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One of the four other places I write game-related stuff at. I once had a website but it has since been taken down. So read my reviews and ramblings here and in two other places: Giant Bomb, and GameTrailers.
Hope you enjoy the ramblings. Leave comments! Constructive criticism welcome.
Thursday, Apr 16, 2009

I'm sorry, GS users who read my stuff. I noticed that I haven't really written much here. Again, I'm sorry. Would you take these flowers? How about these cookies?

Anyway, I've been playing games as usual. I beat Far Cry 2, which had a somewhat disappointing ending. Hell, the whole ending portion was drastically different than the two parts prior, where it's all linear-based except how you get there is up to you (a dedication to the first game, perhaps?). Really the problem I had with it was that while it had some really good atmosphere in its environment and locale, the gameplay wrapped around that location is repetitive and boring. Go here and kill this guy/destroy this object/steal this item. There are a few twist missions where you must threaten somebody to do something, but it only happens 2-3 times in the course of the game.

Oh, and I finally welcome my new guitar hero overlords:

Guitar Hero Aerosmith with X-plorer guitar controller for Xbox 360

I got this at $10. The Guitar Controller was free with purchase (GH:A was one of the few games that was under that offer). I just beat the game on Easy. I almost got 100% in Dream Police on Medium. But then I got fumbled in a middle segment.

I'm kinda disappointed at the Aerosmith track selection. Where's Dude Looks Like a Lady? Where's Jaded? Where's Janie's Got a Gun? Where's I Don't Want to Miss a Thing, arguably one of their most popular songs? Ah well, it's got Dream On and Rag Doll, so it's not a total loss.

Now I should invest in GH2 or RB or one of those other games so I can be fully assimilated into the music rhythm genre.

Posted by TonicBH, 3:41pm
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Saturday, Feb 7, 2009

So recently I completed Crackdown. I felt a little underwhelmed when I finished. It was the same as the first two parts when I killed the last remaining gang members. I got a "You saved this portion of the city" message, then the big spoiler comes up (The Agency pretty much created the gangs in question to give Pacific City some degree of chaos, and it's all the equivalent of some training exercise). Not even a cut to the credits, or something real special. Just... ends like that. At least in other free-roaming action games like GTA it gives a satisfying conclusion and a credit roll. Crackdown just ends with a pop and a whimper.

The biggest problem I have is that it's very, very repetitious. Basically you had to knock down every leader of a gang, then head straight to the head honcho, and repeat for the next two areas. There are no variant missions outside of the rooftop and road races that permeate the world, and the hidden/agility orb hunt, which is like GTA's hidden packages but amplified a pinch. But it's the same way from when you start, to when you finish. There's not even a chance to friend certain factions and do missions for them, a la Mercenaries.

The upgrade mechanic is a nice touch, even though you'll upgrade your agility faster than everything else, making driving something you only do to keep your stats consistent. I like how as I progressed, my character was slow, very inaccurate with weapons, and had to make a few roundhouse kicks before they could kill someone. By the end, my only problem was swarms of gangs and the gang member with larger HP than the others. Oh, and having to climb my ass all the way up through Wang's tower, only to die and have to re-climb the area three times. Thankfully that was only a Time Trial. But either way.

I know people will hound me for saying this, but this needed a more broader story than "There's gangs polluting the city, go kill them." It needed reason, explanation for my actions, further consequences outside of just sending me uberpowerful grunts if I killed enough of a certain faction.

I will say that doing crazy flips and acrobatic stunts were the greatest thing about Crackdown. Had those not been in there, the game would've been excessively dull and I never would've finished it. I'm done with the game, but I could always go back and try to do a few things like catch all 500 Agility Orbs (about 420 and counting), or finish all rooftop and road races I didn't go through the first time round. Or maybe get into some co-op action. I don't want to put the game down just yet. I feel that there's unfinished things to take care of.

Also, lower the damn "Gettin Busy content pack" price already. Two years later, it's still $10. You want me to pay about 80% of what I paid for the game for this content, of which half I can't use because you need to be in co-op to do it? No, Microsoft, I will not accept your offer.

Posted by TonicBH, 3:36pm
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Wednesday, Jan 7, 2009
After hearing the semi-painful news that Ziff Davis sold off 1UP.com to UGO and fired 30 people as a result, I felt kinda bummed. Not really saddened, I had grown accustomed to staff departures from game sites I loved. It was a way for me to think, "Hey, I could now get into this business." Sadly, after hearing this news and all the issues gaming editorial sites have (GameSpot recently fired a few of its staff members due to the economy, one of which had been with the site for a good 8 or so years), I decided not to pursue that career fully. Seems too flash-in-the-pan and already is a crowded market.

