so i made it in ubisoft and i was surprised how quickly I got on my first project, called NDA . Im working on the NDA engine in conjunction with NDA, and I can now say that this NDA is going to OWN. Having a blast texturing and modeling for the NDA engine, its certainly light years ahead of what I had to do while working on the Source engine. Not only is the NDA engine amazing, but the way UbiM has all their NDAs linked to each other and working flaswlessly and seamlessly is..seriously..jawdropping. Ive never seen such good workflow, for example, my workflow is simply modeling my mesh in NDA, then exporting it to NDA. Then for textures i use NDA, and all the layers are ALREADY assimilated by the NDA engine, so all i have to do to update a shader in the NDA engine for example, is to simply resave the work i did in NDA, and it automatically updates in NDA ! thats amazing!
*EDITED: Brendan Sinclair OWNS"
The only non NDA thing i can say is the studio is like a gigantic maze, and that maze is comprized of 5 huge floors with a couple projects on each floor, for example on my floor theres NDA, NDA , NDA , NDA and NDA. Anyway my point is, with a huge maze like that, its really annoying to have a metal security swivel door every 5 goddamn feet! everytime i need to go to the bathroom for example, i have to go through 3 security checkpoints and present my card at each. its annoying but ill get used to it, plus it makes me feel important so its cool.
Anyway, ill meet you on the other side once my NDA gets publicly announced, i guess ill be able to talk more.
Until then, happy NDA
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Maybe Vegas 2 will be better. Hopefully.
ESCRYPT