Yup, the updates are lacking alright. So I'll just get straight to the point of things.
School is tough. Everyday, I must do homework for my Biology, Geometry, and World History cl@sses. It's stopping me from playing some games on week days, and it causes me to totally ignore blog updating. Is this really a problem, though? It's damn school. A Human being should be busy eventually in his life. If not, then he or she is considerably not a good Human being; for many reasons that I don't need to state.
Anyway, lets get cracking.
I got my copy of RE5. It's a damn good game. Sure, it lacks the fear and tension of the past REs. But as an action game, it's incredible. It does the one thing that made me love RE4 so damn much; the developer placing the player in crazily-insane situations that look impossible to pass at a first impression. RE5 doesn't do that as much as RE4, but that's simply because of the game's length. I am on the last chapter, and I think I clocked in at least twelve hours of playtime. If the game was 20-30 hours long like RE4, maybe the tense situations would be constant and would make the game better.
But really, who likes long games despite me? I am probably in the 1% category of the gamer population that hates the fact that games are short these days. I know, a game's length doesn't determine as to whether or not a game is good or bad. It's all about the level design, the story, the gameplay, and how the design and the mechanics intertwine with each other.
Which brings me to my future career after College. I want to be the head leader of a game company. I want to be like Hideo Kojima, Cliffy B., and Gabe Newell. I have ideas that I cannot turn into reality by myself, and I need to let my soon-to-be-made game documents go into the game console/PC as actual games. I have gameplay ideas that I hope will fix the problems of the modern shooter, such as the recharging health meter and the imbalanced weaponry. Every gamer should not be frustrated by trial-and-error and balance issues. I want the gamer to enjoy the experience and hope to never see it end. I want them to love the game and not think of the fact that they paid $60 (plux tax) for a **** product.
As a 17 year old man, I want to be a part of the game industry. I am currently writing a script for a game that will soon be made in the long future. I can't go into details on what the game is or what it's about, for that would be taking it a little too far and would kind of make me seem childish. But I want to be a game developer, simple as that; and to do that, I am going to be a concept artist. That's how Hideo Kojima began, so I am following in his foot steps.
Wish me luck, I guess... Well, you don't have to wish me like yet. Maybe when I am in my mid 20s... or 30s... or 40s... Yeah, 40s sounds about right.
Thursday, Mar 19, 2009
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Posted Mar 20, 2009 8:35 am PT
Have you considered going into a digital arts school or going into school focused on videogame work? If I could go back in time, I would definitely have applied to DigiPen, Cooper Union, or Chicago Art Institute.
Posted Mar 21, 2009 4:16 am PT
I want to be in the game industry also, it's very hard but you'll make it one day.
Posted Mar 27, 2009 9:18 am PT
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aaronmullan