhou Project games. Tell me that a bunch of lil' anime girls flying in the sky shooting rainbow colored bullets and pellets isn't cute, but the games are so amazing that it makes me like it's cuteness (without forgetting how brutal the difficulty is in reality). So I guess it only has to do with how and where the factor is used, and how much of it there is.
Posted Sep 14, 2009 6:43 am PT
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