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Sunday, Jun 1, 2008

That's what Ninja Gaiden is all about. I was contemplating on passing up Ninja Gaiden II this month and getting it at a future date, but after picking Ninja Gaiden Sigma back up and taking turns with some friends slicing and dicing our way to each bloody encounter... I'm psyced for Ninja Gaiden II.

Only a few more days until it is released, and so far it has recieved some great scores. An average of 8.3 as of this post.

I honestly don't pay attention to scores all that much, what I do pay attention to is the section of reviews that cover technical flaws, bugs, and glitches within a game.

So far Ninja Gaiden II seems to have some light framerate issues, and loading lag when it comes to changing weapons. Which is relatively understandable, since the game is not just switching over the weapon in Ryu's hands, it is also loading up a completely seperate combat style complete with a hoard of beautifully expressive animations that need to interact realistically with every single enemy on the screen.

While that's understandable, it also probably should have been a key focus on TN's list of priorities to minimalize that and make it streamlined.

Oh well, occassional loading screens I am used to... just hopefully no more that occur in the middle of combat like Ninja Gaiden Sigma.

The game is beautiful, considering the number of limbs, heads, and enemies that go flying around the screen at speeds that put Devil May Cry to shame.

Cheers,

I'll probably be posting my first game review in a good long while after I've played this one.

  • TrueProphecy22
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