
I know it's getting old to complain about the Wii, mainly about its controls but I help myself after playing Obscure 2.
I did enjoy the game, I think there's was improvement in graphics, character models, animation and on the interface for weapons and items (the absence of a map was a strange decision, though).
I liked how it kept true to its teen slasher horror inspirations. Plenty of gruesome deaths and punishment for teenagers who party hard, smoke pot and have casual sex.
But... it certainly would be a better game without the mandatory use of the wands. Seriously, using the wands on every single puzzle requiring special abilities, turning valves, rowing and even to swing a melee weapon ? The camera was good for exploration of the environment but combat was a mess. Unless I had spotted an enemy coming and had my sweet time to lock my aim, combat was a hectic and chaotic experience, precisely because it's impossible to use the wand to aim / swing and to move the camera. I wouldn't blame it on lack of precision or response, it's just not the right tool for the job.
I'll be sure to try it on the PC before writing my Wii review but I do have the feeling that it'll be a better experience.
I know some people think that waggling and waving the arms to mimic an in game action helps immersion but to me it just drags me away from the experience as I became more aware that I'm playing a game. I'll be sure to try to reach Hydravision and Playlogic and beg them to provide support for the cl4ssic controller on Obscure 3.
Should not be that hard to please both audiences.
Oh, I just got my 4th platinum with Dead Space. Definitely a great survival horror game. I'll resume my Street Fighter IV daily sessions and start the new Prince of Persia.
Well, not quite, but it was tough to finish Bioshock on survivor difficulty, with the vita chambers turned off.
Before entering in a few more details and even some minor spoilers, I should say that it's an awesome game. It's a heavily scripted open world first person shooter (talk about labels) that actually managed to hold my interest from the beginning to the end. It offers the right amount of plot and pre-defined events and leaves plenty of room for exploration and discovery.
I think it's really rare to find a game that satisfies those who wish to push the story forward and those who desire to linger on, exploring every corner and leaving no stone unturned.
The hardest difficulty, survivor, pushed me into trying different tactics and to employ plasmids and tonics I never cared for (For those who do not know, plasmids and tonics are genetic modifications that grant your character offensive and defensive powers). After some failures, I found myself actually afraid of Big Daddies, only taking them out when I could take advantage of the sentry bots, could turn an army of splicers (genetic modified and demented people) against it or had my own Big Daddy under control. In spite of the game's warnings, I one saved 6 little sisters for ADAM (it determines how much power and tonics one can have).
I've rated it 9.5 and not 10 only because I did not enjoy the muffled sounds of the audio logs and the fact that some of them were presented during intense firefights, not to mention the horrid and forced accent of some characters. The script was very good but the muffled effect and voice acting were really bad and kinda broke the spell on what had been chosen as the main way of explaining the game's background.
Even so, it's a terrific game and should not be missed by anyone, specially at it's current price range.
Oh, I've started Dracula: Origin. It's way better than expected. Nice scenarios, an easy way to cut through pixel hunting and really hard puzzles. The story is based on Bram Stoker's Dracula, with an extra dose of adventure. Helsing may be a tad too dramatic but it serves the game right. Might not be a stellar game but definitely worth the shot if you're a pixel hunting addict (*hint for Basia*).
I've haven't been active in from GS the past 2 weeks or so because of work and the fact that most of my free time now is devoted to Street Fighter 4.
I haven't enjoyed a Street Fighter game that much since the time I used to skip school to play the good old Street Fighter II arcade machines, around the early 90's.
It has impressive graphics, exciting themes for battles, tons of single player challenges and a strong multiplayer, even though it's not easy to find someone with a solid connection if you live in South America. Well, I can't pin that down on the game.
I'm not a super player, I'm actually a bad online player but it does feel like SF2 on modern times. Capcom did a very nice job on this one.
By the way, my favorite character in this version is definitely Gouken but I still haven't unlocked him. In the meantime I'm playing Rose.

As for other games, I'll probably finish Bioshock this weekend and start to replay for the platinum. Either that or get Dead Space's.
Hope you guys are well and enjoying your games.



