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Wednesday, Oct 14, 2009

When I first started reviewing games on this website, it was fun to stick a number to a game, and (as the old scale went) to try and figure out the math behind each point you put into a certain category. But as of late I've really found myself disliking using the scoring system. Putting a simple number to sum up how I feel about an entire game dumbs down the reviewing process (for me, anyway) to an incredible degree. Not only will I come into a review with preconceptions as to the number I'd slap on it because of reviews I've previously read, but also, the readers may just look at the scores, and then click on the recommended or unrecommended button without actually reading the review (though you all hopefully don't).

There are also some pretty fundamental flaws with the number or letter scoring system. As I said before, it dumbs down the review process, and is, in many situations, inconsistent. GameTrailers recently caught some flak because of their Uncharted 2 review. They said that while it was a great game that was more than the sum of its parts, every one of those individual parts had been done before, basically saying the game was completely unoriginal, yet turned around and gave it a AAA score (a 9.3 or so if I remember correctly). To myself, and to a lot of other people, it doesn't add up that one could say a game is totally unoriginal, but give it a AAA score. This is probably an example of a reviewer being influenced (even if sub-conciously) by another. Correct me if I'm wrong, but I believe IGN and PSM got exclusive early reviews and both gave the game AAA scores, and the reviewers at GameTrailers followed suit even though the score completely contradicts what they said.

Uncharted 2

Reviewers can also come in to review a game with preconceptions that can ultimately effect the score to a great degree. To give another very recent example, Brutal Legend has been getting AA-AAA scores, but a main complaint against the game is that it has uneven gameplay. You'd think a game consistently docked for having problems in its core essence (the gameplay) would get lower reviews than AA-AAA scores, but I think that almost every single reviewer went into that game knowing one thing. It was made by Tim Schafer. There's no denying that Tim Schafer is a great developer, and pretty much every title attributed to him has received high critical acclaim, and therefore I think most reviewers were so excited for a new Tim Schafer game that they didn't really stop to think of whether their score matched their statements about the game.

Brutal Legend

So after all that, the point of this blog is to state the inconsistencies in the number/letter grading system used for games. I should say, too, that those inconsistencies aren't necessarily the critics' faults, but rather arise from problems within the very foundations of the reviewing systems. A person should be able to say what they think about a game without having to put a score on it because it not only detracts from the points they make in their review, but, as in the instances I wrote about, problems can occur. I feel reviews now are simply one person passing judgement on a game, and readers can choose to simply agree or disagree. Reviews should be more of a discussion of sorts because one's opinions on a game can change from play session to play session. Readers should be able to comment on the reviewers comments, and the reviewers should be able to respond. Even beyond the intelligent, nerdy side of that kind of system, it's also more practical for those simply looking as to whether or not to buy a certain game as one could see not only the opinions of the "official reviewer" but all the other players in one place.

What I'm getting at from all this is that I want to use the system I mentioned above. I know my reviews don't have a wide audience, but I'd like to do it anyway. From here on out, I will post reviews only on my blog, and not use a scoring system of any kind besides what you can make from my words. Most importantly, though, I'd like for you all to comment on, discuss, and share your opinions on whatever games I review (which is possible through the blog post system). So anyway, I'll probably start this system with an Uncharted 2 review.

Posted by WTA2k5, 6:57pm
7 Comments | Post a Comment

Comments

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I like your idea that readers should be able to comment on a review. More than once, I wondered why a reviewer said something. It would be a great improvement if I could ask about something and hear back from the reviewer.
Posted Oct 14, 2009 7:44 pm PT
Looking forward to seeing these changes.
Posted Oct 14, 2009 7:45 pm PT
I like comments on reviews to thats why I mention on my profile to PM me if anyone wants to say something about a review I wrote. I dont have a wide audience either but still I d like some feedback.

I think the number system is fine. It can give people a quick idea of how good the game is but its still best to read the whole thing if you can or are thinking of buying.....however I think alot of "official reviewers" are biased, like you said about Brutal legend and Tim.

I only read reviews to get an idea of what a game is like and what it about if its a series Im new too.
Posted Oct 14, 2009 8:09 pm PT
cool idea I will sadly use the numbering system still its not perfect but nothing ever is also I do miss the old number system I always loved a 8.8 or 7.6 instead of 7.0 or 7.5 and thats it
Posted Oct 14, 2009 8:22 pm PT
Gamespot can barely keep shop running as it is; no WAY are they going to stop suckling from big publishers. The day they stop is the day CNET and CBS cut this already-gutted company loose.
Posted Oct 15, 2009 5:05 am PT
Very good points on reviews and reviewers, though I'm sure you'd agree it's not ALWAYS the case. For example, I do take issue with some of the reviews even here on Gamespot, but Kevin VanOrd seems to be spot-on 90% of the time, and the other 10% of the time is just because my personal opinion differs, not because he contradicted himself or didn't support his claims. The number system is a difficult way to sum up so many games across so many genres, but it's kind of a necessary evil. I agree with you, though, that if you pick a number, make sure your true opinion of the game supports it, especially when that opinion is stated right next to the number itself.
Posted Oct 15, 2009 5:34 am PT
To be honest, coming up with the number is the hardest part about writing for Gamespot. It's the last thing I do and I often end up changing it (through discussion with GS editors) a half point or so to better reflect the text. It's hard to peg some of them to a simple number though. Especially when it floats in that gray area between good and great. That's why I like Kotaku's review format, though I think they could make some tweaks to it. As for the open discussion format you've suggested above, I think that is stepping outside of the review territory. It's hard to assign a score, but in the end you do because you are reviewing it, grading it, being a critic--you're passing judgment. Sure, some people will like it and feel differently about it, but that's the nature of reviews, they are just opinions to be taken with a grain of salt. Usually the person writing has some type of authority (they know the industry, years of experience, trained writer or journalist, etc.), but they are still only opinions. That being said, I'm looking forward to your new format and I'll stop by for the discussion.
Posted Oct 15, 2009 4:20 pm PT
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  • WTA2k5
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