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Friday, Oct 30, 2009

Random thought:

When I started in on Uncharted 2, I was really taken by the structure of the narrative. Nate's present situation with flashbacks that flesh out the reasons why he' in said situation.

It just now dawned on me that I've seen this before. Firefly. Episode called "Out of Gas". Here, Mal is hurt. His blackouts offer opportunity for flashbacks to his history with the other characters and explanations of how Mal got hurt in the first place.

It worked so well for Firefly, and works just as well for Uncharted 2.

Good stuff.

Posted by VoodooHak, 11:36am
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I finally started playing Uncharted 2, I'm on Chapter 22, I think. Anyway, I've noticed quite a bit of the game has parts that seem "borrowed". Not that it's bad thing, it works very well for the game. Some of it deals with the plot, as you mentioned, and other parts seem borrowed from Tomb Raider and RE5 to mention a couple.
Posted Oct 30, 2009 6:56 pm PT
At this point, it's hard to come up with an idea that hasn't already been used by some other game or movie or TV show. Luckily for us, Uncharted 2 does these things so well, it's easy to forgive.
Posted Oct 30, 2009 7:25 pm PT
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  • VoodooHak
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