I'd like to address all of the Microsoft and Sony fanboys first.
I do own a 360 and played over 30 hours of games on the PS3. The PSP is a good system to me, but I don't like that there's only one joystick AND I think the PSP go is the worst idea ever. Seriously, no more UMDs? Were they seriously bragging about that? Also the PSP has a lack of AAA titles, it has many, but not nearly as much as the DS does.
Now that the boring stuff is out of the way, let's get down to buisiness.
The Nintendo DS seems like an odd choice for favorite system, doesn't it? I mean, it's a handheld! Console gaming is where it's at, right? While I do love console gaming, the DS triumphs over everything for me.
The DS has a wide array of AAA titles ranging from long, complex RPGs like Devil Survivor to simple, yet fun games like Rythym Heaven. The system caters to everyone, "hardcore" gamers and "casual" gamers alike. The reason being is that the DS allows for so much creativity whenit comes to developing games that you get an experience out of that system you can't get on any other.
My first point refers to Sonic Rush and Sonic Rush Adventure. First of all, these games made sure Sonic didn't completely die out this gen due to games like Sonic and the Black Knight or, heaven forbid, Sonic '06. They stuck to the tried-and-true Sonic formula and added a new element to it by making stages bigger and allowing you to switch from the bottom screen to the top screen instantly while running a course. This may seem like an almost miniscule point, but in reality many games do this kind of thing. Yoshi's Island DS 2 did that and many games have gameplay elements that make you use the top and bottom screen together simulontaneously. TWEWY and Advance Wars: Dual Strike show this off, in TWEWY you must control two battles at once, one on the top and one on the bottom screen, and if you do well in both battles you are awarded a damage multiplier as well as a fusion-type attack. In Advance Wars: Dual Strike you had to control 2 battles at once, one on the bottom and one on the top screen, and the battles directly affect each other during the skirmish.
It's games that utilize the top and bottom screen in an innovative fashion that make the system for me. Star Fox: Command allowed you to use the bottom screen to navigate your Arwing using the stylus in a very smooth fashion. Although I still need to play it, I believe Metroid Prime: Hunters does the same thing. In The Legend of Zelda: Phantom Hourglass you had to solve many-a-puzzle by drawing on the bottom screen and many boss fights used both the top and bottom screen to their advantage. For example, in order to find treasure in the game, you had to pull up your map and draw lines from different points to make an X. Of course, we've all heard "X marks the spot!" and you had to dig in the center of that X to get your treasure. In the third dungeon, a boss battle required that you look at the top screen to see from your invisible enemy's eyes and had to aim at the middle of screen with a bow, right at yourself to shoot it.
Of course, even without these games, the DS still has an excellent lineup of games that don't utilize the top and bottom screen. FFIII+IV(Both of which I highly reccomend, I'm playing IV right now), Super Mario 64 DS, Mario Kart DS, New Super Mario Bros, Puzzle Quest series, Animal Crossing: Wild World(Which did use the top screen a bit), Pokemon 4th gen and many more are out there waiting to be picked up.
I really don't care what you think about this, because you're not changing my mind. In the 3 years of my ownership of my DS Lite, I have bought and played an estimated 40 games (I sold many to get new ones, duh.) and I plan to get even more.
*On a side note, I'm actually getting somewhere in FFIV DS, and it's simply pwnage.
Comments
@D_West: For example, D_West agrees with me! U-nee-k for the win!
Narutofan30