But anyway. People are grieving more towards Electronic Gaming Monthly's unexpected demise, but I cannot share those same feelings. The only issues of EGM I owned were from 2006-07, back when they thought it was cool to insult their audience. My friend Ryan (BlazeHedgehog) summed this up a few years back, and it applied to the T back when Dan "Shoe" Hsu was Editor-in-Chief. I heard that was toned down considerably when James "Milkman" Mielke became EIC, but I got sick of EGM after the February 2007 issue that I didn't even bother coming back. I know that I'm gonna stop by a nearby store and snag the unofficial "final issue" and see what I missed out on.

I associated more with the podcasts that 1UP.com had. I remember two years ago when I was a frequent listener to 1UP Yours. Back when it had the simple crew of Garnett Lee, Shane Bettenhausen, John Davison, and Luke Smith. Then Luke left to work at Bungie, and Mark MacDonald replaced him. Then HE left, and then the fourth chair was pretty much a revolving door of various 1UP editors like Shawn Elliott and Nick Suttner.

I also used to listen to GFW Radio, the podcast for the since-defunct magazine. As opposed to the somewhat bitter, near immature nature of 1UP Yours (which I liked, mind you), GFW Radio was more matured and yet, at the same time could be just as immature as its sister show. I didn't listen as often since I wasn't a PC games guy much anymore, but I still enjoyed it. It was interesting hearing Jeff Green and Darren Gladstone have interesting conversations with Sean Molloy and Shawn Elliott interjecting now and then, with an occasional peep (or 10 minute monologue) from Ryan Scott. Shawn ended up becoming my favorite games writer outside of the former GameSpot crew. On one podcast, he could be waxing philosophical about review scores, game design decisions, and other things. While later in that same podcast he could pretend to be "Whiskey Nerd" and talk about silly forum posts about marrying Sonic characters at some Sonic fan message board. It's a Jekyll-and-Hyde situation, except you loved the Hyde side as much as the Jekyll side. Now that he works at 2K Boston, I say if Shawn doesn't become prominent in the industry within five years, I'll be floored.

Sadly I never got into 1UP FM (or its predecessor EGM Live) or Retronauts. Retronauts put me off after their almost Japan-centric nature on some of their video episodes. As well as their unjust hatred for Donkey Kong Country. I don't care what you say, the second DKC was the best frigging game on the SNES, and one of the best 2D platformers I've played.

After hearing that one of the few staffers that successfully made the transition, Garnett Lee, wishes to continue "1UP Yours" despite Bettenhausen's departure and Andrew "Skip" Pfister's layoff, I feel a little hollow inside. If you wish to resume the podcast thing, sure, but don't call it "1UP Yours." You'll get too many unfavorable comparisons to the Yours of old. It's like listening to GameSpot's podcast "The HotSpot." Listen to a recent podcast, then go back and listen to one from 2006 or so when you still had Rich Gallup, Jeff Gerstmann, Alex Navarro and others on. It's so drastically different it's not funny. And you fired virtually everybody from GameVideos, pretty much canceling The 1UP Show. Again, making a new "1UP Show" will not at all have the same impact. Everybody that made that show great was given pink slips. You can't just hire a bunch of guys and try to remake the same magic, it's like replacing virtually all the cast of a TV show after you changed networks or something.

And I put the blame originally on UGO, thinking this was their doing, but after reading the NeoGAF thread about the transition (NOTE: 60+ page thread, either skip to the last ten pages or whip up a bowl of popcorn and endure the whole thing) that Ziff-Davis pretty much orchestrated the firings, the cancellation of EGM, among other things. That shows that ZD are real a****les for doing that.

I hope all the people who got laid off find new jobs soon. Even if it has to be them pulling a Giant Bomb and making a small site staffed by former 1UP and EGM staffers, I'd visit it.

To put a spin on something Garnett used to say: Weekend destroyed. And they are ghost.
Posted by TonicBH, 6:34pm
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Some people just don't have opinions. Like TonicBH.
TonicBH must really love MovieTome and agree with every review we've ever written! What other reason could TonicBH possibly have for not rating a single film?
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