
From just under thirty years ago and several and several centuries before that, people lived ordanairy lives, just in different themes. For example, five centuries ago, towns were almost too small to be compared with nowaday's urban lives. Then they used mules and horses to move around. Nowadays they have cars, trains, ships, planes, and even shuttles. So we have simply went beyond the boundaries of the Earth. But over the past three decades, how far did we actually go?
First , games were simple objects on boards and such stuff was practiced even 5000 years ago when the Indians invented chess. And so on. Then as computers became used in houses, groups of people introduced gaming via monitors.
These games might have been online and/or offline. Yet they were merely text and had the A.I responding to your commands through text as well. It looked nothing more or less than an average chatroom that now is used by almost every computer user around the globe.
Soon after that, games became visually enhanced. Text was abandoned to bring in the era of video games. You could see little objects moving and interacting and following your commands. Then it hit the arcade with all the old-school stuff we may still be playing.
As the years passed, consoles hit houses starting with the revolutionary Atari. Without it we would probably not have our loveable and indispensable 360s and PS3s. Families started playing fun arcade-ish style of games with their kids at home instead of going to an arcade and sliding in a quarter every time you wanted to play 10 minutes eventually ending up with an empty wallet.
Then we had MMO's introduced in the 1990s. Now you had millions of adults, teens, and kids alike connected in a web of your own. You started creating your own characters and worlds. You lived a new life but through a monitor and at the touch of your fingertips.
Then we carried on with consoles introducing the other revolutionary device, the PlayStation One. It was magnificent and had superior and unprecendented depths and visuals.
Then we moved on to the era which most of us witnessed: the clash of the PS2 vs. XBox. Xbox introduced online gaming to the console area. Who would've thought? But, aren't online games PC only? That's what a person just under 10 years ago would've thought. And then PS2 invaded with their online capabilities trying to beat the Xbox.
Then the era we are all living now: Xbox 360 vs. PS3. And let's not forget the Wii. We now have almost, if not completely, life-like visuals that are simply hypnotising. Some people play games only for their graphics. And they have amazing online features. Even the PS3 is to introduce an MMO game called MAG that will support up 256 players per map!
Now all that I just wrote was an introduction to one question. (that's probably going to be a lot shorter in answering) What makes games so popular that they became the most popular media in the market?
In many cases, some people want to live another life. Or should I say, create a new world. Some people, particularly dungeons and dragons enthusiasts, would love to know what does it feel like to be part of the medieval era? Then games with the likes of World of Warcraft and Runescape are helping us better understand that.
Other people keep asking the same question: What does it feel like to...? Instead of those meaningless dots people might say: "fight in a war", "live another life", "use magic", "explore hidden tombs", "live another time period." Simply, video games answers all these questions that are thirsty for answer.
Then eventually, people start becoming addicted to games. Some people never leave them. They become caught up in an experience, so deep, that they forget the depth of their own lives. And it doesn't feel bad. They are living...virtually.
So video games have helped answer so many questions and helped people live new lives. But how far can it go? As I said before, physically, we went beyond the earth's boundaries. But virtually, we didn't just leave the earth's boundaries, we created new boundaries that are almost infinite. The chances of what you can create in a video game are endless particularly with technology growing at the tremendous rate it is at now. And now young kids are becoming very deeply fascinated with creating their own worlds, that even to create games, they joined game development schools. Some are even learning how to create scenes from graphics. Who knows over the next five-thirty years how might video games grow?
Well GameSpot just posted a preview on James Bond's (007) new game. It will be called Quantum of Solace but will also cover Casino Royale.
Anyway, I can sum up the first impression of the game (that includes visuals, gameplay, and mechanics, pretty much everything, lol) in one single word: meh... It doesn't have the touch of shooters or James Bond. It doesn't even look good. I mean, c'mon, some PS2 games look better.
They disgust me. I would let it slide if it was just an everyday thing. In fact, bad games are an everyday thing. BUT NOT USING THE SAME ENGINE AS CoD4! CoD4 was a revolutionary one-of-a-kind masterpiece.
To this moment I am NOTHING near thinking of buying this waste of time.
Well I made the update for Uncharted so that I can start earning trophies for it. I started the game all over again on hard to get all possible trophies and achievements. So, I can't believe how easy it is. In under an hour, I had earned myself 9 shiny trophies. The tricky part is getting all the 60 treasures. They put them in places you would normally never go and they're hell confusing! Also, if u read my blog, can u plz tell me what other retail games support this trophy system?
Thanx.



