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Tuesday, Jun 12, 2007

so i made it in ubisoft and i was surprised how quickly I got on my first project, called NDA . Im working on the NDA engine in conjunction with NDA, and I can now say that this NDA is going to OWN. Having a blast texturing and modeling for the NDA engine, its certainly light years ahead of what I had to do while working on the Source engine. Not only is the NDA engine amazing, but the way UbiM has all their NDAs linked to each other and working flaswlessly and seamlessly is..seriously..jawdropping. Ive never seen such good workflow, for example, my workflow is simply modeling my mesh in NDA, then exporting it to NDA. Then for textures i use NDA, and all the layers are ALREADY assimilated by the NDA engine, so all i have to do to update a shader in the NDA engine for example, is to simply resave the work i did in NDA, and it automatically updates in NDA ! thats amazing!

*EDITED: Brendan Sinclair OWNS"

The only non NDA thing i can say is the studio is like a gigantic maze, and that maze is comprized of 5 huge floors with a couple projects on each floor, for example on my floor theres NDA, NDA , NDA , NDA and NDA. Anyway my point is, with a huge maze like that, its really annoying to have a metal security swivel door every 5 goddamn feet! everytime i need to go to the bathroom for example, i have to go through 3 security checkpoints and present my card at each. its annoying but ill get used to it, plus it makes me feel important so its cool.

Anyway, ill meet you on the other side once my NDA gets publicly announced, i guess ill be able to talk more.

Until then, happy NDA

Comments

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Posted Jun 20, 2007 8:41 am PT
tHAT GOES OUT TO WARXSNAKE ON PAGE 2 MAN YOU A LITTLE DOOR KNOB
Posted Jun 20, 2007 8:45 am PT
I know how to spell, and compared to you, I'm light years ahead.
Posted Jun 23, 2007 10:27 am PT
This blog is not for bragging rights, it's just updates of where I am and what I do, obviously you think I'm bragging and you bust out your sweet spelling to show me. I'm truly impressed, but anyway... I'll have you know, everyone has their job in the game's industry, and I happen to be an 3d/texture artist, soooo, deal with it I guess? I'd rather work on an actual game making things that people will see and use first hand, and not stay behind a desk programming for Perfoce and answering all our questions all day, which is what a programmer slave does every day from 9 to 5. I'm guessing you yourself are jealous for whatever reason, since you come in here all e-hostile and e-serious, trying to downplay my blog thing. If this bothers you so much and makes you cry so much you feel obliged to let it all out on two stupid posts, I'll stop, I'm under no obligation to post anything here. But I'll do it anyway I guess, out of spite. Thanks for the input!
Posted Jun 23, 2007 10:34 am PT
NDA got more potential than the current good engines today? (UE3 Cryengine 2)
Posted Aug 15, 2007 2:54 pm PT
NDA NDA NDA
Posted Aug 15, 2007 2:55 pm PT
lol, about the same
Posted Aug 16, 2007 8:56 am PT
Far Cry 2 and the Dunia engine?
Posted Dec 1, 2007 10:25 am PT
actually my game got recently announced
Posted Dec 1, 2007 11:38 am PT
Rainbow Six: Vegas 2, eh? I wasn't that big a fan of the first Vegas. I had a lot of technical problems with it on the PC.

Maybe Vegas 2 will be better. Hopefully.
Posted Feb 2, 2008 12:43 am PT
yep, we didnt get much time or money on the second one (it was a mappack to begin with which trasnformed into RSv2) but i think we did what we could in the short amount of time, it was actually pretty insane at times .
Posted Feb 2, 2008 8:11 pm PT
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  • WARxSnake
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